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Ythotha, time for a change

Scheduled Pinned Locked Moved Balance Discussion
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  • ?
    A Former User @Deribus
    last edited by 16 Feb 2023, 22:19

    @deribus Or make a storm toggle.

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    • T
      Thomy100 @TheVVheelboy
      last edited by Thomy100 17 Feb 2023, 00:05

      @xiaomao said in Ythotha, time for a change:

      Comparing Ythota to friggin ML is bullshit. Considering they have 2 massively different roles. One is assault bot that you wanna micro, the second one is more of a stealthy surprise. Btw there is only like 1k difference in mass between GC(27.5K) and Ythotha while monke is what? 19K mass?

      I don't see why their roles should be "massiveley" different. They are both basically "bunker busters". The Monkey by being able to be on the field earlier -> cheaper, the chicken with his collosus death even destroys armies and bases when he dies. so they are both extremely effective in that role imo.

      I just find the area dmg of the dead chicken in team games too strong. you can basically charge in and you can't really lose. Either your chicken kills the monkey and t3 army or the area dmg of the dead chicken kills the rest of the army or even the base. The cost to benefit is too stong in favor of the seraphim. Cybran doesnt have sniper bots. so if you dont have air or 2 monkeys, it's really hard to fend of.

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      • F
        FtXCommando
        last edited by 17 Feb 2023, 00:48

        It isn't a bunker buster, it's used to kill big t3 armies. Monkey sucks at killing big t3 armies.

        D 1 Reply Last reply 23 Mar 2023, 18:12 Reply Quote 1
        • Y
          Yeager
          last edited by 17 Feb 2023, 01:01

          Ythotha loses in every one on one, unlike monkey and gc, it does not have lazers, meaning only a few clicks can allow you to dodge 2 of its 3 weapons. just bait the eye canon with clicks and then enjoy the easy win.

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          • C
            Chenbro101
            last edited by 17 Feb 2023, 08:55

            You can actually kill a Ythotha with a ML, its just very unlikely to happen and very hard to pull off. You need to dodge all the balls and not get scouted when closing distance. So it's possible but not probable.

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            • T
              ThomasHiatt
              last edited by 17 Feb 2023, 14:12

              The Ythotha is the best designed unit in the game. It is intuitive and simple to dodge the giant eyeball cannon, and it has a cool, unique death mechanic that means you have to be careful using them in numbers of with armies.

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              • M
                Mach
                last edited by 17 Feb 2023, 14:14

                sorry but the best designed unit in game is clearly janus

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                • T
                  Tomma
                  last edited by 17 Feb 2023, 16:00

                  Approved by FtX lobby

                  Skill issue

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                  • T
                    TheWeakie
                    last edited by 17 Feb 2023, 16:56

                    With good micro:

                    A ml hardcounters othuums
                    A chicken and snipers hardcounters a ml
                    A mega counters a chicken and snipers
                    Othuums with t3 shields counter a mega

                    Profit?

                    1 Reply Last reply Reply Quote 1
                    • B
                      Brannou
                      last edited by 17 Feb 2023, 19:01

                      Comparing a ythota to a monkeylord is like comparing a mantis and an othuum

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                      • T
                        Thomy100
                        last edited by 17 Feb 2023, 20:02

                        There seems to be a lot of love for Ythotha. Dont get me wrong, I like it as well, I just think the "killing everything in the area it dies" feature is too stong in the 4v4 ladder.

                        And I dont agree that it's easy to kill with just some micro. usually it doesnt attack alone, it has also an army and t3 mobile shields with it. it has also a pretty good range which gives it a micro and safety advantage as well.

                        I don't say it's broken, but maybe needs a nerf regarding to the 4v4 ladder games.

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                        • R
                          Resistance
                          last edited by Resistance 17 Feb 2023, 20:20

                          don't you feel like nerfing a unit because it's "broken" in a very specific game scenario is a bit weird?

                          queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
                          https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

                          T 1 Reply Last reply 17 Feb 2023, 20:31 Reply Quote 0
                          • T
                            Thomy100 @Resistance
                            last edited by 17 Feb 2023, 20:31

                            @rezy-noob said in Ythotha, time for a change:

                            don't you feel like nerfing a unit because it's "broken" in a very specific game scenario is a bit weird?

                            To be honest, no because in this case the Ythotha is the ONLY t4 that deals large amount of area damage AFTER it dies. That gives the Seraphim player an uncountrable advantage which makes it imbalanced in my view. it's already a decent t4 unit but having the colussus death has a (too?) strong impact in team games imo.

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                            • E
                              Exselsior
                              last edited by 17 Feb 2023, 20:36

                              It's the land unit equivalent of fall damage from air experimentals. The difference is that I'm pretty sure a single t2 shield with some assistance negates storm damage. Could be mistaken though I feel like that doesn't come up much. It's much easier to stop it before it gets to close to something important than an air exp is if things are relatively equal.

                              T 1 Reply Last reply 17 Feb 2023, 21:28 Reply Quote 0
                              • T
                                Thomy100 @Exselsior
                                last edited by 17 Feb 2023, 21:28

                                @exselsior said in Ythotha, time for a change:

                                It's the land unit equivalent of fall damage from air experimentals. The difference is that I'm pretty sure a single t2 shield with some assistance negates storm damage. Could be mistaken though I feel like that doesn't come up much. It's much easier to stop it before it gets to close to something important than an air exp is if things are relatively equal.

                                That is a possible explanation but the air t4's are MUCH more expensive and come therefore much later in the game. They are also arguably easier to kill since by that time you should have large amounts of ASF's which can bring them down quickly if focused. That a much cheaper t4 land experimental has that feature (and only 1 faction of the 4) makes to me no sense.

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                                • F
                                  FtXCommando
                                  last edited by 18 Feb 2023, 01:18

                                  I can count the number of games the ion storm did anything noteworthy in any game I watched/played on one hand.

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                                  • M
                                    Mach
                                    last edited by 18 Feb 2023, 12:08

                                    imo if anything is done about it, it shouldn't be storm nerf, it is one unique thing about the unit and should remain, it also isn't that strong, just move out of the way for 10 or so seconds that it is happening, it is also completely random anyways that whoever used it can't guarantee it will attack the proper target or even a hostile one (friendly fire is just as easy), it is more like a damage over time death nuke

                                    I also thought that monkey dying used to cause an instant aoe damage and stun, but maybe that was only in steam FA or even original supcom

                                    1 Reply Last reply Reply Quote 2
                                    • T
                                      thecore
                                      last edited by 19 Feb 2023, 09:31

                                      I think the Ythotha is in a good spot, there is probably a better argument that the unit could do with a slight buff rather then a significant nerf.

                                      Never Fear, A Geek is Here!

                                      1 Reply Last reply Reply Quote 1
                                      • L
                                        Lorem_Ipsum
                                        last edited by 22 Mar 2023, 14:26

                                        imo both the gc and Ythotha need sligth range nerfs

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                                        • ArranA
                                          Arran
                                          last edited by 23 Mar 2023, 05:58

                                          Why can the death lightening ball target units but not structures (assuming full intel)? Units within range are always hit, while structures within range are only hit apparently at random.

                                          1 Reply Last reply Reply Quote 0
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