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    Developers patch 3745 - 3748

    Scheduled Pinned Locked Moved General Discussion
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    • veteranasheV Offline
      veteranashe
      last edited by

      Ground fire has a salvo limit that can be defined in each unit

      1 Reply Last reply Reply Quote 0
      • T Offline
        thundernyan
        last edited by

        I'd really like the ability for engineers, combat engineers, and sacus to reclaim only. Currently,
        when your mass fills up, they begin to assist units or repair. This gets them stuck in a loop and no longer reclaiming. It would also be nice to be able to disable auto-assist on smds and nukes for engineering stations.

        1 Reply Last reply Reply Quote 1
        • T Offline
          Treos
          last edited by Treos

          I think you are using the Patrol order with your engies, right? Try using instead Alt-Right click (queue up a few with shift), that should solve this issue.

          1 Reply Last reply Reply Quote 1
          • JipJ Jip referenced this topic on
          • Rodimus_PrimeR Offline
            Rodimus_Prime
            last edited by

            I can not begin to describe how pleased I am that you make a point of mentioning which mods are integrated or otherwise conflicting. On that note, one of my favorite features from Random UI is the 'easy reclaim', which I did not see mentioned here. Being able to only click reclaim without move orders has been amazing. Is that also being integrated alongside the hard-move commands? (now 'ignore mode').

            JipJ 2 Replies Last reply Reply Quote 2
            • angelofd347hA Offline
              angelofd347h Global Moderator @Jip
              last edited by

              @jip said in Upcoming developers patch:

              Deprecated UI mods

              The following UI mods are known to collide with these changes, and are therefore deprecated:

              • Advanced Camera Stuff (we're integrating the range rings of this mod)
              • Random UI Improvements

              Make a post in this thread if you think some of these features are worth keeping around and we'll discuss whether the UI mod should be re-implemented or that we can integrate the behavior into the game.

              Is there some secret to turning on the range rings? As at the moment faf develop forces additional camera stuff off but does not display the shift (or ctrl depending on settings) range rings.

              1 Reply Last reply Reply Quote 0
              • JipJ Offline
                Jip
                last edited by

                The range rings are not integrated yet, once they are I'll add it to the post. There will also be (Youtube) clips on some of the new (and old) features of the game so that there's more awareness.

                A work of art is never finished, merely abandoned

                1 Reply Last reply Reply Quote 2
                • archsimkatA Offline
                  archsimkat
                  last edited by

                  Can I suggest a feature?

                  Contextual drag selection:

                  • Alt drag box to select only engineers
                  • Normal drag box to select only army
                  • Shift drag box to select everything
                  veteranasheV Ctrl-KC 2 Replies Last reply Reply Quote 8
                  • JipJ Offline
                    Jip @Rodimus_Prime
                    last edited by

                    @immortal-d said in Upcoming developers patch:

                    I can not begin to describe how pleased I am that you make a point of mentioning which mods are integrated or otherwise conflicting. On that note, one of my favorite features from Random UI is the 'easy reclaim', which I did not see mentioned here. Being able to only click reclaim without move orders has been amazing. Is that also being integrated alongside the hard-move commands? (now 'ignore mode').

                    Yes it is - it is already in! You can set a separate selection threshold when you are in reclaim mode (via hotkey or via the reclaim button in the UI). See also the settings (when you are on FAF Develop).

                    A work of art is never finished, merely abandoned

                    1 Reply Last reply Reply Quote 1
                    • JipJ Offline
                      Jip @Rodimus_Prime
                      last edited by

                      @immortal-d said in Upcoming developers patch:

                      I can not begin to describe how pleased I am that you make a point of mentioning which mods are integrated or otherwise conflicting.

                      And if there is anything else we can do to make the patch easier to understand / process, do share.

                      A work of art is never finished, merely abandoned

                      U 1 Reply Last reply Reply Quote 0
                      • veteranasheV Offline
                        veteranashe @archsimkat
                        last edited by

                        @archsimkat said in Upcoming developers patch:

                        Can I suggest a feature?

                        Contextual drag selection:

                        • Alt drag box to select only engineers
                        • Normal drag box to select only army
                        • Shift drag box to select everything

                        I think that would be really awesome!

                        1 Reply Last reply Reply Quote 1
                        • U Offline
                          Unknow @Jip
                          last edited by

                          @jip I think making a guide to where does the mod menus is after integration and how to views the options of the mod after might be good

                          1 Reply Last reply Reply Quote 1
                          • Ctrl-KC Offline
                            Ctrl-K @archsimkat
                            last edited by

                            @archsimkat I think It would require engine changes, I can only tell that for engies shift+alt is possible through UI

                            “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                            — Steve Jobs.
                            My UI Mods
                            Support me

                            Ctrl-KC 1 Reply Last reply Reply Quote 0
                            • Ctrl-KC Offline
                              Ctrl-K
                              last edited by

                              @archsimkat
                              alt3.gif

                              “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                              — Steve Jobs.
                              My UI Mods
                              Support me

                              1 Reply Last reply Reply Quote 4
                              • archsimkatA Offline
                                archsimkat
                                last edited by

                                Nice work 4z0t! Let us know when the mod is up 🙂

                                1 Reply Last reply Reply Quote 0
                                • Ctrl-KC Offline
                                  Ctrl-K
                                  last edited by

                                  @archsimkat mod
                                  is done and works fine for me

                                  “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                  — Steve Jobs.
                                  My UI Mods
                                  Support me

                                  B 1 Reply Last reply Reply Quote 2
                                  • N Nex referenced this topic on
                                  • JipJ Offline
                                    Jip
                                    last edited by Jip

                                    Updated the post with the new features about recall, mouse sharing and the changes we're making to reclaim labels. See also the second post:

                                    • https://forum.faforever.com/topic/4705/upcoming-developers-patch/2

                                    A work of art is never finished, merely abandoned

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                                    • JipJ Jip referenced this topic on
                                    • Ctrl-KC Offline
                                      Ctrl-K
                                      last edited by Ctrl-K

                                      One shot, ten deprecated mods

                                      “Be a yardstick of quality. Some people aren’t used to an environment where excellence is expected.”
                                      — Steve Jobs.
                                      My UI Mods
                                      Support me

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                                      • MarcSpectorM Offline
                                        MarcSpector
                                        last edited by

                                        I liked the changes with reclaim labels. Good job, Jip and his team! You are the best!

                                        1 Reply Last reply Reply Quote 0
                                        • veteranasheV Offline
                                          veteranashe
                                          last edited by

                                          I love recall

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                                          • S Offline
                                            snoog
                                            last edited by

                                            You guys are doing awesome work.

                                            One question, does recall require being alive? If not, I think it should.

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