I think that battleships primary purpose is less about fighting other battleships, an more about shelling shorelines, and inland bases. in that role, it's actually fantastically balanced. battleships are a extremely durable, consistently damaging, mobile artillery pieces. essentially more comparable to a t4 than a t3. changing them to being glass cannons would make them extremely swingy.... easy to sink, a massive resource investment, and the consistent damage to shields it used to do would turn into utterly overwhelming on shore firepower. I think that if your building mass battleships than something is going wrong, as that's really closer to mass t4 spam imo. t2 navy really should be your primary focus in the late game, with maybe a 1-3 battleships. if the sim speed slowing down is an issue, you might want to remember that your playing on setons. sim speed is always going to be rough on a map like setons.
Best posts made by curtdog98
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RE: Make t3 navy more exciting!?!
Latest posts made by curtdog98
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RE: WD #3 - Ridiculous Balance Ideas
@indexlibrorum maybe a little bit of a necro post sorry. I just think it kinda plays into the "experimental" aspect of the t4's. you get to play around/ experiment with the design of your giant death bot before you wheel it out into a bank of ravagers.
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RE: WD #3 - Ridiculous Balance Ideas
To make up for sera's having less experimentals than the other factions the Seraphim Ythotha's get the customizable keyword, and now have upgrades like a SACU turning them into a giant late game swiss army knife. Upgrades could include an experimental build suite path, potentially a RAS path, and a RAMBO Ythotha upgrade path that adds even more guns than it's already cataclysmic 3 or 4, including potentially a experimental overcharge suite, experimental regen aura, a experimental AA lightning cannon that can blap ASF's, aswell as atleast 2 more standard fairing options for enhanced damage that maybe just add a new gun, also maybe a shield upgrade potentially... details pending, it'd take time to work it out obviously.. maybe a unique upgrade that enhances the ion storm too? no tele though... as cheeky as teleporting a upgraded Ythotha into a your opponents T3 artillery battery would be, it would be extremely rage inducing and not at all fun for anyone besides the sera player, lol. In general I like this idea because it takes what seems like on its surface the most disposable of all of the T4's, in a faction that is short on T4's and fills it with depth. Other factions get more experimentals than the seraphim, so it would only seem fair to go ahead and give the seraphim a few more fun late game experimental options.
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RE: Make t3 navy more exciting!?!
I think that battleships primary purpose is less about fighting other battleships, an more about shelling shorelines, and inland bases. in that role, it's actually fantastically balanced. battleships are a extremely durable, consistently damaging, mobile artillery pieces. essentially more comparable to a t4 than a t3. changing them to being glass cannons would make them extremely swingy.... easy to sink, a massive resource investment, and the consistent damage to shields it used to do would turn into utterly overwhelming on shore firepower. I think that if your building mass battleships than something is going wrong, as that's really closer to mass t4 spam imo. t2 navy really should be your primary focus in the late game, with maybe a 1-3 battleships. if the sim speed slowing down is an issue, you might want to remember that your playing on setons. sim speed is always going to be rough on a map like setons.