• Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login
FAForever Forums
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Login

Decapitation should be a rated victory condition

Scheduled Pinned Locked Moved General Discussion
37 Posts 22 Posters 3.1k Views 2 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • C Offline
    Crofis
    last edited by 15 Jan 2025, 16:22

    I really like the decapitation format, a while ago i tried to gather enough players to have regular games and some feedback to balance the mod (some say there are unbalanced things like com ctrl+k, although that's debatable imo, but verifying it in a game could give an answer). Sadly the recruiting process didn't have much success, and except for deribus bringing it in the community game night, the thing died there.

    I think the mod has a few strong points like nerfing cheese all-in strategies to snipe coms (which are harmful to both killer and victim imo, we're talking low elo, game enjoyment, eco shape and stuff like that). I don't know if it could work in a similar balance state to normal assassination or if it would require separate balance changes, nonetheless i see some potential in the mod, which could imo become more fun than the standard one we have now. Unlike ftx i would like to see a matchmaker for decapitation, but i believe we don't have enough players for that, nor people to take care of its balance separately in case it's needed. Mind that when i say decapitation i mean to take the fundamental concept of "when your com dies you don't lose your stuff", but along with that my "ideal" decap mod has some more changes that go along (e.g. imo overflow is harmful in early and low elo cause it messes with your sense of balance, and i'd remove it. Maybe more than just decapitation i'd like to realize my own version of tmm, idk).

    Anyway, if decapitation could be implemented in the victory conditions to make its lobbies immune to mod filter i think they would see more success, and i would for sure like to join to play some.

    1 Reply Last reply Reply Quote 0
    • N Offline
      Nuggets
      last edited by 15 Jan 2025, 21:42

      I tried to get a mod rated recently. The perfect organisation of FAF told me to talk to 3 different teams with each team telling me to talk to that guy and that guy and nobody could make the call to get it rated.

      V N 2 Replies Last reply 15 Jan 2025, 22:26 Reply Quote 3
      • V Offline
        Vindex @Nuggets
        last edited by 15 Jan 2025, 22:26

        @Nuggets unlucky

        1 Reply Last reply Reply Quote 0
        • C Offline
          Caliber
          last edited by 16 Jan 2025, 22:40

          If this mode ever gets implemented i believe it would become the standard and most played option. and will ease my personal hatred of t2 air sniping which the balance team see as no issue with, even though 9/10 games end with early com snipes making the average game length of 12-15 mins and with the average lobby length about 30mins not exact. = proves that FAF players prefer lobby sim over actual game.

          1 Reply Last reply Reply Quote 0
          • B Offline
            Brutus5000 FAF Server Admin
            last edited by 16 Jan 2025, 23:51

            I can only point to the code, you have to fix it yourself:
            https://github.com/FAForever/server/blob/181bee80bd79a5507219999a811aa71515e9aeb3/server/games/game.py#L695

            He said, "I've been to the year 3000
            Not much has changed, but they live underwater
            And your great-great-great-granddaughter
            Is playin' FAF, playin' FAF"

            1 Reply Last reply Reply Quote 0
            • A Offline
              Askaholic
              last edited by 18 Jan 2025, 15:45

              That’s not where it’s stuck afaik. We need to finish adding the enum values to the database and api. https://github.com/FAForever/db/pull/316

              1 Reply Last reply Reply Quote 1
              • N Offline
                Nuggets @Nuggets
                last edited by Nuggets 27 Jan 2025, 20:56

                @Nuggets said in Decapitation should be a rated victory condition:

                I tried to get a mod rated recently. The perfect organisation of FAF told me to talk to 3 different teams with each team telling me to talk to that guy and that guy and nobody could make the call to get it rated.

                This topic is a bit old, but i only now remembered i wanted to reply to this. @IndexLibrorum whats the reason for your downvote? This is literally what happened so i just gave up trying to get the mod ranked

                1 Reply Last reply Reply Quote 0
                • N Offline
                  Nuggets
                  last edited by 27 Jan 2025, 20:57

                  Sorry, pinged the wrong guy, was meant to go to @IndexLibrorum

                  1 Reply Last reply Reply Quote 0
                  • D Offline
                    Dragon_Slayer
                    last edited by 29 days ago

                    I would 100% try this, if it weren't for it still only being available as a mod.

                    1 Reply Last reply Reply Quote 0
                    • N Offline
                      Nuggets
                      last edited by 28 days ago

                      What is the development team doing?!

                      1 Reply Last reply Reply Quote 0
                      • N Offline
                        Nomander
                        last edited by 9 days ago

                        The PR implementing it has been merged and it will soon be available on FAF develop and then the live game on May 15th.

                        1 Reply Last reply Reply Quote 3
                        • I Offline
                          IndexLibrorum Global Moderator
                          last edited by 9 days ago

                          Praise dev

                          "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                          See all my projects:

                          1 Reply Last reply Reply Quote 0
                          • First post
                            Last post