FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login
    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Wish-A-Mod Foundation

    Scheduled Pinned Locked Moved Modding & Tools
    63 Posts 20 Posters 3.5k Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • S Offline
      Sainse Balance Team
      last edited by Sainse

      I wish a mod that allows for hotkeys to choose:

      • Nearest transport (empty)
      • Nearest transport (with any number units on the board)
      • Iterate though units in the transport, i.e. choose the first one in the transport, the second one and so on. Without needing do to it with the mouse for multiple drops like now
      1 Reply Last reply Reply Quote 0
      • K Offline
        Kilatamoro
        last edited by

        A mod that draws a radius for every known enemy SMD when you press launch on your SML to choose a target. And maybe also draws a wide line from your SML to where your cursor is that becomes red when it obviously crosses an enemy SMD's radius.

        S 1 Reply Last reply Reply Quote 2
        • K Offline
          Kilatamoro
          last edited by

          A visible cooldown for Billy nuke on your com. Otherwise you have to look at the in-game timer and remember the cooldown duration.

          N 1 Reply Last reply Reply Quote 1
          • K Offline
            Kilatamoro
            last edited by

            If a 1st factory is assisting a 2nd factory, and you have selected a 3rd factory and order it to assist the 1st, it should automatically start assisting the 2nd instead. Would help when you are building a lot of factories, and the "king" factory is very far away.

            1 Reply Last reply Reply Quote 0
            • K Offline
              Kilatamoro
              last edited by

              A mod that doesn't allow cancelling a current order in an assisting factory after you have CTRL+SHIFT-clicked (cancelled) its assist order so that it is allowed to finish its current unit under construction 1st.

              1 Reply Last reply Reply Quote 0
              • S Offline
                Set @Kilatamoro
                last edited by Set

                @Kilatamoro said in Wish-A-Mod Foundation:

                A mod that draws a radius for every known enemy SMD when you press launch on your SML to choose a target. And maybe also draws a wide line from your SML to where your cursor is that becomes red when it obviously crosses an enemy SMD's radius.

                There is a mod called SMD ring that I use religiously both for marking all the SMDs on my team and the enemy team. I also use a straight edge to make sure I can thread the needle between smds. You can also see the line the launch order makes to ensure it doesn't cross over an SMD ring and move the target to bring the line away from a ring ... This is how to do it. I think having a mod that automates this is not good for FAF but that's my opinion.

                1 Reply Last reply Reply Quote 1
                • N Offline
                  Nomander Balance Team @Kilatamoro
                  last edited by

                  @Kilatamoro said in Wish-A-Mod Foundation:

                  A visible cooldown for Billy nuke on your com. Otherwise you have to look at the in-game timer and remember the cooldown duration.

                  The ACU model has a small animation for the missile hatch closing depicting the reload time. It's not visible at a distance, but it's good to know about. It also reloads in 30s and rebuilds in ~30s with T3 suite (or 3 T3 engis) so those numbers match up.

                  1 Reply Last reply Reply Quote 0
                  • S Offline
                    Sainse Balance Team
                    last edited by

                    For a shielded units there is a special icon when the shield is manually disabled.

                    I wish a mod that add a special "reload" icon when shield is recharging (after losing all its hp)

                    1 Reply Last reply Reply Quote 1
                    • ArranA Offline
                      Arran
                      last edited by

                      Sercammus faf mod to not break all cycle type hotkeys (e.g. for factories or templates). In this mod I like the ACU info card, construction prediction times and mostly ECO stall predictions on constructions.

                      1 Reply Last reply Reply Quote 0
                      • ArranA Offline
                        Arran
                        last edited by

                        A mod to play as Nomads in the Co-Op missions. If there is another way to accomplish this outside of a sim mod, let me know!

                        1 Reply Last reply Reply Quote 0
                        • O Offline
                          obituarypizza
                          last edited by

                          is there already a mod that allows you to ban units for ai but not human players? if not i think that would make a fine addition.

                          1 Reply Last reply Reply Quote 0
                          • C Offline
                            Caliber
                            last edited by Caliber

                            Allow a dead team mate acu to respawn from quantum gateway.

                            1 Reply Last reply Reply Quote 3
                            • D Offline
                              DarkStalker69
                              last edited by

                              Hi does someone know which mod adds the donut icon to the zcar? and other cool icons for other experimentals

                              wilson_W 1 Reply Last reply Reply Quote 0
                              • wilson_W Offline
                                wilson_ @DarkStalker69
                                last edited by

                                @DarkStalker69 calibers experimental icons

                                1 Reply Last reply Reply Quote 1
                                • D Offline
                                  Defiant
                                  last edited by

                                  All units grow in size as the vet

                                  DeribusD 1 Reply Last reply Reply Quote 0
                                  • DeribusD Offline
                                    Deribus Moderator @Defiant
                                    last edited by

                                    @Defiant said:

                                    All units grow in size as the vet

                                    Has some technical limitations. You can check you my W I D E ACUs mod (I think that's what it's called) for something similar to this.

                                    The problem is there's no way to adjust the bones of a unit. So you are either stuck with units firing out of where their weapons used to be (like in the mod) or you'd have to completely replace the unit every time it vets, which would reset its orders as well as anything told to attack it.

                                    1 Reply Last reply Reply Quote 1
                                    • cychwa_klaymbergC Offline
                                      cychwa_klaymberg
                                      last edited by

                                      A mod that increases damage by +5% (or +10%) for each veterancy level, but not for all units, only for those added to the list or those whose Blueprints it's added.

                                      Let me explain. For example, the Total Mayhem mod has a lot of "experimental" T1-T2-T3 units, but their relevance quickly fades. This kind of damage bonus could greatly enhance them and encourage players to use and level them up wisely.

                                      N D 2 Replies Last reply Reply Quote 0
                                      • N Offline
                                        Nuggets FAF Association Board @cychwa_klaymberg
                                        last edited by

                                        @cychwa_klaymberg said:

                                        A mod that increases damage by +5% (or +10%) for each veterancy level, but not for all units, only for those added to the list or those whose Blueprints it's added.

                                        Let me explain. For example, the Total Mayhem mod has a lot of "experimental" T1-T2-T3 units, but their relevance quickly fades. This kind of damage bonus could greatly enhance them and encourage players to use and level them up wisely.

                                        Should be doable even with AI. If you take my "Casino" mod there are unit buffs in the shop, which could in theory also be tied to vet level (i think). So if you give my mod as input into the AI it will probably figure it out

                                        1 Reply Last reply Reply Quote 0
                                        • gabrilendG Offline
                                          gabrilend
                                          last edited by

                                          I think it'd be neat if you could select multiple types of factories at once and have the ability to queue up build orders from both air, navel, and land. Whichever factories can complete an order will attempt to do so, and the other requests will be ignored - sorta like queueing up a t2 gunship on a t2 air factory, and then assisting the t2 factory with a t1 factory - nothing will happen because the t1 factory can't build a t2 gunship. Similarly, if you select a land and an air factory, you'd have the ability to queue up both medium tanks and interceptors. The air factory would work on the interceptors and the land factory would work on the tanks. Then, if we had a keybind to select all factories of all types, we'd be able to direct every single piece of our productive machinery toward a singular purpose or plan / design with ease.

                                          1 Reply Last reply Reply Quote 0
                                          • D Offline
                                            Defiant @cychwa_klaymberg
                                            last edited by

                                            @cychwa_klaymberg said:

                                            A mod that increases damage by +5% (or +10%) for each veterancy level, but not for all units, only for those added to the list or those whose Blueprints it's added.

                                            Let me explain. For example, the Total Mayhem mod has a lot of "experimental" T1-T2-T3 units, but their relevance quickly fades. This kind of damage bonus could greatly enhance them and encourage players to use and level them up wisely.

                                            If you haven't try the total Veterancy mod.

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • First post
                                              Last post