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Make Jesters Cost Less Mass

Scheduled Pinned Locked Moved Balance Discussion
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  • S
    SpikeyNoob Global Moderator @Anachronism_
    last edited by 24 Jun 2022, 04:48

    @penguin_ So lets not compare t1 bombers to jesters as it is not fair to compare the two, fair enough, then why do we care how often people use jesters compared to bombers. Its like mercys, they need a nerf but are not used in very many high level games cus they are niche. Same could be said of beetles tho those are not in need of a nerf afaik. They are a niche, faction specific unit that serves its own specific purpose and does it well. Anyway ive said my opinion.

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    • N
      N0ld0r
      last edited by 24 Jun 2022, 08:46

      I have to agree with Penguin.

      I never see Jesters used and I myself never use them because they are almost never worth it. If boosting the dps/mass is out of the question then maybe another method of making it more usable? What if the cost is reduced along with the maximum HP as well. That way it can be countered easier by T1 mobile AA. The whole point of niche units is to give different factions some flair. But if they are almost never used they might just as well be removed.

      Using it as a defensive unit doesn't make sense because a t1 bomber is much more effective in that role. Bombers do area damage, cost less, and build faster. If the enemy player you're trying to defend against mixes some AA into their army then bombers will be much better because they will get at least one bomb off dealing damage to many targets where the Jester won't be able to deal nearly as much. If the player doesn't send AA the bomber would still be better because of the area damage and multiple passes.

      For sniping early mexes the Jester is also inefficient. You can build about 5 T1 mexes for the price of one Jester. the reclaim from the destroyed Jesters alone will make up for the damage they deal.

      The only concern I can understand thus far is the Comm snipes. However I constantly see people talk about wanting to punish players for poor/ lack of scouting. If the same mentality is applied then players should punished for poor AA defense as well. But I believe my original solution might still help. Cheaper Jesters with less HP will be easier to counter so it might balance out the Comm sniping potential.

      Just my two cents

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      • A
        archsimkat
        last edited by 24 Jun 2022, 08:52

        Cheaper Jesters with less HP will be easier to counter so it might balance out the Comm sniping potential.

        Not sure if you are aware but that's exactly what happened to them in a previous patch: http://patchnotes.faforever.com/3718.html

        Mass cost: 200 → 170
        Energy cost: 5000 → 4250
        Build time: 1000 → 850
        Health: 525 → 350
        MaxSpeed: 12 → 9
        Damage: 16 → 15

        N 1 Reply Last reply 24 Jun 2022, 09:32 Reply Quote 0
        • N
          N0ld0r @archsimkat
          last edited by 24 Jun 2022, 09:32

          @archsimkat I was not aware. I haven't been following the patch notes as well as I should have. But does it invalidate my arguments? It is still underused.

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          • T
            TheWeakie
            last edited by 24 Jun 2022, 09:55

            Maybe look at more than just 2 numbers out of context

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            • N
              N0ld0r
              last edited by N0ld0r 24 Jun 2022, 09:57

              The balance team has spoken. You would have much more experience using and balancing the Jester than I do so I will defer to your judgement

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              • T
                TheWeakie
                last edited by 24 Jun 2022, 10:55

                Wasn't a response to you btw, but to the openings post

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                • T
                  Tagada Balance Team
                  last edited by Tagada 24 Jun 2022, 12:39

                  Jesters fulfill a particular niche of a defensive and reliable T1 air unit. They can also be used for raiding but due to their low hp they are pretty easy to snipe and die to T1 MAA quickly, that is by design. You can't compare its DPS/mass cost to the bomber's because A) The DPS of a bomber is greatly exaggerated and no, when it's min 4 and you are dealing with some raids nobody is going to micro their bombers. B) Bombers tend to miss a lot (but they deal AoE so they are better vs armies). Basically, Jester is designed to be a defensive unit that kills single/small groups of units on your side of the map with its secondary purpose being sniping engies/raiding mexes. Bombers are better on the offensive (killing engies) and attacking armies.
                  Both units have different roles and are better at them than their counterparts.

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                  • Z
                    Zeldafanboy
                    last edited by Zeldafanboy 24 Jun 2022, 12:45

                    I only see mass Jesters made for com snipes in teamgames and maybe one or two are made for raiding in 1v1 games (and they usually are just a nuisance)

                    They're definitely not a very strong unit. If that's by design then okay, but they are pretty mediocre as stands

                    put the xbox units in the game pls u_u

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                    • M
                      maudlin27
                      last edited by 24 Jun 2022, 19:28

                      What about a small HP buff from 350hp to 400hp? It makes them slightly better as a defensive unit for if the enemy has a very small number of MAA (compared with a bomber), without making their com snipe abilities that much better (compared to a dps or mass cost buff).
                      It'd also still keep them weaker than ghetto gunships which I think is a good thing since ghetto gunships require a lot more apm (and 2 factories dedicated to getting the 1 unit) to build.

                      M27AI and M28AI developer; Devlogs and more general AI development guide:
                      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                      https://forum.faforever.com/topic/5331/m28ai-devlog-v150

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                      • N
                        NOC-
                        last edited by 24 Jun 2022, 20:57

                        How about let people who actually use them and know how and when to use them to make the decision.

                        Ras Boi's save lives.

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                        • V
                          veteranashe
                          last edited by 24 Jun 2022, 22:03

                          When people try to raid mexes they typically send more than 170 mass at them. You can't justify a raid only on mass of meces killed but by time and apm to replace said mexes

                          Ever seen a zlo bomber? I wonder how well a zlo jester would work out in comparison.

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                          • B
                            Brannou
                            last edited by 25 Jun 2022, 11:57

                            Mybe instead of changing it's combat stats just reduce it's building time? 850 look quite a lot

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                            • T
                              TheVVheelboy
                              last edited by 25 Jun 2022, 12:12

                              850 ain't that much, it's basically the same as t1 bomber when you factor in the costs.

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                              • B
                                Brannou
                                last edited by Brannou 25 Jun 2022, 14:39

                                T1 bomber is 500
                                For a "Defensive answer", it take a long time to get out and help you defend

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                                • T
                                  TheVVheelboy
                                  last edited by 25 Jun 2022, 15:30

                                  Bomber - 90/2.05k 500bt
                                  Jester - 170/4.25k 850bt

                                  Jester also kills shit way faster than bomber ever will unless you are capable of babysitting it all the time.

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                                  • C
                                    Chenbro101
                                    last edited by 28 Jun 2022, 19:55

                                    My biggest gripe with it is how sluggish it moves. The speed is fine, but it changes direction slower than a t2 gunship. I made a proposal a while back to increase its acceleration for better micro since, you know, its supposed to be small and nimble.

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                                    • T
                                      Tagada Balance Team
                                      last edited by 29 Jun 2022, 07:05

                                      Will look into that

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