@eminence said in Pending Balance Changes Feedback Thread:
You should play checkers with such logic.
You said it yourself that telemazer only becomes problem on specific maps with specific settings, but instead of directly balancing laser upgrade, you decide to nerf all teleports in game. You make other teleport strategies useless and create yourself more work to balance other teleport units instead.
If you want to make some sacrifice then to sacrifice less would be more logical. Just increase mass cost of laser upgrade and thats it.
Personally i think combination laser + teleport should become more costly, but cost of laser + cloack should stay the same. So while laser upgrade would become expensive, cloack upgrade should become cheaper, comparable to t2 shield upgrade of aeon com, and cheaper than sera advanced nano. Because it is defensive upgrade but it countered easier than another factions defensive upgrades.
Telemazer doesn't 'only become a problem on specific maps with specific settings'. It only doesn't become a problem on specific maps with specific settings. On the vast majority of gamemodes and maps (again, including all matchmaker modes) telemazer is an issue.
Also see what sladow said