Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.
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A pause going for longer than 2-3 minutes with no update on ETA does bother me and I will begin telling the lobby I plan on unpausing the game. At that point you would have been better off telling us to rehost. I don't have the luxury to walk away and do whatever while randomly waiting for you to get back, I have to stare at my 1 or 2 engies (these pauses always seem to happen right at game start for whatever reason).
I imagine somebody is wondering how that applies to "immediate unpausing" and the answer is that if you do unpause, somebody is always bothered by it and pauses again and you go through the dance of using up their unpauses.
In later game situations, if the pause is THAT long the more responsible thing is to give your base and ask for it back when you are back. I have done this before and it's been fine without making everyone twiddle their thumbs.
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@Sainse said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:
Is it possible to implement forced in-game pause with a time limit?
Meaning player can force 1 or 3 minute pause and no one can unpause the game for that duration of time.Currently the only in-game lobby settings regarding something similar is “3 time breaks, 7 time breaks, unlimited”. And the 3/7 options are terrible cause if someone’s keep unpausing you are quickly out of limit
@Crofis said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:
I suggest a possible solution to unpausing: make a system where every player (or team) has a set maximum pause time (like 2 mins per player or around 5-6 per team, idk), and make the unpause work on a majority vote or when time runs out. That way, i can pause and have a few minutes to deal with IRL and come back, if a single annoying guy tries to unpause due to bad manners, he can be blocked by the more civil users in the game.
If this is possible, that would be an elegant way to solve the issue too. Thanks for the suggestion.
@Strydxr said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:
it creates more of a backlog for mods to handle
Don't worry about the extra work for the mods; with the systems we currently have in place moderating this rule more strongly would not add significant amount of work to our plates. I wouldn't be suggesting this idea without considering the effect on our team, ofcourse!
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I also think it is better to improve the situation by changing how the pause system works instead of changing the rules. The issue seems to be primarily one guy in a teamgame being a dick and unpausing immediately while the rest has no issue waiting. If we change pausing to requiring a vote we can strip this power from a singular player. I know that counterstrike has a vote for a timeout of a fixed length. (Or at least it did while I actively played it.)
If we think carefully how we design this system and how many votes we require, I believe we can come up with something that is pleasant for everyone involved. For example it could be a pause of a fixed length that could be resumed earlier with a vote. -
@BlackYps Perhaps a system where a person can request a pause for a minute, or two minutes, which has to be accepted by vote. Don't allow the pause to be cancelled before, except by the person who initially requested the pause?
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@Jip said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:
The suggestions of @snoog may work, but that is not how the engine functions that we have available work. They work on a per-player basis, not on a per-team basis.
@BlackYps I'd personally suggest this solution:
@Jip said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:
It may be possible to overwrite the global and force a delay before a (different) player can unpause the game after another player paused it. We could make that delay at least 10 seconds. This appears at the moment of writing like a small hook, without complicated logic: If you did not initiate the pause then you have a 10 seconds delay before you can unpause.
That way we do not fight with how the engine functions work and the solution is simple to test and maintain.
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The only problem is the potential abuse. So unless you make it so there is definite pause limit per team, it can go wrong. Not per player, but per team. As otherwise it's possible for someone to go afk for a long time, and have his teammates/premades just prolong it as long as possible. Which imo is a no-go. And considering you can't have pause time allocated per team. I think it would be necessary to split say, 15 minutes of time on each team to it's players. So say, 2v2? Everyone get's 7.5 minutes, 3v3 5 minutes per player in team. 4v4 3.75 minutes. So that the possible wait time will never go above certain limit.
Why 15 minutes? Dunno, just shooting in the ballpark of what CS-2 offers with all it's possible timeouts being used. Obviously it up to debate how much time could be allocated in faf. But I think that 15 minutes is definitely the upper limit of time per team allowed. Though to be honest, I would Ctrl+k after just 5 minutes of waiting. I'm not here to look at my t1 mexes, but to play the game. Especially if it's global one. I guess ranked I could be inclined to wait lil bit more.
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I like the idea of a pause with a fixed length before a player can resume, providing it's relatively short. Around 30s feels reasonable to me, since the default is 3 pauses, so in a 3v3 with 30s that'd mean your teammates could pause for 3m (in addition to the 30s from when you pause and have to go afk) with no further pauses then permitted by them.
Avoids any need for moderation, and strikes a balance between competing interests (since resuming the game while one player is afk likely ruins the game, but it's also no fun to be forced to wait for ages because of one player)
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A minimum duration for a pause is a good start IMO. I haven't touched Dota 2 in years but they had a similar system when I played it.
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I'm embarrassed to inform you that i quite often missclick on the pause button while microing units in intense fights :3 (and i've seen other people do the same), but if no other solution is better due to engine i guess that's still an improvement
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@TheVVheelboy said in Suggesting rule change: make immediately unpausing after a player asked for a pause against the rules.:
The only problem is the potential abuse. So unless you make it so there is definite pause limit per team, it can go wrong. Not per player, but per team
The game does not work this way. It works on a per-player basis. There's a lobby option to limit the number of pauses. You can use that to prevent it from being infinite.
And if there are infinite timeouts and a party decides to do that then I think you can just report them. See also the rules and search for 'Ruining games'. It states:
Ruining games — Do not deliberately ruin games by abusing game mechanics, such as continuously pausing the game or spamming pings.