Who owns the rights to the SC:FA source code?
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@nflanders said in Who owns the rights to the SC:FA source code?:
There is a chance that everything is now in the hands of Embracer
It's not, I asked them at the time of that purchase and they confirmed Supcom was not one of the IPs in that transaction.
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I would think the odds are a master would be even lower than the odds of a source code release. Maybe I am not fully aware of the economic forces behind this franchise, but I cannot imagine there being enough of a market to justify remastering this game.
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@deribus thanks for the info
here it is stated that CRYSTAL DYNAMICS does not own IP SupCom. But this does not exclude the possibility that the rights were acquired.From the official Embracer website:
"Embracer Group AB (”Embracer”) has entered into an agreement to acquire the development studios Crystal Dynamics, Eidos-Montréal, Square Enix Montréal, and a catalogue of IPs including Tomb Raider, Deus Ex, Thief, Legacy of Kain and more than 50 back-catalogue games from SQUARE ENIX HOLDINGS CO., LTD."
A maximum of 10 franchises have been confirmed, but the official website claims another 50 games from the Square Enix catalog.
In this Reddit thread, in one of the comments, the user refers to an insider from Square Enix.
https://www.reddit.com/r/supremecommander/comments/ugyetz/embracer_group_to_acquire_eidos_crystal_dynamics/ -
@nflanders I heard it was my fathers brothers older cousins room mate that obtained the code by bar room kumite brawl fight! Some still say he is still Champion and holder of the code "The Final Boss If You Will." His weakness is a Bionic Elbow To The Head or Dempsey Roll......The Bionic Dempsey Roll Elbow!
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@redx said in Who owns the rights to the SC:FA source code?:
Maybe I am not fully aware of the economic forces behind this franchise, but I cannot imagine there being enough of a market to justify remastering this game.
Interesting fact, a lot of people talked about how terrible Supremme Commander 2 turned out, but if you look at the graphs, the popularity of SC:FA was not much more than SC2. If you look at the graph, this was the case until approximately June 2022. I'm wondering what's causing this online growth in SC:FA in 2022?
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We are
The client can register itself as the game, bumping the numbers in Steam.
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We wonder this too - why specifically such a huge jump in a short amount of time?
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that was when the feature got introduced in the client. Before that the faf players were invisible on steam
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That is when the FAF client started allowing people with steam installed on their machine to report their FAF playtime as scfa playtime
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Thanks!
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@redx said in Who owns the rights to the SC:FA source code?:
Maybe I am not fully aware of the economic forces behind this franchise, but I cannot imagine there being enough of a market to justify remastering this game.
In some ways you are right, the game is really dead and no one plays it. If you look at the graphs, online SC:FA is equal to online SopCom 2. So why will the publisher remaster SC1 or SC:FA? Why doesn't the publisher make a remaster of SupCom 2? The publisher doesn’t care what you personally like, he needs financial indicators.
Why do you need to make a remaster or sequel for SC1:FA? Why not SC2? Maybe more people are playing SC:FA? No, no more, according to Steam charts: https://steamcharts.com/cmp/9420,40100#All -
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UPDATE thx for @dragonite
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The fact that nomads is mentioned and is not even part of the main game and is not even complete/under active develop so this wasn't the best thing to even bring up. Something like this should really Go though the community manager/promotion team/ associate as this is been asked in the behalf of faf
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(it is from January, 2020)
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So.........
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@veteranashe So at the time it was under active development and much more hyped, so a lot less strange to mention in the email.