Pending Balance Changes Feedback Thread
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@thewreck wdym gunships always took damage when killing explosive buildings. I remember losing a campaign over a year ago cuz 70 Restos just died due to a grif 4head.
I thought that was a known fact -
@sladow-noob restos fly lower than other gunships, if im not mistaken
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@rowey said in Pending Balance Changes Feedback Thread:
@comradestryker can you also add up what sera double nano is as well to get a fair comparison
Sure thing. Here you go!
These are Base stats without any level of veterancy:Sera Nano: (Stacks with Base ACU Stats)
1,800 Mass
+2,000 HP (Total = 13,500)
+60 Regen (Total = 70 HP/S)Sera Double Nano: (Stacks with Nano)
5,800 Mass
+20,000 HP (Total = 33,500)
+150 Regen (Total = 220 HP/S)
Here are the stats in detail:
(Format: HP / Regen)
For reference, here are the other two factions with (First) Nano and 5x Vet:
As you can see, for less than the cost of Sera's first nano upgrade (1,650 vs 1,800 mass),
the Cybran ACU obtains:- Stealth
- 2,000 more HP (15,500 vs 13,500)
- 20 more regen (90 vs 70).
These values were taken at base ACU Stats without vet, but, they remain somewhat constant per vet level up to max vet.
If I may also add, though, a minor note...
In the same exact time frame that a Sera obtains its first Nano Upgrade, Cybran can obtain both upgrades.
@veteranashe said in Pending Balance Changes Feedback Thread:
Where is the nano upgrade at for cybran? Middle?
~ Stryker
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@waffelznoob fr? Damn
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@waffelznoob said in Pending Balance Changes Feedback Thread:
@sladow-noob restos fly lower than other gunships, if im not mistaken
All gunships (T1, T2 and T3) have an elevation of 10.
At least... according to the FAF database.
~ Stryker
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We all do know that the database is highly accurate though, Kappa :imfine:
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Legit com, maser nano and gun or t3
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Yay Cybran acu no longer insta loses to monkey com.
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Almost everything in this patch is moving toward homogenization. Most of the navy and torp bomber stuff is good, but increasing vision range, lowering the variance of structure HP (although its good SAMs are getting nerfed they were crazy tanky for no reason), making the Cybran com tanky, reducing hoverbombing yet again, removing GC omni, lowering laser DPS... eh.
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@zeldafanboy said in Pending Balance Changes Feedback Thread:
Almost everything in this patch is moving toward homogenization. Most of the navy and torp bomber stuff is good, but increasing vision range, lowering the variance of structure HP (although its good SAMs are getting nerfed they were crazy tanky for no reason), making the Cybran com tanky, reducing hoverbombing yet again, removing GC omni, lowering laser DPS... eh.
Kinda feeling this way too. Feels like the factions are somewhat losing their uniqueness lately.
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@snagglefox said in Pending Balance Changes Feedback Thread:
@zeldafanboy said in Pending Balance Changes Feedback Thread:
Almost everything in this patch is moving toward homogenization. Most of the navy and torp bomber stuff is good, but increasing vision range, lowering the variance of structure HP (although its good SAMs are getting nerfed they were crazy tanky for no reason), making the Cybran com tanky, reducing hoverbombing yet again, removing GC omni, lowering laser DPS... eh.
Kinda feeling this way too. Feels like the factions are somewhat losing their uniqueness lately.
Even though this isn't really constructive feedback, I pretty much agree.
I can't even really put my finger on why, cause all of the recent balance changes and the ones in beta right now are individually improvements or, at the worst, just kinda neutral.
Still, I weirdly miss the oppressiveness of the cybran frig and the aeon destro and I can already tell that I'll miss the strength of torps too.
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I mean I honestly agree with the sentiment. It isn't just the uniqueness of the factions, but nerfing things that have strong powerspikes dulls the game as a whole. Some changes in beta (like decreasing the hp of mex/storage, mass cost of strats, and so on) hopefully counteract this effect by making the game a bit sharper. Hopefully in future balance patches we get to look more at creating greater factional differences where it really creates interesting gameplay (unlike mex hp differences) and perhaps new powerspikes.
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well.
i, for one, had been complaining for years that the GC omni was pointless and pretty much the only function seemed to be to give the middle finger to cybran cloak coms.
no tears shed from me on that change.laser change seems strange though. Are we meant to intuitively know that the laser on a com is now less strong than a monkeylord laser?
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You think the laser coming from that is about as strong as the laser coming from ACU chest?
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yes?
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The commander laser was already worse than the ML laser because it's on a shitty firing bone that constantly hits terrain or just doesn't fire on targets randomly
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Are we going to complain next that the beam on Uashavoh, Uttaushala, and Neptune does not deal the same damage?
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@deletethis said in Pending Balance Changes Feedback Thread:
Are we going to complain next that the beam on Uashavoh, Uttaushala, and Neptune does not deal the same damage?
Yes
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Better example is billy nuke not being a nuke tbh
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@SpikeyNoob Not sure where to post bugs we find in the beta, so I'll just post them here:
The upgrade sequence stealth -> nano -> ras on the cybran ACU bugs out the chest upgrade slot. Not only does the ras upgrade get automatically cancelled, you can't upgrade anything on the chest afterwards, not even cloak, and are stuck with nano forever.
here is a 90 sec sandbox replay demonstrating that: https://replay.faforever.com/20240464