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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Developers patch 3745 - 3748

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    • Rodimus_PrimeR Offline
      Rodimus_Prime
      last edited by

      I can not begin to describe how pleased I am that you make a point of mentioning which mods are integrated or otherwise conflicting. On that note, one of my favorite features from Random UI is the 'easy reclaim', which I did not see mentioned here. Being able to only click reclaim without move orders has been amazing. Is that also being integrated alongside the hard-move commands? (now 'ignore mode').

      JipJ 2 Replies Last reply Reply Quote 2
      • angelofd347hA Online
        angelofd347h Global Moderator @Jip
        last edited by

        @jip said in Upcoming developers patch:

        Deprecated UI mods

        The following UI mods are known to collide with these changes, and are therefore deprecated:

        • Advanced Camera Stuff (we're integrating the range rings of this mod)
        • Random UI Improvements

        Make a post in this thread if you think some of these features are worth keeping around and we'll discuss whether the UI mod should be re-implemented or that we can integrate the behavior into the game.

        Is there some secret to turning on the range rings? As at the moment faf develop forces additional camera stuff off but does not display the shift (or ctrl depending on settings) range rings.

        1 Reply Last reply Reply Quote 0
        • JipJ Offline
          Jip
          last edited by

          The range rings are not integrated yet, once they are I'll add it to the post. There will also be (Youtube) clips on some of the new (and old) features of the game so that there's more awareness.

          A work of art is never finished, merely abandoned

          1 Reply Last reply Reply Quote 2
          • archsimkatA Offline
            archsimkat
            last edited by

            Can I suggest a feature?

            Contextual drag selection:

            • Alt drag box to select only engineers
            • Normal drag box to select only army
            • Shift drag box to select everything
            veteranasheV Ctrl-KC 2 Replies Last reply Reply Quote 8
            • JipJ Offline
              Jip @Rodimus_Prime
              last edited by

              @immortal-d said in Upcoming developers patch:

              I can not begin to describe how pleased I am that you make a point of mentioning which mods are integrated or otherwise conflicting. On that note, one of my favorite features from Random UI is the 'easy reclaim', which I did not see mentioned here. Being able to only click reclaim without move orders has been amazing. Is that also being integrated alongside the hard-move commands? (now 'ignore mode').

              Yes it is - it is already in! You can set a separate selection threshold when you are in reclaim mode (via hotkey or via the reclaim button in the UI). See also the settings (when you are on FAF Develop).

              A work of art is never finished, merely abandoned

              1 Reply Last reply Reply Quote 1
              • JipJ Offline
                Jip @Rodimus_Prime
                last edited by

                @immortal-d said in Upcoming developers patch:

                I can not begin to describe how pleased I am that you make a point of mentioning which mods are integrated or otherwise conflicting.

                And if there is anything else we can do to make the patch easier to understand / process, do share.

                A work of art is never finished, merely abandoned

                U 1 Reply Last reply Reply Quote 0
                • veteranasheV Offline
                  veteranashe @archsimkat
                  last edited by

                  @archsimkat said in Upcoming developers patch:

                  Can I suggest a feature?

                  Contextual drag selection:

                  • Alt drag box to select only engineers
                  • Normal drag box to select only army
                  • Shift drag box to select everything

                  I think that would be really awesome!

                  1 Reply Last reply Reply Quote 1
                  • U Offline
                    Unknow @Jip
                    last edited by

                    @jip I think making a guide to where does the mod menus is after integration and how to views the options of the mod after might be good

                    1 Reply Last reply Reply Quote 1
                    • Ctrl-KC Offline
                      Ctrl-K @archsimkat
                      last edited by

                      @archsimkat I think It would require engine changes, I can only tell that for engies shift+alt is possible through UI

                      “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                      — Steve Jobs.
                      My UI Mods
                      Support me

                      Ctrl-KC 1 Reply Last reply Reply Quote 0
                      • Ctrl-KC Offline
                        Ctrl-K
                        last edited by

                        @archsimkat
                        alt3.gif

                        “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                        — Steve Jobs.
                        My UI Mods
                        Support me

                        1 Reply Last reply Reply Quote 4
                        • archsimkatA Offline
                          archsimkat
                          last edited by

                          Nice work 4z0t! Let us know when the mod is up 🙂

                          1 Reply Last reply Reply Quote 0
                          • Ctrl-KC Offline
                            Ctrl-K
                            last edited by

                            @archsimkat mod
                            is done and works fine for me

                            “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                            — Steve Jobs.
                            My UI Mods
                            Support me

                            B 1 Reply Last reply Reply Quote 2
                            • N Nex referenced this topic on
                            • JipJ Offline
                              Jip
                              last edited by Jip

                              Updated the post with the new features about recall, mouse sharing and the changes we're making to reclaim labels. See also the second post:

                              • https://forum.faforever.com/topic/4705/upcoming-developers-patch/2

                              A work of art is never finished, merely abandoned

                              1 Reply Last reply Reply Quote 1
                              • JipJ Jip referenced this topic on
                              • Ctrl-KC Offline
                                Ctrl-K
                                last edited by Ctrl-K

                                One shot, ten deprecated mods

                                “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                — Steve Jobs.
                                My UI Mods
                                Support me

                                1 Reply Last reply Reply Quote 0
                                • MarcSpectorM Offline
                                  MarcSpector
                                  last edited by

                                  I liked the changes with reclaim labels. Good job, Jip and his team! You are the best!

                                  1 Reply Last reply Reply Quote 0
                                  • veteranasheV Offline
                                    veteranashe
                                    last edited by

                                    I love recall

                                    1 Reply Last reply Reply Quote 0
                                    • S Offline
                                      snoog
                                      last edited by

                                      You guys are doing awesome work.

                                      One question, does recall require being alive? If not, I think it should.

                                      1 Reply Last reply Reply Quote 0
                                      • JipJ Offline
                                        Jip
                                        last edited by

                                        It requires you to be not defeated, yes.

                                        A work of art is never finished, merely abandoned

                                        N 1 Reply Last reply Reply Quote 0
                                        • KaletheQuickK Offline
                                          KaletheQuick
                                          last edited by

                                          This recall feature is outstanding!
                                          We can live to fight another day!

                                          Would it possibly have any effect on ranking changes? Nothing big, but the equation evaluates it as if your ranks were closer if you recall instead of die.

                                          This could incentivise people to not stay in a losing battle of attrition forever, or toy with people who don't know they are defeated.

                                          Knowing that it's time to retreat is a good commander quality, and this is kinda diagetically like that.

                                          Perhaps in ranked games there is a signal the enemy is retreating, and it takes a moment to charge.

                                          Anyway, love the feature!

                                          You must deceive the enemy, sometimes your allies, but you must always deceive yourself!

                                          1 Reply Last reply Reply Quote 1
                                          • FtXCommandoF Offline
                                            FtXCommando
                                            last edited by FtXCommando

                                            No, then whole game revolves around manipulating pressing a button in whatever environment it gets pushed into and unfairly punishes new players/discourages playing with new players who have zero reason to expect such a mechanic impacts real rating.

                                            Not to mention the obvious increase in toxicity that is going to follow people losing more rating because their teammate didn’t listen to them, regardless of who was right.

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