Wish-A-Mod Foundation
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@bronedooy Updated with wish #2, I also renamed all the previous hotkeys so you should rebind them
Available hotkeys:
- Highest tech Engineer/SACU inview
- Highest tech idle Engineer/SACU inview
- Add closest similar unit
- Highest tech Engineer/SACU inview or add closest
- Highest tech idle Engineer/SACU inview or add closest
- Onscreen similar units / double click for all
I looked into #3, using autohotkey for rebinding XButtons but realized it has some limitations. I can make it do shift-(key), but for some reason it adds the shift. Tried many variants but nothing worked. Anyway, if you want to try it, here is the script. XButton1 = Shift-O, XButton2 = Shift-P - change these (O/P) as needed and reload the script if it is running. It only activates when ForgedAlliance.exe is the active window, so you could add it to autostart and jsut have it on in the background so you dont need to remember it before every game.
There are other programs that does this better, I have ended up using Logitech G Hub for this (I realized) that comes with my mouse - it works, and I think there are other paid and possibly some free software that does this at a lower level which makes it work seamlessly.
I will start looking into some other wishes for now, but we can revisit your other ones later.
Let me know how it goes with your problems and if it is related to using dual screen please. I only have one screen available at the moment so can't test it myself right now. When all is good, we can upload V1 to the vault.
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I will definitely use it in the evening, yesterday I tried with 1 screen too.
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@magge I don't think so either, but I tried another approach of listening in on the OnCommandIssued event. This would not include every single click, but maybe that is a good thing? Curious if you or someone else can see something I don't here, before I go too far down this road.
This is a simple test, but it does correctly logs the current APM over the last minute. Multiple commands given at once counts as one action, but we could still aggregate that data and a lot more, if it could be interesting in the statistics.
APM_1.zip if you want to try, but this is really all it does right now:
INFO: Current APM: 6 .. Total actions: 6 .. Total commands: 20 INFO: apmlog: { INFO: - 21.650968551636: { INFO: - - AggressiveMove: 1 INFO: - } INFO: - 4.588408946991: { INFO: - - BuildMobile: 1 INFO: - - None: 1 INFO: - } INFO: - 6.1044588088989: { INFO: - - Move: 1 INFO: - } INFO: - 6.5816397666931: { INFO: - - Move: 1 INFO: - } INFO: - 5.6394691467285: { INFO: - - Move: 1 INFO: - } INFO: - 9.7966756820679: { INFO: - - BuildMobile: 13 INFO: - - None: 1 INFO: - } INFO: }
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I wish a mod that allows for hotkeys to choose:
- Nearest transport (empty)
- Nearest transport (with any number units on the board)
- Iterate though units in the transport, i.e. choose the first one in the transport, the second one and so on. Without needing do to it with the mouse for multiple drops like now
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A mod that draws a radius for every known enemy SMD when you press launch on your SML to choose a target. And maybe also draws a wide line from your SML to where your cursor is that becomes red when it obviously crosses an enemy SMD's radius.
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A visible cooldown for Billy nuke on your com. Otherwise you have to look at the in-game timer and remember the cooldown duration.
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If a 1st factory is assisting a 2nd factory, and you have selected a 3rd factory and order it to assist the 1st, it should automatically start assisting the 2nd instead. Would help when you are building a lot of factories, and the "king" factory is very far away.
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A mod that doesn't allow cancelling a current order in an assisting factory after you have CTRL+SHIFT-clicked (cancelled) its assist order so that it is allowed to finish its current unit under construction 1st.
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@Kilatamoro said in Wish-A-Mod Foundation:
A mod that draws a radius for every known enemy SMD when you press launch on your SML to choose a target. And maybe also draws a wide line from your SML to where your cursor is that becomes red when it obviously crosses an enemy SMD's radius.
There is a mod called SMD ring that I use religiously both for marking all the SMDs on my team and the enemy team. I also use a straight edge to make sure I can thread the needle between smds. You can also see the line the launch order makes to ensure it doesn't cross over an SMD ring and move the target to bring the line away from a ring ... This is how to do it. I think having a mod that automates this is not good for FAF but that's my opinion.
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@Kilatamoro said in Wish-A-Mod Foundation:
A visible cooldown for Billy nuke on your com. Otherwise you have to look at the in-game timer and remember the cooldown duration.
The ACU model has a small animation for the missile hatch closing depicting the reload time. It's not visible at a distance, but it's good to know about. It also reloads in 30s and rebuilds in ~30s with T3 suite (or 3 T3 engis) so those numbers match up.