Pending Balance Changes Feedback Thread

https://replay.faforever.com/20187315 at min 42 a t3 reactor gets killed and the explosion kills 30k mass in t3 gunships. I don't think decreasing the air height is a good idea. Also you can groundfire the gunships with an asswasher which is more than a little broken.

You could ground fire gunships with ahwassa even before this change. Now it's just gonna be more brutal I guess.

The fact that killing a t3 pgen now kills them all is almost more concerning tbh

@thewreck said in Pending Balance Changes Feedback Thread:

What is the number for the uef nano com?The mass investment for that is like 1000

Base stats without any level of veterancy:

UEF Nano: (Stacks with Base ACU stats)
800 mass
+1,500 HP (Total = 13,500)
+40 Regen (Total = 50 HP/S)


Cybran Stealth: (Stacks with Base ACU stats)
650 Mass
+2,000 HP (Total 12,000)
+20 Regen (Total = 40 HP/S)

New Cybran Nano: (Stacks with Stealth)
1,000 Mass
+3,500 HP (Total = 15,500)
+50 Regen (Total = 90 HP/S)


The new nano upgrade's regen stat as a nano upgrade is very reasonable.

But the extra HP, paired with a huge Regen increase in both Stealth and Base Regen is quite extreme, in my opinion.
And this would stack far more so for every level of vet, as well.

I recommend more testing be made before a huge change like this rolls out.


~ Stryker

( ͡° ͜ʖ ͡°)

@xiaomao said in Pending Balance Changes Feedback Thread:

You could ground fire gunships with ahwassa even before this change. Now it's just gonna be more brutal I guess.

@thewreck said in Pending Balance Changes Feedback Thread:

https://replay.faforever.com/20187315 at min 42 a t3 reactor gets killed and the explosion kills 30k mass in t3 gunships. I don't think decreasing the air height is a good idea. Also you can groundfire the gunships with an asswasher which is more than a little broken.

There are no changes to elevations of gunships or the Ahwassa (gunships are still 10, and Ahwassa is still 25). That being said perhaps increasing gunship elevations to 12 or 14 could be experimented with.

@comradestryker can you also add up what sera double nano is as well to get a fair comparison

"The needs of the many outweigh the needs of the few" - Spock

Where is the nano upgrade at for cybran? Middle?

@thewreck wdym gunships always took damage when killing explosive buildings. I remember losing a campaign over a year ago cuz 70 Restos just died due to a grif 4head.
I thought that was a known fact

Required rating for participation in balance talks when?

@sladow-noob restos fly lower than other gunships, if im not mistaken
d3bccb80-21b5-4f52-b9f0-d6d7db9c29e7-image.png

@rowey said in Pending Balance Changes Feedback Thread:

@comradestryker can you also add up what sera double nano is as well to get a fair comparison

Sure thing. Here you go!
These are Base stats without any level of veterancy:

Sera Nano: (Stacks with Base ACU Stats)
1,800 Mass
+2,000 HP (Total = 13,500)
+60 Regen (Total = 70 HP/S)

Sera Double Nano: (Stacks with Nano)
5,800 Mass
+20,000 HP (Total = 33,500)
+150 Regen (Total = 220 HP/S)


Here are the stats in detail:
(Format: HP / Regen)

531be0e7-3241-490a-b97d-f68f3984c4f7-image.png


For reference, here are the other two factions with (First) Nano and 5x Vet:

3fc93d2f-63af-4eaa-9adf-2c3679422588-image.png


As you can see, for less than the cost of Sera's first nano upgrade (1,650 vs 1,800 mass),
the Cybran ACU obtains:

  • Stealth
  • 2,000 more HP (15,500 vs 13,500)
  • 20 more regen (90 vs 70).
    These values were taken at base ACU Stats without vet, but, they remain somewhat constant per vet level up to max vet.

If I may also add, though, a minor note...
In the same exact time frame that a Sera obtains its first Nano Upgrade, Cybran can obtain both upgrades.


@veteranashe said in Pending Balance Changes Feedback Thread:

Where is the nano upgrade at for cybran? Middle?

8e4ddd77-8763-49a0-a3a1-a98a492b8f7a-image.png


~ Stryker

( ͡° ͜ʖ ͡°)

@waffelznoob fr? Damn

Required rating for participation in balance talks when?

@waffelznoob said in Pending Balance Changes Feedback Thread:

@sladow-noob restos fly lower than other gunships, if im not mistaken

All gunships (T1, T2 and T3) have an elevation of 10.
At least... according to the FAF database.


~ Stryker

( ͡° ͜ʖ ͡°)

We all do know that the database is highly accurate though, Kappa :imfine:

Required rating for participation in balance talks when?

Legit com, maser nano and gun or t3

Yay Cybran acu no longer insta loses to monkey com.

Almost everything in this patch is moving toward homogenization. Most of the navy and torp bomber stuff is good, but increasing vision range, lowering the variance of structure HP (although its good SAMs are getting nerfed they were crazy tanky for no reason), making the Cybran com tanky, reducing hoverbombing yet again, removing GC omni, lowering laser DPS... eh.

put the xbox units in the game pls u_u

@zeldafanboy said in Pending Balance Changes Feedback Thread:

Almost everything in this patch is moving toward homogenization. Most of the navy and torp bomber stuff is good, but increasing vision range, lowering the variance of structure HP (although its good SAMs are getting nerfed they were crazy tanky for no reason), making the Cybran com tanky, reducing hoverbombing yet again, removing GC omni, lowering laser DPS... eh.

Kinda feeling this way too. Feels like the factions are somewhat losing their uniqueness lately.

@snagglefox said in Pending Balance Changes Feedback Thread:

@zeldafanboy said in Pending Balance Changes Feedback Thread:

Almost everything in this patch is moving toward homogenization. Most of the navy and torp bomber stuff is good, but increasing vision range, lowering the variance of structure HP (although its good SAMs are getting nerfed they were crazy tanky for no reason), making the Cybran com tanky, reducing hoverbombing yet again, removing GC omni, lowering laser DPS... eh.

Kinda feeling this way too. Feels like the factions are somewhat losing their uniqueness lately.

Even though this isn't really constructive feedback, I pretty much agree.

I can't even really put my finger on why, cause all of the recent balance changes and the ones in beta right now are individually improvements or, at the worst, just kinda neutral.

Still, I weirdly miss the oppressiveness of the cybran frig and the aeon destro and I can already tell that I'll miss the strength of torps too.

I mean I honestly agree with the sentiment. It isn't just the uniqueness of the factions, but nerfing things that have strong powerspikes dulls the game as a whole. Some changes in beta (like decreasing the hp of mex/storage, mass cost of strats, and so on) hopefully counteract this effect by making the game a bit sharper. Hopefully in future balance patches we get to look more at creating greater factional differences where it really creates interesting gameplay (unlike mex hp differences) and perhaps new powerspikes.

well.

i, for one, had been complaining for years that the GC omni was pointless and pretty much the only function seemed to be to give the middle finger to cybran cloak coms.
no tears shed from me on that change.

laser change seems strange though. Are we meant to intuitively know that the laser on a com is now less strong than a monkeylord laser?