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    Give UEF and Aeon t3 scouts sonar

    Scheduled Pinned Locked Moved Balance Discussion
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    • JipJ
      Jip
      last edited by

      Apparently this is the buoy:

      • https://github.com/FAForever/fa/blob/deploy/fafdevelop/units/UEB5208/UEB5208_unit.bp

      It instantly crashes the game to desktop when I try to spawn it 🙂

      A work of art is never finished, merely abandoned

      1 Reply Last reply Reply Quote 3
      • ComradeStrykerC
        ComradeStryker
        last edited by

        Why don't these scouts have sonar, to begin with?
        Is it due to it being like a faction ability of sorts?
        Or balance?


        ~ Stryker

        ( ͡° ͜ʖ ͡°)

        1 Reply Last reply Reply Quote 0
        • JipJ
          Jip
          last edited by

          I suspect it is because it has always been like this, nothing too special.

          A work of art is never finished, merely abandoned

          1 Reply Last reply Reply Quote 0
          • ZeldafanboyZ
            Zeldafanboy
            last edited by

            We need to find Jessica St. Croix and David Tomandl immediately

            put the xbox units in the game pls u_u

            1 Reply Last reply Reply Quote 1
            • TheVVheelboyT
              TheVVheelboy
              last edited by

              Honestly, just give it slightly bigger omni radar as compensation for lack of sonar.

              1 Reply Last reply Reply Quote 0
              • ComradeStrykerC
                ComradeStryker
                last edited by

                How much larger?
                Because I don't think that a slighter larger Omni radius would help solve the lack of sonar situation.
                It would have to be a considerably larger radius. 15 - 20% or larger, I imagine.


                ~ Stryker

                ( ͡° ͜ʖ ͡°)

                1 Reply Last reply Reply Quote 0
                • S
                  Sprouto
                  last edited by Sprouto

                  The issue is actually quite simple - intel ranges are spherical - and you need to account for the altitude of the air unit - and the depth of the naval units. This has always been the case, which is why the attempt was made to implement something like sonar buoys - unfortunately, it littered the game with many more entities, which choked performance, so it was never revisited.

                  To properly utilize sonar, on the air scouts - the sonar range would need to take the above mentioned values into account - and it would look very wrong, as far as the range rings are concerned. The best implementation I have seen, comes from BrewLAN, which creates an invisible appendage attached to the air unit, but simply hanging well below - and a sonar entity is attached to that.

                  1 Reply Last reply Reply Quote 0
                  • ZeldafanboyZ
                    Zeldafanboy
                    last edited by

                    Hanging appendage ( ͡° ͜ʖ ͡°)

                    put the xbox units in the game pls u_u

                    1 Reply Last reply Reply Quote 0
                    • ComradeStrykerC
                      ComradeStryker
                      last edited by

                      It would be really cool to see if these buoys could make a return, but it seems unlikely, as @Jip mentioned.

                      In hindsight, however...
                      I don't think it'll actually be as useful as having the sonar on the unit itself, as the plane can move much faster and therefore be able to cover a larger area quickly.

                      That is, unless the Spy plane is dropping a buoy that covers the size of a 10 x 10 km area or even just multiple buoys.


                      Nevertheless, if this ability is ever brought back to life somehow - obviously with some tweaking and all - I'm sure it'll make a great addition to FAF.


                      ~ Stryker

                      ( ͡° ͜ʖ ͡°)

                      1 Reply Last reply Reply Quote 0
                      • JipJ
                        Jip
                        last edited by

                        If we want it as a community then it is possible. But it requires to determine how it should function.

                        A work of art is never finished, merely abandoned

                        ComradeStrykerC 1 Reply Last reply Reply Quote 1
                        • ComradeStrykerC
                          ComradeStryker
                          last edited by ComradeStryker

                          It should function as intended -
                          I imagine it is just like placing down a temporary T1 Sonar, no?


                          ~ Stryker

                          ( ͡° ͜ʖ ͡°)

                          1 Reply Last reply Reply Quote 0
                          • MachM
                            Mach
                            last edited by

                            for temporary part, it could use fuel passively and destroy itself once it runs out, like mercies

                            1 Reply Last reply Reply Quote 1
                            • ComradeStrykerC
                              ComradeStryker @Jip
                              last edited by

                              @jip said in Give UEF and Aeon t3 scouts sonar:

                              If we want it as a community then it is possible.

                              Where can I throw in my vote?!
                              Count mine in!


                              @mach said in Give UEF and Aeon t3 scouts sonar:

                              for temporary part, it could use fuel passively and destroy itself once it runs out, like mercies

                              Sounds like a really neat idea.
                              Though, I imagine they should be destroyable by units, too - unless it's a completely passive thing like T1 Walls?
                              (Where enemies can't auto-attack but can manually target, perhaps?)


                              ~ Stryker

                              ( ͡° ͜ʖ ͡°)

                              1 Reply Last reply Reply Quote 1
                              • T
                                TankenAbard
                                last edited by

                                Cybran has radar stealth, give UEF T3 scouts jamming, give the Seraphim scouts a temporary vision bubble where they crash, give Aeon scout a larger Omni radius.

                                1 Reply Last reply Reply Quote 3
                                • Chenbro101C
                                  Chenbro101
                                  last edited by

                                  At the very least I think giving sonar to these spy planes would be reasonable.

                                  1 Reply Last reply Reply Quote 3
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