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Some good news about Team Matchmaking (TMM)

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developmentmatchmakernewssoontmtmm
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  • S
    speed2
    last edited by 16 Nov 2020, 13:18

    soooooooo GW soonā„¢?

    A 1 Reply Last reply 20 Nov 2020, 00:55 Reply Quote 2
    • M
      Morax
      last edited by 16 Nov 2020, 16:25

      In the words of Mando,

      "This is the way."

      K 1 Reply Last reply 20 Nov 2020, 02:53 Reply Quote 1
      • H
        H-master
        last edited by 16 Nov 2020, 19:43

        Great work guys. I hope a lot of underplayed maps get more played this way.

        Check out my maps here:

        Madness 1 - 10

        https://forum.faforever.com/topic/480/h-master-s-maps

        1 Reply Last reply Reply Quote 2
        • J
          JazzFunkNoob
          last edited by 17 Nov 2020, 12:50

          Is there already a draft for the Mappool? I suppose you @FtxCommando will be in charge of that as well?

          1 Reply Last reply Reply Quote 0
          • F
            FtXCommando
            last edited by 17 Nov 2020, 13:30

            Yes I’m responsible for map pools.

            F 1 Reply Last reply 18 Nov 2020, 22:51 Reply Quote 1
            • D
              darkym
              last edited by darkym 18 Nov 2020, 10:30

              will there still be a "global rating" outside of TMM, and if not how can "setons players" or the like keep on playing the maps they like with fair/balanced teams?

              1 Reply Last reply Reply Quote 0
              • F
                FemtoZetta
                last edited by 18 Nov 2020, 11:43

                "We are NOT deleting your global rating. Custom games will continue to function exactly as they do now (provided there are no bugs)."

                Reading is hard.

                1 Reply Last reply Reply Quote 2
                • F
                  FunkOff @FtXCommando
                  last edited by 18 Nov 2020, 22:51

                  @FtXCommando Please for the love of FAF, include mapgen

                  1 Reply Last reply Reply Quote 5
                  • A
                    archsimkat
                    last edited by 19 Nov 2020, 06:34

                    and crazyrush!

                    1 Reply Last reply Reply Quote 1
                    • F
                      FtXCommando
                      last edited by FtXCommando 19 Nov 2020, 06:40

                      Actually I'm strongly against gimmick maps in map pools because they break my personal principle of a player being able to spawn in with full grasp of game mechanics and being able to iron out a strategy as well as a guy that has 1000 games on the map. Obviously experience has a lot of value and it's impractical to really expect such players to be competitive against one another, but the point is that everything is equal when you enter the game and survey what your options are.

                      If I had a map that had one random crazyrush mex in the corner, then there's no real reason for you to realize that's a mechanic until it's possibly too late to adjust anything about your build to account for it. Same with the crazyrush map itself. You have no idea if these mexes are infinite, you have no idea if buildings block the script, you might have had no idea that the mexes even expand and blocked it with pgens at the start. It's BS as a player, like if every FAF map had 0 natural reclaim except this one map that is put into a pool every 3rd month.

                      Of course it is put in tournaments, and that's mostly because people for whatever reason enjoy playing it. I just rationalize it as people knowing the make exists beforehand so it's a fair game since they should be expected to enter the tournament with a knowledge base of the maps in it.

                      When it comes to map gen, it's the same criteria I had before. It needs to meet the same minimum baseline of quality that I require manual maps to reach.

                      1 Reply Last reply Reply Quote 3
                      • A
                        Azraaa @speed2
                        last edited by 20 Nov 2020, 00:55

                        @speed2 said in Some good news about Team Matchmaking (TMM):

                        soooooooo GW soonā„¢?

                        ā¤

                        Developer for LOUD Project | https://discord.gg/DfWXMg9
                        AI Development FAF Discord | https://discord.gg/ChRfhB3
                        AI Developer for FAF

                        Community Manager for FAF
                        Member of the FAF Association
                        FAF Developer

                        1 Reply Last reply Reply Quote 0
                        • K
                          KaletheQuick @Morax
                          last edited by 20 Nov 2020, 02:53

                          @Morax said in Some good news about Team Matchmaking (TMM):

                          In the words of Mando,

                          "This is the way."

                          Is Princess Rhianne a joke to you? 😐
                          Heretic.
                          -.-

                          You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                          1 Reply Last reply Reply Quote 0
                          • K
                            KaletheQuick @FtXCommando
                            last edited by 20 Nov 2020, 02:59

                            @FtXCommando Would some kind of partial full share be possible? Where a portion of the killed players units are killed instead of transferred? Something to make killing a player slightly more impactful, if possible.

                            You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                            1 Reply Last reply Reply Quote 0
                            • F
                              FtXCommando
                              last edited by 20 Nov 2020, 03:17

                              Is it possible? Yes.

                              Is it coded? No.

                              1 Reply Last reply Reply Quote 1
                              • T
                                Terminal
                                last edited by 20 Nov 2020, 03:36

                                Will map sizes be chosen at random or will there be more weight for a specific map sizes?

                                1 Reply Last reply Reply Quote 0
                                • F
                                  FtXCommando
                                  last edited by 20 Nov 2020, 03:39

                                  If I put more 20x20s in a pool, you're statistically more likely to get 20x20s as every map has equal weight.

                                  F 1 Reply Last reply 21 Nov 2020, 00:52 Reply Quote 0
                                  • F
                                    FunkOff @FtXCommando
                                    last edited by 21 Nov 2020, 00:52

                                    @FtXCommando 10x10s are superior, 5x5s are good too, please fewer 20x20s (but 20x20s that play like 10x10s are fine)

                                    K 1 Reply Last reply 21 Nov 2020, 00:59 Reply Quote 0
                                    • K
                                      KaletheQuick @FunkOff
                                      last edited by 21 Nov 2020, 00:59

                                      @FunkOff Are 30x30s possible?

                                      @FtXCommando Ok. I will get to work on that then.

                                      You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                                      1 Reply Last reply Reply Quote 0
                                      • F
                                        FunkOff
                                        last edited by 21 Nov 2020, 12:49

                                        Not directly. You can make 40x40 map and set the playable area to 30x30. This will accomplish the same effect.

                                        K 1 Reply Last reply 21 Nov 2020, 22:25 Reply Quote 0
                                        • P
                                          phong
                                          last edited by phong 21 Nov 2020, 16:26

                                          @KaletheQuick Sheikah made a sim mod called Structure Share: you inherit a dead teammate's structures and engineers, but attacking units die. If this is what you're looking for, you can find it in the Mod Vault

                                          1 Reply Last reply Reply Quote 0
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