Why do so many things have friendly fire disabled?

@jaggedappliance Yeah, but both games are simulations, and FAF is the only of the two having inconsistencies in friendly fire.

Why is the giant flying saucer unable to damage friendly units with its giant particle beam? How would any dev come up with "Oh, I don't like it damaging my units, its FF has to be turned off"?

Why wouldn't alien space magic be able to differentiate between friendlies and hostiles?

making enemy units do friendly fire to their own units is very fun
i remember doing that with bombers and with cruisers and with t3 mobile arty
it is probably no big deal if that gets removed but maybe kinda sad.
afaik rawagers and strats still do friendly fire (at least to your own stuff), as well as t1 and t2 bombers
(Edit: oh yea, in BAR it is probably extra fun as there are few direct fire units with gigantic splash damage and slow projectiles and yes people sometimes have to micro them by putting them on hold fire (but you can still shoot stuff even with "hold fire enabled if you give attack order or target priority order)

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@kilatamoro said in Why do so many things have friendly fire disabled?:

@arma473 I play BAR, and no one there demands to turn off friendly fire. People just play taking FF into account.

Can't really compare bar to this. Of course the are both RTS, but the actual gameplay is way diffrent. Not to mention the scale.

@arma473 said in Why do so many things have friendly fire disabled?:

=

One way to address this, without turning friendly fire back on, would be to reduce the damage that splash does to enemy units when friendly units are around. Every time a flak fired, the game would ask "is there at least one friendly plane in the splash zone?" and if the answer is "no" it would do full damage and if the answer is "yes" it might do half damage.

That would take away the potentially-unfair advantage of fighting over flak

But I don't know how eager people are for that -- I think most people don't want a fix for this

Using the word "fix", you imply it being a bug or not intentional.

The "half damage" mechanic is just another unintuitive feature. And full damage is just way to punhishing and bad gameplay wise.

The "unfair advantage of fighting over flak" is (if i understood your argument correctly) the most ridiculous thing i have ever heard. One team build AA and should not have an advantage when fighting there? xD I guess we can just remove AA from the game and only build air instead

FAF players love it when simulated missiles and simulated shells randomly collide with simulated air planes, probably costing you the simulated game.

FAF players hate it when you suggest normal simulated weapons should collide with the simulated units in reasonable and predictable ways.

My one opinion on this is that the chicken's storm should have friendly fire enabled.

@snoog said in Why do so many things have friendly fire disabled?:

My one opinion on this is that the chicken's storm should have friendly fire enabled.

yeah coz when two chickens fight 2 GC's its totally great that after 1 of each dies its still 2 v 1 coz the Storm attacks your own chicken XD

Sure with decent micro you can walk the dieing chicken into their team, but now you cant advance for a while and all your ground units are caught in the crossfire aswel

Ravager friendly fire got removed so that they can be used as teledef like every other PD.

Chicken storm got fixed again to be able to hit friendlies, it's just that the storm's weapon is unable to track allies so it does way less damage since it misses a lot.

@firv GC doesn't destroy an enemy base if it dies there.

@nuggets said in Why do so many things have friendly fire disabled?:

The "unfair advantage of fighting over flak" is (if i understood your argument correctly) the most ridiculous thing i have ever heard. One team build AA and should not have an advantage when fighting there? xD I guess we can just remove AA from the game and only build air instead

Now do the same but with AA in WW2.

@Kilatamoro wrote: "Now do"

c'mon man, you have to make more effort than that if you're going to troll people

telling people "Now do [X]" is the laziest form of bad-faith argumentation

@kilatamoro said in Why do so many things have friendly fire disabled?:

@nuggets said in Why do so many things have friendly fire disabled?:

The "unfair advantage of fighting over flak" is (if i understood your argument correctly) the most ridiculous thing i have ever heard. One team build AA and should not have an advantage when fighting there? xD I guess we can just remove AA from the game and only build air instead

Now do the same but with AA in WW2.

realism < fun

@firv said in Why do so many things have friendly fire disabled?:

realism < fun

Except for this RTS (and others of this kind) distinguish themselves from other RTS games in that it is a simulation.

@kilatamoro said in Why do so many things have friendly fire disabled?:

mselves from other RTS games in that it is a

and in a simulation you still want stuff to be fun.

If flak would do as much damage to your enemies as it would do to your own planes. Why would you ever build flak?

You've build flak and your air player be like, yeah I cant help you you got flak in your base, I will kill my own planes helping you.

Yeah that is so much fun

@firv Positioning, thinking ahead, micro. Basically, essential elements of strategy games.

me thinking ahead and not wasting my time playing with a bad game setting

@kilatamoro said in Why do so many things have friendly fire disabled?:

@nuggets said in Why do so many things have friendly fire disabled?:

The "unfair advantage of fighting over flak" is (if i understood your argument correctly) the most ridiculous thing i have ever heard. One team build AA and should not have an advantage when fighting there? xD I guess we can just remove AA from the game and only build air instead

Now do the same but with AA in WW2.

Clown comment

@nuggets said in Why do so many things have friendly fire disabled?:

Clown comment

Clown argument.