@rezy-noob said in THE PROBLEMS WITH THE UEF - Part 8 (The Fatboy):
Fatties are quite balanced i'd say, yes you can't push since it's not a siege weapon, but it does it's job extremely well when defending a base/reclaim field, ofc you need to babysit it and since shields get spalshdamage, parashield are irrelevant when protecting a fatty, it really goes down to fatty being a supportive unit and the main army being the "main" unit which is not the case for any other faction.
The Fatboy is perfect for long-range engagements - it's basically a T4 sniper bot. Yes, it's a supportive unit, and it can have a huge impact on a game, but its not very good at anything else, whereas all the other Exps can have multiple roles, so to say.
arty protection will probably be beyond broken
T3 MAA was a controversial idea when it was added into the game. But, it was adjusted over time. The same can be done here. It doesn't have to be a one-time change - it can be adjusted over time and even before it is released, too.
getting 3 stacked fatties is pretty much gameover for any defender since it will have 0 counters besides air/nukes.
Critical mass in units usually works. If your opponent manages to get 3 experimentals, well... Game might be over, by then.
Arguably, the same thing can go for any other Experimental, 3 Ythothas, 3 Megaliths, 3 GCs - air and nukes are a counter to all of these, too. Yet these have more of a chance to deal damage as these units are tankier and are direct fire.
need to keep in mind that fatties are getting value over time, it's not designed to get 20k mass killed in the first 2 mins of hitting stuff.
How does this help the unit? It's already daunting that it isn't a direct fire Exp.
Sure, it's not designed to be direct, as you said, and that isn't a problem, but it doesn't help its case, either.
does it need a buff? maybe
is it really needed? no
Well... there are definitely issues or stats that should be addressed and/or updated.
~ Stryker