@arma473 said in Why do so many things have friendly fire disabled?:
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One way to address this, without turning friendly fire back on, would be to reduce the damage that splash does to enemy units when friendly units are around. Every time a flak fired, the game would ask "is there at least one friendly plane in the splash zone?" and if the answer is "no" it would do full damage and if the answer is "yes" it might do half damage.
That would take away the potentially-unfair advantage of fighting over flak
But I don't know how eager people are for that -- I think most people don't want a fix for this
Using the word "fix", you imply it being a bug or not intentional.
The "half damage" mechanic is just another unintuitive feature. And full damage is just way to punhishing and bad gameplay wise.
The "unfair advantage of fighting over flak" is (if i understood your argument correctly) the most ridiculous thing i have ever heard. One team build AA and should not have an advantage when fighting there? xD I guess we can just remove AA from the game and only build air instead