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    WD #3 - Ridiculous Balance Ideas

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    • CaliberC
      Caliber
      last edited by

      ASF also have air to ground fire.

      1 Reply Last reply Reply Quote 1
      • Chenbro101C
        Chenbro101 @ThomasHiatt
        last edited by

        @thomashiatt said in WD #3 - Ridiculous Balance Ideas:

        Make T1 mobile artillery not lead its target, so it will no longer be as effective against mobile units and would be primarily used against structures, as it should be.

        I don't like the idea of its removal, but I would appreciate the option to turn it of for artillery units, especially t3 arty.

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        • DeribusD
          Deribus Global Moderator
          last edited by

          So... like ground fire?

          ZLOZ Chenbro101C 2 Replies Last reply Reply Quote 0
          • ZLOZ
            ZLO @Deribus
            last edited by

            @deribus said in WD #3 - Ridiculous Balance Ideas:

            So... like ground fire?

            like mmls

            TA4Life: "At the very least we are not slaves to the UI" | http://www.youtube.com/user/dimatularus | http://www.twitch.tv/zlo_rd

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            • I
              itsame_GULMO
              last edited by

              removing torpedo from uef destro, and increasing aoe of one of the two guns, make it possible to kill subs with ground fire but not with its full dps, like one gun with 250 dps and small area, the other with 50 dps and bigger area. it would be still the worst destroyer vs subs but not hopeless ,and can punish lazy attack moves, if subs get clumped together

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              • Chenbro101C
                Chenbro101 @Deribus
                last edited by Chenbro101

                @deribus Yes, but without having to click every time I want to set a new ground fire target. Like MML's

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                • gabrilendG
                  gabrilend
                  last edited by

                  Since Interceptors and ASF can target other interceptors and ASF, and gunships can target other gunships, clearly bombers should be able to target other bombers.

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                  • R
                    Reckless_Charger
                    last edited by

                    It would nerf Seraphim the most for obvious reasons

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                    • TheWeakieT
                      TheWeakie
                      last edited by TheWeakie

                      What a ridiculous balance idea

                      1 Reply Last reply Reply Quote 2
                      • CaliberC
                        Caliber
                        last edited by Caliber

                        Attack Pings from dead team mates do small damage on enemy units.

                        You could win with pings but your ears will bleed.

                        #endure the ping

                        1 Reply Last reply Reply Quote 2
                        • B
                          Blade_Walker
                          last edited by

                          Buildings hit by Aeon ACU Chrono start their self-destruct sequence, you have to Ctrl-k to cancel and prevent them from blowing up

                          Make Quantum Gateways Amphibious, so you can keep scaling eco from your won pond in Setons if you lose your land base.

                          1 Reply Last reply Reply Quote 0
                          • SaphedS
                            Saphed
                            last edited by Saphed

                            I know absolver technically isn't bad. I built 2 pieces in one game 2 years ago against a shielded base together with artillery and it was kinda efficient.

                            Absolver is too specific of a tool to be used in many games. It can crush shields, but it's projectile can't really reach specific moving targets like commanders or harbs. It's good only for bubble shields. Also it's t3, so most games won't get to the point where you'd build it. This is fine, but it's a shame to see such an interesting unit is so rarely.
                            People often complain about firebeetles being gone, but rarely about absolver bcuz it was never really a thing.
                            Absolver isn't bad but it's super niche.

                            The(partial) solution:
                            make it t2, so that it could be used earlier- at tech when shields kick in and players could actually get more opportunities to use it throughout the game. Obv it would require to adj it's stats to be a bit more in line with t2, while kinda staying relevant later(like medusa or obsidian), or maybe just making t2 absolver from scratch just the way it was done to the antiair at t3(although I suppose adding units is a nono)

                            Remember: Losing is Fun!

                            1 Reply Last reply Reply Quote 0
                            • C
                              Conny_Action
                              last edited by Conny_Action

                              i know buildpower guesses are forbidden, but what about the opportunity to morph engies into another to some kind of super engie for late game. maybe u need some kind of extra t3 buidling where you send in engies and at some point you can morph the collected engies into one big engie with more bp (optically its just a bigger t3 engie, where its size roughly shows the amount of engies in it). you can avoid pathfinding bullshit in your base and lower your unit count without sacrificing 100 t1 engies, on the other hand the enemy would have a new juicy target.

                              another idea would be to give all factions some kind of t3 sparky with restoration field

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                              • ThomasHiattT
                                ThomasHiatt
                                last edited by

                                SCUs are the T3 sparky, they are just not currently balanced into the game anywhere. There's numerous ways they could be integrated into either the T2 or T3 stage, but it doesn't fit with the scope or capabilities of the current game/balance teams.

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                                • veteranasheV
                                  veteranashe
                                  last edited by

                                  Sparky sacu preset for uef

                                  Doesn't have drone but more build power, a weaker gun that can be used while building and jamming

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                                  • C
                                    curtdog98
                                    last edited by

                                    To make up for sera's having less experimentals than the other factions the Seraphim Ythotha's get the customizable keyword, and now have upgrades like a SACU turning them into a giant late game swiss army knife. Upgrades could include an experimental build suite path, potentially a RAS path, and a RAMBO Ythotha upgrade path that adds even more guns than it's already cataclysmic 3 or 4, including potentially a experimental overcharge suite, experimental regen aura, a experimental AA lightning cannon that can blap ASF's, aswell as atleast 2 more standard fairing options for enhanced damage that maybe just add a new gun, also maybe a shield upgrade potentially... details pending, it'd take time to work it out obviously.. maybe a unique upgrade that enhances the ion storm too? no tele though... as cheeky as teleporting a upgraded Ythotha into a your opponents T3 artillery battery would be, it would be extremely rage inducing and not at all fun for anyone besides the sera player, lol. In general I like this idea because it takes what seems like on its surface the most disposable of all of the T4's, in a faction that is short on T4's and fills it with depth. Other factions get more experimentals than the seraphim, so it would only seem fair to go ahead and give the seraphim a few more fun late game experimental options.

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                                    • IndexLibrorumI
                                      IndexLibrorum Global Moderator
                                      last edited by IndexLibrorum

                                      Now that's necroposting.

                                      The idea of having a customizable experimental is pretty funny though.

                                      "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                      See all my projects:

                                      C 1 Reply Last reply Reply Quote 0
                                      • S
                                        snoog
                                        last edited by

                                        Fatboy should be an upgrade-able weapons platform. T3 arty tank-destroyer mode please

                                        IndexLibrorumI D 2 Replies Last reply Reply Quote 0
                                        • IndexLibrorumI
                                          IndexLibrorum Global Moderator @snoog
                                          last edited by

                                          @snoog Allow fatboy to print SACUs

                                          "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                                          See all my projects:

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                                          • C
                                            curtdog98 @IndexLibrorum
                                            last edited by curtdog98

                                            @indexlibrorum maybe a little bit of a necro post sorry. I just think it kinda plays into the "experimental" aspect of the t4's. you get to play around/ experiment with the design of your giant death bot before you wheel it out into a bank of ravagers.

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