FAForever Forums
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Login

    Give UEF and Aeon t3 scouts sonar

    Scheduled Pinned Locked Moved Balance Discussion
    24 Posts 11 Posters 2.3k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • CascadeC
      Cascade
      last edited by

      The Omni range is about 1/5th the size of the sonar range on cybran and seraphim scouts. It makes avoiding scouts very easy

      1 Reply Last reply Reply Quote 2
      • ComradeStrykerC
        ComradeStryker
        last edited by ComradeStryker

        Just realized, this does make a difference when scouting for underwater targets, such as Coms and whatnot.
        It's easier to spot them as they or whatever is underwater, remains shown for a longer period of time because of the sonar.

        Example:

        824883c2-33e5-4f02-ba80-3f4b6b37016a-image.png


        ~ Stryker

        ( ͡° ͜ʖ ͡°)

        1 Reply Last reply Reply Quote 2
        • JipJ
          Jip
          last edited by Jip

          Fun fact:

          --****************************************************************************
          --**
          --**  File     :  /cdimage/units/UEA0302/UEA0302_script.lua
          --**  Author(s):  Jessica St. Croix, David Tomandl
          --**
          --**  Summary  :  UEF Spy Plane Script
          --**
          --**  Copyright © 2005 Gas Powered Games, Inc.  All rights reserved.
          --****************************************************************************
          
          local TAirUnit = import("/lua/terranunits.lua").TAirUnit
          -- The torpedo is a temporary implementation of the ability to launch sonar buoys.
          -- Currently, a torpedo is dropped into the water that transforms into the buoy.
          -- Once we get proper "alt abilities", we can switch the buoy creation to use that system.
          local TANTorpedoAngler = import("/lua/terranweapons.lua").TANTorpedoAngler
          
          ---@class UEA0302 : TAirUnit
          UEA0302 = Class(TAirUnit) {
          -- Disabling for now, while Design decides whether they want this functionality
          --    Weapons = {
          --        BuoyLauncher = Class(TANTorpedoAngler) {
          --            FiringMuzzleBones = {'Projectile',},
          --        },
          --    },
          
          }
          
          TypeClass = UEA0302
          

          They were experimenting with the UEF spy planes to be able to drop sonar buoys 🙂

          A work of art is never finished, merely abandoned

          1 Reply Last reply Reply Quote 5
          • ComradeStrykerC
            ComradeStryker
            last edited by

            That's pretty cool!
            Any idea of what it actually looked like in-game?
            Would it be possible to bring back?


            ~ Stryker

            ( ͡° ͜ʖ ͡°)

            1 Reply Last reply Reply Quote 2
            • JipJ
              Jip
              last edited by

              Apparently this is the buoy:

              • https://github.com/FAForever/fa/blob/deploy/fafdevelop/units/UEB5208/UEB5208_unit.bp

              It instantly crashes the game to desktop when I try to spawn it 🙂

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 3
              • ComradeStrykerC
                ComradeStryker
                last edited by

                Why don't these scouts have sonar, to begin with?
                Is it due to it being like a faction ability of sorts?
                Or balance?


                ~ Stryker

                ( ͡° ͜ʖ ͡°)

                1 Reply Last reply Reply Quote 0
                • JipJ
                  Jip
                  last edited by

                  I suspect it is because it has always been like this, nothing too special.

                  A work of art is never finished, merely abandoned

                  1 Reply Last reply Reply Quote 0
                  • ZeldafanboyZ
                    Zeldafanboy
                    last edited by

                    We need to find Jessica St. Croix and David Tomandl immediately

                    put the xbox units in the game pls u_u

                    1 Reply Last reply Reply Quote 1
                    • TheVVheelboyT
                      TheVVheelboy
                      last edited by

                      Honestly, just give it slightly bigger omni radar as compensation for lack of sonar.

                      1 Reply Last reply Reply Quote 0
                      • ComradeStrykerC
                        ComradeStryker
                        last edited by

                        How much larger?
                        Because I don't think that a slighter larger Omni radius would help solve the lack of sonar situation.
                        It would have to be a considerably larger radius. 15 - 20% or larger, I imagine.


                        ~ Stryker

                        ( ͡° ͜ʖ ͡°)

                        1 Reply Last reply Reply Quote 0
                        • S
                          Sprouto
                          last edited by Sprouto

                          The issue is actually quite simple - intel ranges are spherical - and you need to account for the altitude of the air unit - and the depth of the naval units. This has always been the case, which is why the attempt was made to implement something like sonar buoys - unfortunately, it littered the game with many more entities, which choked performance, so it was never revisited.

                          To properly utilize sonar, on the air scouts - the sonar range would need to take the above mentioned values into account - and it would look very wrong, as far as the range rings are concerned. The best implementation I have seen, comes from BrewLAN, which creates an invisible appendage attached to the air unit, but simply hanging well below - and a sonar entity is attached to that.

                          1 Reply Last reply Reply Quote 0
                          • ZeldafanboyZ
                            Zeldafanboy
                            last edited by

                            Hanging appendage ( ͡° ͜ʖ ͡°)

                            put the xbox units in the game pls u_u

                            1 Reply Last reply Reply Quote 0
                            • ComradeStrykerC
                              ComradeStryker
                              last edited by

                              It would be really cool to see if these buoys could make a return, but it seems unlikely, as @Jip mentioned.

                              In hindsight, however...
                              I don't think it'll actually be as useful as having the sonar on the unit itself, as the plane can move much faster and therefore be able to cover a larger area quickly.

                              That is, unless the Spy plane is dropping a buoy that covers the size of a 10 x 10 km area or even just multiple buoys.


                              Nevertheless, if this ability is ever brought back to life somehow - obviously with some tweaking and all - I'm sure it'll make a great addition to FAF.


                              ~ Stryker

                              ( ͡° ͜ʖ ͡°)

                              1 Reply Last reply Reply Quote 0
                              • JipJ
                                Jip
                                last edited by

                                If we want it as a community then it is possible. But it requires to determine how it should function.

                                A work of art is never finished, merely abandoned

                                ComradeStrykerC 1 Reply Last reply Reply Quote 1
                                • ComradeStrykerC
                                  ComradeStryker
                                  last edited by ComradeStryker

                                  It should function as intended -
                                  I imagine it is just like placing down a temporary T1 Sonar, no?


                                  ~ Stryker

                                  ( ͡° ͜ʖ ͡°)

                                  1 Reply Last reply Reply Quote 0
                                  • MachM
                                    Mach
                                    last edited by

                                    for temporary part, it could use fuel passively and destroy itself once it runs out, like mercies

                                    1 Reply Last reply Reply Quote 1
                                    • ComradeStrykerC
                                      ComradeStryker @Jip
                                      last edited by

                                      @jip said in Give UEF and Aeon t3 scouts sonar:

                                      If we want it as a community then it is possible.

                                      Where can I throw in my vote?!
                                      Count mine in!


                                      @mach said in Give UEF and Aeon t3 scouts sonar:

                                      for temporary part, it could use fuel passively and destroy itself once it runs out, like mercies

                                      Sounds like a really neat idea.
                                      Though, I imagine they should be destroyable by units, too - unless it's a completely passive thing like T1 Walls?
                                      (Where enemies can't auto-attack but can manually target, perhaps?)


                                      ~ Stryker

                                      ( ͡° ͜ʖ ͡°)

                                      1 Reply Last reply Reply Quote 1
                                      • T
                                        TankenAbard
                                        last edited by

                                        Cybran has radar stealth, give UEF T3 scouts jamming, give the Seraphim scouts a temporary vision bubble where they crash, give Aeon scout a larger Omni radius.

                                        1 Reply Last reply Reply Quote 3
                                        • Chenbro101C
                                          Chenbro101
                                          last edited by

                                          At the very least I think giving sonar to these spy planes would be reasonable.

                                          1 Reply Last reply Reply Quote 3
                                          • R r4ider referenced this topic on
                                          • First post
                                            Last post