@indexlibrorum said in Telemazer - time for change?:
@gabitii How about you learn to scout, instead? The upgrade is time consuming and
very power expensive, so you'll have plenty of time to see people preparing. Add to that the fact that its a high-risk-high-reward strategy and you'll understand why you don't see the strategy used as often as you seem to imply.
"just scout bro" - 1300
it is not high risk, because the base is transferred to teammates. it is even lower risk on large maps, because large maps = more targets = higher odds something is undefended, lower odds of being spotted as you are teleporting, and delayed response because air units need to travel further
and as said before, it is very easy to kill the air grid, of which the damage is not quantifiable by just mass killed in pgens/air factories, but also the amount of time, attention, and apm required to rebuild the airgrid. and for this entire duration, youl'l have no/decreased air production. what do the enemies lose? an acu, and a minute of upgrading.
@thecodemander said in Telemazer - time for change?:
You need at least 4 T3 PGens, though 6-8 is probably more where youre at to make it feasible so thats another 20k mass
this is such terrible logic. what kind of player doesn't have a ton of t3 pgens lategame to begin with? when getting tele, you pause everything but tele, meaning all of the pgens you already had at that point already exist and do not need to be accounted for when calculating tele costs.
@thecodemander said in Telemazer - time for change?:
And Im still not counting the scouting of a tele target
like you wouldn't just have scouted already, because scouting is good, lol
@thecodemander said in Telemazer - time for change?:
So just to be clear youre complaining that something which takes an air grid of power
it does not, because it is a one-time upgrade. it can be done on less t3 pgens, which, again, are structures everyone has in the lategame.
Your comparison to a monkeylord makes no sense because a monkeylord does not have the ability to teleport. Losing one player worth of APM is not a big deal at all, especially in higher rated games.