My thoughts on the latest changes and upcoming changes:
- Jamming for T3 UEF Air - Offers chance for interesting tactics (previously I had to create 30 t1 air scouts for a similar effect which meant I've hardly ever done it), and happy the strat jamming is off by default (since at the lower ratings I play at it feels like a great way of making the enemy team aware you have a strat sooner than they otherwise would have)
- Sparky - ok with the stealth generator, but building all T1 factories feels too much
- Loyalist billy nuke change - I'd rather billy nuke was buffed rather than nerfing the loyalist's ability
Overall with the changes I feel bad for the non-UEF factions.
In terms of upcoming changes:
- Nuke missile vs silo costs - sounds good
- T3 arti E nerf - The main theme with E c osts is that air costs far more than ground, which is consistent with the T2 arti Mass to E cost. in my mind it feels like T3 arti should therefore not cost as much E (per mass cost) as an air experimental so I worry the E nerf will be too great
- Reworking UEF bubble shield - depends on how it turns out (could be good, as it could use a boost to usability)
- GC claws - sounds good, GC feels too OP vs T3 armies at the moment
- Loyalist buff - sounds good, it could use a small buff
- Kennel tweaks - depends on how far they go, I wouldnt want to see them reach mass per BP parity with a hive
- Soul ripper tweaks - not sure how the value over time will be reached - presumably by giving it a decent amount of HP regen which would fit with the Cybran theme, it could use some help, and I like mechanics that favour value over time (its one of hte reasons I really like the shield addition to the Czar) so sounds good
- Reducing crash damage of air experimentals - while a small reduction sounds ok it'd be nice for them to still be impactful
- Bulwark change - no view without seeing the detail (could be good or bad)
- Mini SACU rework - no view without seeing the detail (could be good or bad)
- Nerfing HARMs - if its going to be nerfed it'd be nice if ground firing it by battleships could be removed; would also be nice if T1-T2 torp launchers could get a small buff as I worry this could just lead to no torp launchers being usable
- Buffing higher tech engineers - sounds likely to be good and indirectly help performance by reducing the incentive to build T1 engis at T3 stage of the game
- Adjusting T2 static artillery - I hope this means a small buff rather than a nerf as they're a fairly niche unit
- Billy nuke adjustments - hopefully will be a small buff as this upgrade is hardly ever seen