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    Give UEF and Aeon t3 scouts sonar

    Scheduled Pinned Locked Moved Balance Discussion
    24 Posts 11 Posters 2.3k Views
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    • ZeldafanboyZ
      Zeldafanboy
      last edited by

      We need to find Jessica St. Croix and David Tomandl immediately

      put the xbox units in the game pls u_u

      1 Reply Last reply Reply Quote 1
      • TheVVheelboyT
        TheVVheelboy
        last edited by

        Honestly, just give it slightly bigger omni radar as compensation for lack of sonar.

        1 Reply Last reply Reply Quote 0
        • ComradeStrykerC
          ComradeStryker
          last edited by

          How much larger?
          Because I don't think that a slighter larger Omni radius would help solve the lack of sonar situation.
          It would have to be a considerably larger radius. 15 - 20% or larger, I imagine.


          ~ Stryker

          ( ͡° ͜ʖ ͡°)

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          • S
            Sprouto
            last edited by Sprouto

            The issue is actually quite simple - intel ranges are spherical - and you need to account for the altitude of the air unit - and the depth of the naval units. This has always been the case, which is why the attempt was made to implement something like sonar buoys - unfortunately, it littered the game with many more entities, which choked performance, so it was never revisited.

            To properly utilize sonar, on the air scouts - the sonar range would need to take the above mentioned values into account - and it would look very wrong, as far as the range rings are concerned. The best implementation I have seen, comes from BrewLAN, which creates an invisible appendage attached to the air unit, but simply hanging well below - and a sonar entity is attached to that.

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            • ZeldafanboyZ
              Zeldafanboy
              last edited by

              Hanging appendage ( ͡° ͜ʖ ͡°)

              put the xbox units in the game pls u_u

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              • ComradeStrykerC
                ComradeStryker
                last edited by

                It would be really cool to see if these buoys could make a return, but it seems unlikely, as @Jip mentioned.

                In hindsight, however...
                I don't think it'll actually be as useful as having the sonar on the unit itself, as the plane can move much faster and therefore be able to cover a larger area quickly.

                That is, unless the Spy plane is dropping a buoy that covers the size of a 10 x 10 km area or even just multiple buoys.


                Nevertheless, if this ability is ever brought back to life somehow - obviously with some tweaking and all - I'm sure it'll make a great addition to FAF.


                ~ Stryker

                ( ͡° ͜ʖ ͡°)

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                • JipJ
                  Jip
                  last edited by

                  If we want it as a community then it is possible. But it requires to determine how it should function.

                  A work of art is never finished, merely abandoned

                  ComradeStrykerC 1 Reply Last reply Reply Quote 1
                  • ComradeStrykerC
                    ComradeStryker
                    last edited by ComradeStryker

                    It should function as intended -
                    I imagine it is just like placing down a temporary T1 Sonar, no?


                    ~ Stryker

                    ( ͡° ͜ʖ ͡°)

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                    • MachM
                      Mach
                      last edited by

                      for temporary part, it could use fuel passively and destroy itself once it runs out, like mercies

                      1 Reply Last reply Reply Quote 1
                      • ComradeStrykerC
                        ComradeStryker @Jip
                        last edited by

                        @jip said in Give UEF and Aeon t3 scouts sonar:

                        If we want it as a community then it is possible.

                        Where can I throw in my vote?!
                        Count mine in!


                        @mach said in Give UEF and Aeon t3 scouts sonar:

                        for temporary part, it could use fuel passively and destroy itself once it runs out, like mercies

                        Sounds like a really neat idea.
                        Though, I imagine they should be destroyable by units, too - unless it's a completely passive thing like T1 Walls?
                        (Where enemies can't auto-attack but can manually target, perhaps?)


                        ~ Stryker

                        ( ͡° ͜ʖ ͡°)

                        1 Reply Last reply Reply Quote 1
                        • T
                          TankenAbard
                          last edited by

                          Cybran has radar stealth, give UEF T3 scouts jamming, give the Seraphim scouts a temporary vision bubble where they crash, give Aeon scout a larger Omni radius.

                          1 Reply Last reply Reply Quote 3
                          • Chenbro101C
                            Chenbro101
                            last edited by

                            At the very least I think giving sonar to these spy planes would be reasonable.

                            1 Reply Last reply Reply Quote 3
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