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    Ythotha, time for a change

    Scheduled Pinned Locked Moved Balance Discussion
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    • FtXCommandoF
      FtXCommando
      last edited by

      It isn't a bunker buster, it's used to kill big t3 armies. Monkey sucks at killing big t3 armies.

      Dragun101D 1 Reply Last reply Reply Quote 1
      • Y
        Yeager
        last edited by

        Ythotha loses in every one on one, unlike monkey and gc, it does not have lazers, meaning only a few clicks can allow you to dodge 2 of its 3 weapons. just bait the eye canon with clicks and then enjoy the easy win.

        1 Reply Last reply Reply Quote 0
        • Chenbro101C
          Chenbro101
          last edited by

          You can actually kill a Ythotha with a ML, its just very unlikely to happen and very hard to pull off. You need to dodge all the balls and not get scouted when closing distance. So it's possible but not probable.

          1 Reply Last reply Reply Quote 1
          • ThomasHiattT
            ThomasHiatt
            last edited by

            The Ythotha is the best designed unit in the game. It is intuitive and simple to dodge the giant eyeball cannon, and it has a cool, unique death mechanic that means you have to be careful using them in numbers of with armies.

            1 Reply Last reply Reply Quote 0
            • MachM
              Mach
              last edited by

              sorry but the best designed unit in game is clearly janus

              1 Reply Last reply Reply Quote 0
              • T
                Tomma
                last edited by

                Approved by FtX lobby

                Skill issue

                1 Reply Last reply Reply Quote 0
                • TheWeakieT
                  TheWeakie
                  last edited by

                  With good micro:

                  A ml hardcounters othuums
                  A chicken and snipers hardcounters a ml
                  A mega counters a chicken and snipers
                  Othuums with t3 shields counter a mega

                  Profit?

                  1 Reply Last reply Reply Quote 1
                  • BrannouB
                    Brannou
                    last edited by

                    Comparing a ythota to a monkeylord is like comparing a mantis and an othuum

                    1 Reply Last reply Reply Quote 0
                    • Thomy100T
                      Thomy100
                      last edited by

                      There seems to be a lot of love for Ythotha. Dont get me wrong, I like it as well, I just think the "killing everything in the area it dies" feature is too stong in the 4v4 ladder.

                      And I dont agree that it's easy to kill with just some micro. usually it doesnt attack alone, it has also an army and t3 mobile shields with it. it has also a pretty good range which gives it a micro and safety advantage as well.

                      I don't say it's broken, but maybe needs a nerf regarding to the 4v4 ladder games.

                      1 Reply Last reply Reply Quote 0
                      • ResistanceR
                        Resistance
                        last edited by Resistance

                        don't you feel like nerfing a unit because it's "broken" in a very specific game scenario is a bit weird?

                        queuing with a newbie to show him the beauty of tmm and meeting tagada be like:
                        https://www.youtube.com/watch?v=yLcRpdZ0Xb0&ab_channel=Tomoko

                        Thomy100T 1 Reply Last reply Reply Quote 0
                        • Thomy100T
                          Thomy100 @Resistance
                          last edited by

                          @rezy-noob said in Ythotha, time for a change:

                          don't you feel like nerfing a unit because it's "broken" in a very specific game scenario is a bit weird?

                          To be honest, no because in this case the Ythotha is the ONLY t4 that deals large amount of area damage AFTER it dies. That gives the Seraphim player an uncountrable advantage which makes it imbalanced in my view. it's already a decent t4 unit but having the colussus death has a (too?) strong impact in team games imo.

                          1 Reply Last reply Reply Quote 0
                          • E
                            Exselsior
                            last edited by

                            It's the land unit equivalent of fall damage from air experimentals. The difference is that I'm pretty sure a single t2 shield with some assistance negates storm damage. Could be mistaken though I feel like that doesn't come up much. It's much easier to stop it before it gets to close to something important than an air exp is if things are relatively equal.

                            Thomy100T 1 Reply Last reply Reply Quote 0
                            • Thomy100T
                              Thomy100 @Exselsior
                              last edited by

                              @exselsior said in Ythotha, time for a change:

                              It's the land unit equivalent of fall damage from air experimentals. The difference is that I'm pretty sure a single t2 shield with some assistance negates storm damage. Could be mistaken though I feel like that doesn't come up much. It's much easier to stop it before it gets to close to something important than an air exp is if things are relatively equal.

                              That is a possible explanation but the air t4's are MUCH more expensive and come therefore much later in the game. They are also arguably easier to kill since by that time you should have large amounts of ASF's which can bring them down quickly if focused. That a much cheaper t4 land experimental has that feature (and only 1 faction of the 4) makes to me no sense.

                              1 Reply Last reply Reply Quote 0
                              • FtXCommandoF
                                FtXCommando
                                last edited by

                                I can count the number of games the ion storm did anything noteworthy in any game I watched/played on one hand.

                                1 Reply Last reply Reply Quote 0
                                • MachM
                                  Mach
                                  last edited by

                                  imo if anything is done about it, it shouldn't be storm nerf, it is one unique thing about the unit and should remain, it also isn't that strong, just move out of the way for 10 or so seconds that it is happening, it is also completely random anyways that whoever used it can't guarantee it will attack the proper target or even a hostile one (friendly fire is just as easy), it is more like a damage over time death nuke

                                  I also thought that monkey dying used to cause an instant aoe damage and stun, but maybe that was only in steam FA or even original supcom

                                  1 Reply Last reply Reply Quote 2
                                  • T
                                    thecore
                                    last edited by

                                    I think the Ythotha is in a good spot, there is probably a better argument that the unit could do with a slight buff rather then a significant nerf.

                                    Never Fear, A Geek is Here!

                                    1 Reply Last reply Reply Quote 1
                                    • L
                                      Lorem_Ipsum
                                      last edited by

                                      imo both the gc and Ythotha need sligth range nerfs

                                      1 Reply Last reply Reply Quote 0
                                      • ArranA
                                        Arran
                                        last edited by

                                        Why can the death lightening ball target units but not structures (assuming full intel)? Units within range are always hit, while structures within range are only hit apparently at random.

                                        1 Reply Last reply Reply Quote 0
                                        • Dragun101D
                                          Dragun101 @FtXCommando
                                          last edited by

                                          @ftxcommando said in Ythotha, time for a change:

                                          It isn't a bunker buster, it's used to kill big t3 armies. Monkey sucks at killing big t3 armies.

                                          Ehh design schema of ALL experimentals was/are bunker bustering (or more pedantically/specifically stalemate breaking). But that is neither here nor there.

                                          I’m a shitty 1k Global. Any balance or gameplay suggestions should be understood or taken as such.

                                          Project Head and current Owner/Manager of SCTA Project

                                          1 Reply Last reply Reply Quote 0
                                          • waffelzNoobW
                                            waffelzNoob
                                            last edited by waffelzNoob

                                            T4 dont need a nerf, T3 was just screwed way too hard. Aeon&seraphim have snipers, but bricks and percivals are utterly pathetic now. Nerfing T4 will make PD and air stronger

                                            frick snoops!

                                            1 Reply Last reply Reply Quote 0
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