Weekly Discussion #16 - What kinds of rewards would you like to see?

@veteranashe I'll do an acu for you if you pay me for a few week's worth of work haha

@phong

Even just recoloring the base materials of each faction would be a good start. Starcraft 2 has remodels and changes the glossiness and materials of units, making units shinier or matte etc. Obviously that's far more ambitious than just turning UEF base metal from a shade of off-blue to olive green... but I think even that would look really nice.

put the xbox units in the game pls u_u

If unit skins are too much work how about custom weapon or shield colors for a few select units? Imagine monkeylord with black maser or Seraphim pink shields.

@phong said in Weekly Discussion #16 - What kinds of rewards would you like to see?:

Aside from the client+server+game issue pointed out by @Jip we would also need an artist with lots of spare time, highly specific skillsets and possibly some graphics shader development to boot. Creating new textures isn't just 2d work if you want to do something more interesting; it requires creating an all-new hi-poly mesh that matches the game model, texturing it, and then projecting this highly detailed geometry onto the game meshes used to render that unit (lod0 + lod1 times however many independently-animated parts a unit has) to create the new textures. Even an otherwise experienced artist will be pulling their hair out before finishing a t1 scout reskin if their ambitions are to do more than just paint over the existing textures.

Can we mod shaders? If you know how to then hit me up. I'd be curious to play around with them a bit. I've written a few shaders for my 3d renderer project, but idk what I'm doing really.

@Jip knows more but i think the answer in general is yes with a bunch of caveats, footnotes and asterisks. What stands out to me as a lot of work is getting the game to render both vanilla UEF and reskinned, pimped out UEF units with special shaders right alongside them.

@stlng

I’ve always wanted cybran lasers and build beams to be team colored

put the xbox units in the game pls u_u

I think the decal idea @Blodir suggested is better than skins as a reward because it's immediately visible even when zoomed out. And part of the work's already done

My own suggestion is some sort of automatic announcement in lobby chat upon joining. Still requires significant work to implement, 4z0t would know more about exactly how much

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Just had another idea: custom ACU detonations

Edit: Oooh, or Overcharge projectiles. I want mine to be nyan cat

This skin stuff will work on trust as long as owner dont leak it 😄

@blodir said in Weekly Discussion #16 - What kinds of rewards would you like to see?:

Can we mod shaders? If you know how to then hit me up. I'd be curious to play around with them a bit. I've written a few shaders for my 3d renderer project, but idk what I'm doing really.

Yes - we can adjust shaders to anything we like using the game repository. The only limitation is that we it is far from trivial to add in new inputs.

A work of art is never finished, merely abandoned

Given that this thread seem to have derailed into cool colour ideas:

I would like to be able to select the colours of everyone in the lobby for my game, and not affect them. That way, on my screen I can always be pink and so can someone else.

Makes communicating by referring with colors completely impossible.

b0c49666-f6ad-4c11-9bd0-b6ea0abb010d-image.png

Player (team colours) has already been implemented to be adjustable.
Right click the icon in the top left to adjust what colours you want to use.

3d printed and painted model from the faction of choice.