Hey guys, playing quite a bit of 4v4's recently.
In my opinion the Ythotha is in these kind of team games and current maps a bit too strong.
It costs only about 25% more mass than a monkey but is much stronger. In a direct fight the Ythotha is still at half life while the monkey is gone. Even if you manage to kill it, the collossus Death deals further massive damage. It even kills a com in a very short amount of time.
Also Collossus Death denies the area for a considerable amount of time during you can't reposition your army or get reclaim. So the Ythotha player actually can't do anything wrong. it's stronger than the monkey and if it dies, it hinders the opponent teams army quite a lot with collossus death or if you manage to get into the base, you basically destroy the base no matter what.
I feel like it gives way too much benefit for it's cost especially in a team game and therefore should be either more expensive, so it's closer to the Aeons Galactic Collosus or it gets nerfed so you don't get a massive benefit by using it no matter what you do. For instance shorten the time of collusus death and it's damage. Right now it's 10'000 to an area of 8 which seems crazy strong to me.
I noticed that recently a lot of Seraphim players seem to figured that out and I see a Ythotha in almost every 4v4 match arount the 20min mark now.
Thanks for considering a change of the Ythotha Balancing Team.