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    Telemazer - time for change?

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    • Chenbro101C
      Chenbro101
      last edited by

      The mass cost is not really relavent, as the energy cost of these upgrades is what is meant to limit its timing. Most ACU upgrades are like this.
      Besides, telly mazer is only reason the laser even gets used in team games.

      1 Reply Last reply Reply Quote 0
      • IndexLibrorumI
        IndexLibrorum Global Moderator @MeowMure
        last edited by IndexLibrorum

        @gabitii How about you learn to scout, instead? The upgrade is time consuming and
        very power expensive, so you'll have plenty of time to see people preparing. Add to that the fact that its a high-risk-high-reward strategy and you'll understand why you don't see the strategy used as often as you seem to imply.

        "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

        See all my projects:

        waffelzNoobW 1 Reply Last reply Reply Quote 4
        • JipJ
          Jip
          last edited by

          The buff from 25 seconds to 15 seconds teleport delay was on accident. In the next developers iteration this is fixed, then it is back to 25 seconds.

          A work of art is never finished, merely abandoned

          1 Reply Last reply Reply Quote 7
          • T
            TheCodemander
            last edited by

            Honestly the number of failed teles on me and the number of times Ive tele'd, killed everything and not gotten out suggests that tele is pretty easily countered.

            Telemaser isnt just the cost of gun+laser+tele. Its also a few thousand mass of energy storage and many, many thousands of mass of PGens plus the lost factory time where you make the upgrade plus you have to try and avoid being scouted for a hot minute while you build the thing.

            1 Reply Last reply Reply Quote 2
            • T
              TheCodemander
              last edited by

              I looked it up. Tele takes you at best, around 5 minutes to execute and costs in the region of 2M power (and thats without actually going anywhere) and costs 19,800 mass in upgrades. You need at least 4 T3 PGens, though 6-8 is probably more where youre at to make it feasible so thats another 20k mass. A few E storage takes you up another 1-2k. And Im still not counting the scouting of a tele target, or tele-ing in.

              So just to be clear youre complaining that something which takes an air grid of power, in the region of 50K mass, is easily scouted, takes minutes, deprives the enemy of minutes of air production and teleports less DPS than a spider with like 1/5th the HP into your base which deprives the enemy team of a base (or at least a player of APM) is OP?

              If tele gets nerfed, then I'm going to need the spider adjusted to cost about half as much mass because for the DPS/HP, stealth etc its just completely OP.

              arma473A 1 Reply Last reply Reply Quote 1
              • FtXCommandoF
                FtXCommando
                last edited by

                Telemazor is OP because full share gives it near zero risk and late game the e cost is inconsequential. You are mandated to put 15 t2 pd around grid/smd/acu/game enders per player and can only cut that cost down by placing these things all right on top of each other.

                M 1 Reply Last reply Reply Quote 2
                • M
                  MeowMure @FtXCommando
                  last edited by

                  @ftxcommando I agree on this, in full share u can easily kill the air grid since it is very difficult and expensive to cover air grid with anti tele, as acu has enormous dps it will manage to deliver enourmous damage to air grid and their units will live on. Like u can send one cybran acu and will win air with high probability

                  1 Reply Last reply Reply Quote 0
                  • waffelzNoobW
                    waffelzNoob @IndexLibrorum
                    last edited by

                    @indexlibrorum said in Telemazer - time for change?:

                    @gabitii How about you learn to scout, instead? The upgrade is time consuming and
                    very power expensive, so you'll have plenty of time to see people preparing. Add to that the fact that its a high-risk-high-reward strategy and you'll understand why you don't see the strategy used as often as you seem to imply.

                    "just scout bro" - 1300
                    it is not high risk, because the base is transferred to teammates. it is even lower risk on large maps, because large maps = more targets = higher odds something is undefended, lower odds of being spotted as you are teleporting, and delayed response because air units need to travel further

                    and as said before, it is very easy to kill the air grid, of which the damage is not quantifiable by just mass killed in pgens/air factories, but also the amount of time, attention, and apm required to rebuild the airgrid. and for this entire duration, youl'l have no/decreased air production. what do the enemies lose? an acu, and a minute of upgrading.

                    @thecodemander said in Telemazer - time for change?:

                    You need at least 4 T3 PGens, though 6-8 is probably more where youre at to make it feasible so thats another 20k mass

                    this is such terrible logic. what kind of player doesn't have a ton of t3 pgens lategame to begin with? when getting tele, you pause everything but tele, meaning all of the pgens you already had at that point already exist and do not need to be accounted for when calculating tele costs.

                    @thecodemander said in Telemazer - time for change?:

                    And Im still not counting the scouting of a tele target

                    like you wouldn't just have scouted already, because scouting is good, lol

                    @thecodemander said in Telemazer - time for change?:

                    So just to be clear youre complaining that something which takes an air grid of power

                    it does not, because it is a one-time upgrade. it can be done on less t3 pgens, which, again, are structures everyone has in the lategame.

                    Your comparison to a monkeylord makes no sense because a monkeylord does not have the ability to teleport. Losing one player worth of APM is not a big deal at all, especially in higher rated games.

                    T 1 Reply Last reply Reply Quote 6
                    • FtXCommandoF
                      FtXCommando
                      last edited by

                      Losing apm isn’t a big deal at the super late game when bases are all well developed because everything gets concentrated into a game ender of some sort anyway. There is no marginal benefits from having resources managed better as you incrementally increase eco, you just turn the ras boy factory back on or select the 10 t3 engies building mass fabs again.

                      1 Reply Last reply Reply Quote 2
                      • QuietJoyQ
                        QuietJoy
                        last edited by

                        The mass cost may be reasonable but the power cost hurts. As someone who telemazers often, building that energy and waiting for the upgrade is a massive opportunity cost.

                        Also, by it's very nature it is very high risk. High reward yes, but it's never very safe and often very challenging to get full understanding of enemy base layouts. You cannot always get spy planes over the enemy base and maybe you have no aeon eye.

                        Countering it is childsplay. If you are in a team game with a cybran player who is not going to be in the front then you must realise the longer the game goes then the more likely it is. So you stand your acu in water or beside your smd which will be ringed with t1 pd as standard. An smd with pd is an open invitation to telemazer it then nuke the base.

                        Essentially, telemazer is like nuke. You must build an smd and you must make a teledefense.

                        Often telemazer is a desperate last resort. It's not overpowered but just one of wide number of ways to invest mass into an acu killing opportunity.

                        1 Reply Last reply Reply Quote 1
                        • waffelzNoobW
                          waffelzNoob
                          last edited by waffelzNoob

                          Smd can cover a huge area, pd and shields can not. You'll need pd and shields everywhere. Play a large map with a decentralized base and you'll realize countering it is not child's play. What is child's play is clicking tele + laser upgrade and teleporting into enemy base lol

                          And again, no it is not high risk because your base will be transferred to a teammate.

                          Although seeing the 15 second teleporting was a mistake and that it's being reverted to 25 seconds is good. Based on that i dont think any more needs to be done

                          1 Reply Last reply Reply Quote 0
                          • MazorNoobM
                            MazorNoob
                            last edited by

                            If someone had 20k mass and energy to spare a telemazer, wouldn't putting that mass into your own air grid be a strictly better and 100% risk-free way of winning air on Setons? I don't see how it's OP based on killing the air grid alone given that opportunity cost.

                            1 Reply Last reply Reply Quote 0
                            • TheWeakieT
                              TheWeakie Balance Team
                              last edited by

                              telemazer is way more risk free than a mass advantage in t3 air. Even if your opponent invested a similar amount of mass as the tele cost in anti tele stuff you're still more likely to do good damage than being ahead that bit of mass in air lategame

                              1 Reply Last reply Reply Quote 1
                              • ZeldafanboyZ
                                Zeldafanboy
                                last edited by

                                Telemazer + range is comically busted with a 15 second teleport time, you can literally chain teleports to random groups of mexes at that point if the map is 20km. I’m gonna be sad when this bug gets patched

                                put the xbox units in the game pls u_u

                                1 Reply Last reply Reply Quote 2
                                • veteranasheV
                                  veteranashe
                                  last edited by

                                  Bust a bunch of mexes and get some vet then go after the air grid lol sounds fun

                                  1 Reply Last reply Reply Quote 0
                                  • T
                                    TheCodemander @waffelzNoob
                                    last edited by TheCodemander

                                    @waffelznoob I don't think you could've missed my point harder. Well done.

                                    waffelzNoobW 1 Reply Last reply Reply Quote 0
                                    • arma473A
                                      arma473 @TheCodemander
                                      last edited by

                                      @thecodemander said in Telemazer - time for change?:

                                      If tele gets nerfed, then I'm going to need the spider adjusted to cost about half as much

                                      I don't think you could've missed my point harder. Well done.

                                      I don't like your tone

                                      waffelzNoobW T 2 Replies Last reply Reply Quote 0
                                      • waffelzNoobW
                                        waffelzNoob @TheCodemander
                                        last edited by waffelzNoob

                                        @thecodemander please do enlighten me, what did i miss?

                                        arma473 said in Telemazer - time for change?:

                                        I don't think you could've missed my point harder. Well done.

                                        I don't like your tone

                                        right? first he talks a bunch of nonsense, i call him out on it, and then he starts acting all pompous that i missed his point

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                                        • waffelzNoobW
                                          waffelzNoob @arma473
                                          last edited by

                                          This post is deleted!
                                          1 Reply Last reply Reply Quote 0
                                          • T
                                            TheCodemander @arma473
                                            last edited by

                                            @arma473 said in Telemazer - time for change?:

                                            @thecodemander said in Telemazer - time for change?:

                                            If tele gets nerfed, then I'm going to need the spider adjusted to cost about half as much

                                            I don't think you could've missed my point harder. Well done.

                                            I don't like your tone

                                            Cope harder I guess?

                                            @waffelzNoob you disagree that it costs multiple T3 Pgens to make tele? Dont know what to tell you. If you have enough extra power to rush tele and continue making air while doing so at full tilt then youve objectively paid more in PGens.

                                            Your entire position is "I have lots of things, I could too easily make tele" which costs a lot more than the counter for tele which is using eyes to scout.

                                            You then state in your reply that everyone pauses air while making tele which is just countering your own argument.

                                            Then you say that scouting is ez, so why dont people do it? But then you also base your argument on "people cant scout, see the tele and build teledef" when they have enough mass "to just tele".

                                            If you think tele is OP and that its so cheap, then I dont know what to tell you because tele buys you a lot of shields/PD.

                                            If its so late in the game that you have so much stuff to defend and havent won the game that sounds more like a skill issue than a need to rebalance something which often results in the tele person dying in vain as a last resort.

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