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Give UEF and Aeon t3 scouts sonar

Scheduled Pinned Locked Moved Balance Discussion
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  • Z
    Zeldafanboy
    last edited by 3 Jan 2023, 14:17

    We need to find Jessica St. Croix and David Tomandl immediately

    put the xbox units in the game pls u_u

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    • T
      TheVVheelboy
      last edited by 3 Jan 2023, 14:53

      Honestly, just give it slightly bigger omni radar as compensation for lack of sonar.

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      • C
        ComradeStryker
        last edited by 3 Jan 2023, 22:20

        How much larger?
        Because I don't think that a slighter larger Omni radius would help solve the lack of sonar situation.
        It would have to be a considerably larger radius. 15 - 20% or larger, I imagine.


        ~ Stryker

        ( ͡° ͜ʖ ͡°)

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        • S
          Sprouto
          last edited by Sprouto 1 Mar 2023, 23:36 3 Jan 2023, 23:33

          The issue is actually quite simple - intel ranges are spherical - and you need to account for the altitude of the air unit - and the depth of the naval units. This has always been the case, which is why the attempt was made to implement something like sonar buoys - unfortunately, it littered the game with many more entities, which choked performance, so it was never revisited.

          To properly utilize sonar, on the air scouts - the sonar range would need to take the above mentioned values into account - and it would look very wrong, as far as the range rings are concerned. The best implementation I have seen, comes from BrewLAN, which creates an invisible appendage attached to the air unit, but simply hanging well below - and a sonar entity is attached to that.

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          • Z
            Zeldafanboy
            last edited by 4 Jan 2023, 01:22

            Hanging appendage ( ͡° ͜ʖ ͡°)

            put the xbox units in the game pls u_u

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            • C
              ComradeStryker
              last edited by 9 Jan 2023, 17:51

              It would be really cool to see if these buoys could make a return, but it seems unlikely, as @Jip mentioned.

              In hindsight, however...
              I don't think it'll actually be as useful as having the sonar on the unit itself, as the plane can move much faster and therefore be able to cover a larger area quickly.

              That is, unless the Spy plane is dropping a buoy that covers the size of a 10 x 10 km area or even just multiple buoys.


              Nevertheless, if this ability is ever brought back to life somehow - obviously with some tweaking and all - I'm sure it'll make a great addition to FAF.


              ~ Stryker

              ( ͡° ͜ʖ ͡°)

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              • J
                Jip
                last edited by 10 Jan 2023, 07:49

                If we want it as a community then it is possible. But it requires to determine how it should function.

                A work of art is never finished, merely abandoned

                C 1 Reply Last reply 11 Jan 2023, 20:12 Reply Quote 1
                • C
                  ComradeStryker
                  last edited by ComradeStryker 1 Nov 2023, 04:03 11 Jan 2023, 04:03

                  It should function as intended -
                  I imagine it is just like placing down a temporary T1 Sonar, no?


                  ~ Stryker

                  ( ͡° ͜ʖ ͡°)

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                  • M
                    Mach
                    last edited by 11 Jan 2023, 14:25

                    for temporary part, it could use fuel passively and destroy itself once it runs out, like mercies

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                    • C
                      ComradeStryker @Jip
                      last edited by 11 Jan 2023, 20:12

                      @jip said in Give UEF and Aeon t3 scouts sonar:

                      If we want it as a community then it is possible.

                      Where can I throw in my vote?!
                      Count mine in!


                      @mach said in Give UEF and Aeon t3 scouts sonar:

                      for temporary part, it could use fuel passively and destroy itself once it runs out, like mercies

                      Sounds like a really neat idea.
                      Though, I imagine they should be destroyable by units, too - unless it's a completely passive thing like T1 Walls?
                      (Where enemies can't auto-attack but can manually target, perhaps?)


                      ~ Stryker

                      ( ͡° ͜ʖ ͡°)

                      1 Reply Last reply Reply Quote 1
                      • T
                        TankenAbard
                        last edited by 18 Jan 2023, 21:50

                        Cybran has radar stealth, give UEF T3 scouts jamming, give the Seraphim scouts a temporary vision bubble where they crash, give Aeon scout a larger Omni radius.

                        1 Reply Last reply Reply Quote 3
                        • C
                          Chenbro101
                          last edited by 19 Jan 2023, 11:10

                          At the very least I think giving sonar to these spy planes would be reasonable.

                          1 Reply Last reply Reply Quote 3
                          • R r4ider referenced this topic on 30 Apr 2023, 16:56
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