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    Weekly Discussion #16 - What kinds of rewards would you like to see?

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    • S
      STlNG
      last edited by

      If unit skins are too much work how about custom weapon or shield colors for a few select units? Imagine monkeylord with black maser or Seraphim pink shields.

      ZeldafanboyZ 1 Reply Last reply Reply Quote 1
      • B
        Blodir @phong
        last edited by

        @phong said in Weekly Discussion #16 - What kinds of rewards would you like to see?:

        Aside from the client+server+game issue pointed out by @Jip we would also need an artist with lots of spare time, highly specific skillsets and possibly some graphics shader development to boot. Creating new textures isn't just 2d work if you want to do something more interesting; it requires creating an all-new hi-poly mesh that matches the game model, texturing it, and then projecting this highly detailed geometry onto the game meshes used to render that unit (lod0 + lod1 times however many independently-animated parts a unit has) to create the new textures. Even an otherwise experienced artist will be pulling their hair out before finishing a t1 scout reskin if their ambitions are to do more than just paint over the existing textures.

        Can we mod shaders? If you know how to then hit me up. I'd be curious to play around with them a bit. I've written a few shaders for my 3d renderer project, but idk what I'm doing really.

        JipJ 1 Reply Last reply Reply Quote 0
        • phongP
          phong
          last edited by phong

          @Jip knows more but i think the answer in general is yes with a bunch of caveats, footnotes and asterisks. What stands out to me as a lot of work is getting the game to render both vanilla UEF and reskinned, pimped out UEF units with special shaders right alongside them.

          1 Reply Last reply Reply Quote 0
          • ZeldafanboyZ
            Zeldafanboy @STlNG
            last edited by

            @stlng

            I’ve always wanted cybran lasers and build beams to be team colored

            put the xbox units in the game pls u_u

            1 Reply Last reply Reply Quote 0
            • phongP
              phong
              last edited by phong

              I think the decal idea @Blodir suggested is better than skins as a reward because it's immediately visible even when zoomed out. And part of the work's already done

              1 Reply Last reply Reply Quote 0
              • phongP
                phong
                last edited by

                My own suggestion is some sort of automatic announcement in lobby chat upon joining. Still requires significant work to implement, 4z0t would know more about exactly how much

                Connecting to Blodir...
                Connection to Blodir established.
                Behold mortals, a demigod graces you with their presence: Blodir, Champion of the Cringe Tournament

                1 Reply Last reply Reply Quote 0
                • DeribusD
                  Deribus Global Moderator
                  last edited by Deribus

                  Just had another idea: custom ACU detonations

                  Edit: Oooh, or Overcharge projectiles. I want mine to be nyan cat

                  1 Reply Last reply Reply Quote 2
                  • Eternal-E
                    Eternal-
                    last edited by

                    This skin stuff will work on trust as long as owner dont leak it 😄

                    Profile | Eternal MOD pack | Check new client

                    1 Reply Last reply Reply Quote 0
                    • JipJ
                      Jip @Blodir
                      last edited by

                      @blodir said in Weekly Discussion #16 - What kinds of rewards would you like to see?:

                      Can we mod shaders? If you know how to then hit me up. I'd be curious to play around with them a bit. I've written a few shaders for my 3d renderer project, but idk what I'm doing really.

                      Yes - we can adjust shaders to anything we like using the game repository. The only limitation is that we it is far from trivial to add in new inputs.

                      A work of art is never finished, merely abandoned

                      1 Reply Last reply Reply Quote 0
                      • N
                        nemir
                        last edited by

                        Given that this thread seem to have derailed into cool colour ideas:

                        I would like to be able to select the colours of everyone in the lobby for my game, and not affect them. That way, on my screen I can always be pink and so can someone else.

                        1 Reply Last reply Reply Quote 0
                        • FtXCommandoF
                          FtXCommando
                          last edited by

                          Makes communicating by referring with colors completely impossible.

                          1 Reply Last reply Reply Quote 1
                          • angelofd347hA
                            angelofd347h Global Moderator
                            last edited by

                            b0c49666-f6ad-4c11-9bd0-b6ea0abb010d-image.png

                            Player (team colours) has already been implemented to be adjustable.
                            Right click the icon in the top left to adjust what colours you want to use.

                            1 Reply Last reply Reply Quote 1
                            • D
                              Defiant
                              last edited by

                              3d printed and painted model from the faction of choice.

                              1 Reply Last reply Reply Quote 0
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