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    Give UEF and Aeon t3 scouts sonar

    Scheduled Pinned Locked Moved Balance Discussion
    24 Posts 11 Posters 2.3k Views
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    • ComradeStrykerC
      ComradeStryker
      last edited by

      That's pretty cool!
      Any idea of what it actually looked like in-game?
      Would it be possible to bring back?


      ~ Stryker

      ( ͡° ͜ʖ ͡°)

      1 Reply Last reply Reply Quote 2
      • JipJ
        Jip
        last edited by

        Apparently this is the buoy:

        • https://github.com/FAForever/fa/blob/deploy/fafdevelop/units/UEB5208/UEB5208_unit.bp

        It instantly crashes the game to desktop when I try to spawn it 🙂

        A work of art is never finished, merely abandoned

        1 Reply Last reply Reply Quote 3
        • ComradeStrykerC
          ComradeStryker
          last edited by

          Why don't these scouts have sonar, to begin with?
          Is it due to it being like a faction ability of sorts?
          Or balance?


          ~ Stryker

          ( ͡° ͜ʖ ͡°)

          1 Reply Last reply Reply Quote 0
          • JipJ
            Jip
            last edited by

            I suspect it is because it has always been like this, nothing too special.

            A work of art is never finished, merely abandoned

            1 Reply Last reply Reply Quote 0
            • ZeldafanboyZ
              Zeldafanboy
              last edited by

              We need to find Jessica St. Croix and David Tomandl immediately

              put the xbox units in the game pls u_u

              1 Reply Last reply Reply Quote 1
              • TheVVheelboyT
                TheVVheelboy
                last edited by

                Honestly, just give it slightly bigger omni radar as compensation for lack of sonar.

                1 Reply Last reply Reply Quote 0
                • ComradeStrykerC
                  ComradeStryker
                  last edited by

                  How much larger?
                  Because I don't think that a slighter larger Omni radius would help solve the lack of sonar situation.
                  It would have to be a considerably larger radius. 15 - 20% or larger, I imagine.


                  ~ Stryker

                  ( ͡° ͜ʖ ͡°)

                  1 Reply Last reply Reply Quote 0
                  • S
                    Sprouto
                    last edited by Sprouto

                    The issue is actually quite simple - intel ranges are spherical - and you need to account for the altitude of the air unit - and the depth of the naval units. This has always been the case, which is why the attempt was made to implement something like sonar buoys - unfortunately, it littered the game with many more entities, which choked performance, so it was never revisited.

                    To properly utilize sonar, on the air scouts - the sonar range would need to take the above mentioned values into account - and it would look very wrong, as far as the range rings are concerned. The best implementation I have seen, comes from BrewLAN, which creates an invisible appendage attached to the air unit, but simply hanging well below - and a sonar entity is attached to that.

                    1 Reply Last reply Reply Quote 0
                    • ZeldafanboyZ
                      Zeldafanboy
                      last edited by

                      Hanging appendage ( ͡° ͜ʖ ͡°)

                      put the xbox units in the game pls u_u

                      1 Reply Last reply Reply Quote 0
                      • ComradeStrykerC
                        ComradeStryker
                        last edited by

                        It would be really cool to see if these buoys could make a return, but it seems unlikely, as @Jip mentioned.

                        In hindsight, however...
                        I don't think it'll actually be as useful as having the sonar on the unit itself, as the plane can move much faster and therefore be able to cover a larger area quickly.

                        That is, unless the Spy plane is dropping a buoy that covers the size of a 10 x 10 km area or even just multiple buoys.


                        Nevertheless, if this ability is ever brought back to life somehow - obviously with some tweaking and all - I'm sure it'll make a great addition to FAF.


                        ~ Stryker

                        ( ͡° ͜ʖ ͡°)

                        1 Reply Last reply Reply Quote 0
                        • JipJ
                          Jip
                          last edited by

                          If we want it as a community then it is possible. But it requires to determine how it should function.

                          A work of art is never finished, merely abandoned

                          ComradeStrykerC 1 Reply Last reply Reply Quote 1
                          • ComradeStrykerC
                            ComradeStryker
                            last edited by ComradeStryker

                            It should function as intended -
                            I imagine it is just like placing down a temporary T1 Sonar, no?


                            ~ Stryker

                            ( ͡° ͜ʖ ͡°)

                            1 Reply Last reply Reply Quote 0
                            • MachM
                              Mach
                              last edited by

                              for temporary part, it could use fuel passively and destroy itself once it runs out, like mercies

                              1 Reply Last reply Reply Quote 1
                              • ComradeStrykerC
                                ComradeStryker @Jip
                                last edited by

                                @jip said in Give UEF and Aeon t3 scouts sonar:

                                If we want it as a community then it is possible.

                                Where can I throw in my vote?!
                                Count mine in!


                                @mach said in Give UEF and Aeon t3 scouts sonar:

                                for temporary part, it could use fuel passively and destroy itself once it runs out, like mercies

                                Sounds like a really neat idea.
                                Though, I imagine they should be destroyable by units, too - unless it's a completely passive thing like T1 Walls?
                                (Where enemies can't auto-attack but can manually target, perhaps?)


                                ~ Stryker

                                ( ͡° ͜ʖ ͡°)

                                1 Reply Last reply Reply Quote 1
                                • T
                                  TankenAbard
                                  last edited by

                                  Cybran has radar stealth, give UEF T3 scouts jamming, give the Seraphim scouts a temporary vision bubble where they crash, give Aeon scout a larger Omni radius.

                                  1 Reply Last reply Reply Quote 3
                                  • Chenbro101C
                                    Chenbro101
                                    last edited by

                                    At the very least I think giving sonar to these spy planes would be reasonable.

                                    1 Reply Last reply Reply Quote 3
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