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    Give UEF and Aeon t3 scouts sonar

    Scheduled Pinned Locked Moved Balance Discussion
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    • ComradeStrykerC
      ComradeStryker
      last edited by

      Why don't these scouts have sonar, to begin with?
      Is it due to it being like a faction ability of sorts?
      Or balance?


      ~ Stryker

      ( ͡° ͜ʖ ͡°)

      1 Reply Last reply Reply Quote 0
      • JipJ
        Jip
        last edited by

        I suspect it is because it has always been like this, nothing too special.

        A work of art is never finished, merely abandoned

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        • ZeldafanboyZ
          Zeldafanboy
          last edited by

          We need to find Jessica St. Croix and David Tomandl immediately

          put the xbox units in the game pls u_u

          1 Reply Last reply Reply Quote 1
          • TheVVheelboyT
            TheVVheelboy
            last edited by

            Honestly, just give it slightly bigger omni radar as compensation for lack of sonar.

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            • ComradeStrykerC
              ComradeStryker
              last edited by

              How much larger?
              Because I don't think that a slighter larger Omni radius would help solve the lack of sonar situation.
              It would have to be a considerably larger radius. 15 - 20% or larger, I imagine.


              ~ Stryker

              ( ͡° ͜ʖ ͡°)

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              • S
                Sprouto
                last edited by Sprouto

                The issue is actually quite simple - intel ranges are spherical - and you need to account for the altitude of the air unit - and the depth of the naval units. This has always been the case, which is why the attempt was made to implement something like sonar buoys - unfortunately, it littered the game with many more entities, which choked performance, so it was never revisited.

                To properly utilize sonar, on the air scouts - the sonar range would need to take the above mentioned values into account - and it would look very wrong, as far as the range rings are concerned. The best implementation I have seen, comes from BrewLAN, which creates an invisible appendage attached to the air unit, but simply hanging well below - and a sonar entity is attached to that.

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                • ZeldafanboyZ
                  Zeldafanboy
                  last edited by

                  Hanging appendage ( ͡° ͜ʖ ͡°)

                  put the xbox units in the game pls u_u

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                  • ComradeStrykerC
                    ComradeStryker
                    last edited by

                    It would be really cool to see if these buoys could make a return, but it seems unlikely, as @Jip mentioned.

                    In hindsight, however...
                    I don't think it'll actually be as useful as having the sonar on the unit itself, as the plane can move much faster and therefore be able to cover a larger area quickly.

                    That is, unless the Spy plane is dropping a buoy that covers the size of a 10 x 10 km area or even just multiple buoys.


                    Nevertheless, if this ability is ever brought back to life somehow - obviously with some tweaking and all - I'm sure it'll make a great addition to FAF.


                    ~ Stryker

                    ( ͡° ͜ʖ ͡°)

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                    • JipJ
                      Jip
                      last edited by

                      If we want it as a community then it is possible. But it requires to determine how it should function.

                      A work of art is never finished, merely abandoned

                      ComradeStrykerC 1 Reply Last reply Reply Quote 1
                      • ComradeStrykerC
                        ComradeStryker
                        last edited by ComradeStryker

                        It should function as intended -
                        I imagine it is just like placing down a temporary T1 Sonar, no?


                        ~ Stryker

                        ( ͡° ͜ʖ ͡°)

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                        • MachM
                          Mach
                          last edited by

                          for temporary part, it could use fuel passively and destroy itself once it runs out, like mercies

                          1 Reply Last reply Reply Quote 1
                          • ComradeStrykerC
                            ComradeStryker @Jip
                            last edited by

                            @jip said in Give UEF and Aeon t3 scouts sonar:

                            If we want it as a community then it is possible.

                            Where can I throw in my vote?!
                            Count mine in!


                            @mach said in Give UEF and Aeon t3 scouts sonar:

                            for temporary part, it could use fuel passively and destroy itself once it runs out, like mercies

                            Sounds like a really neat idea.
                            Though, I imagine they should be destroyable by units, too - unless it's a completely passive thing like T1 Walls?
                            (Where enemies can't auto-attack but can manually target, perhaps?)


                            ~ Stryker

                            ( ͡° ͜ʖ ͡°)

                            1 Reply Last reply Reply Quote 1
                            • T
                              TankenAbard
                              last edited by

                              Cybran has radar stealth, give UEF T3 scouts jamming, give the Seraphim scouts a temporary vision bubble where they crash, give Aeon scout a larger Omni radius.

                              1 Reply Last reply Reply Quote 3
                              • Chenbro101C
                                Chenbro101
                                last edited by

                                At the very least I think giving sonar to these spy planes would be reasonable.

                                1 Reply Last reply Reply Quote 3
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