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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Cybran Acu upgrades

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    • QuietJoyQ Offline
      QuietJoy
      last edited by

      Does the Cybran ACU upgrade the Microwave Accelerator affect the Microwave Laser Generator in any way? Or am I better getting the HP boost from a tech 3 upgrade instead?

      1 Reply Last reply Reply Quote 0
      • TheVVheelboyT Offline
        TheVVheelboy
        last edited by TheVVheelboy

        Add's additional range. So you can outrange stupid people who built t1 pd only.

        1 Reply Last reply Reply Quote 3
        • QuietJoyQ Offline
          QuietJoy
          last edited by

          I confess I doubted you for a second but then went and checked and you are indeed correct, the range is increased. I'm assuming the fire rate is unchanged though.

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          • FtXCommandoF Offline
            FtXCommando
            last edited by FtXCommando

            Fire rate is upgraded for the base gun which still shoots with laser upgrade. Laser isn’t a base gun upgrade (shoots from the chest) so it doesn’t get impacted by the gun upgrade.

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            • UvesoU Offline
              Uveso
              last edited by Uveso

              This is the enhancement table:

                      CoolingUpgrade = {
                          BuildCostEnergy = 24000,
                          BuildCostMass = 800,
                          BuildTime = 800,
                          Name = '<LOC enhancements_0081>Microwave Accelerator',
                          NewMaxRadius = 30,
                          NewRateOfFire = 2,
                          Slot = 'LCH',
                      },
              

              actual these changes are done:

                          ('Molecular Ripper Cannon'):ChangeMaxRadius(30)
                          ('Molecular Ripper Cannon'):ChangeRateOfFire(2)
              
                          ('Heavy Microwave Laser'):ChangeMaxRadius(30)
                          ('Overcharge Cannon'):ChangeMaxRadius(30)
                          ('AutoOvercharge Cannon'):ChangeMaxRadius(30)
                          ('Nanite Torpedo'):ChangeMaxRadius(30)
              

              Only the Molecular Ripper Cannon gets a upgrade in rate of fire,
              all other weapons only have a bigger max range.

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              • QuietJoyQ Offline
                QuietJoy
                last edited by

                Geez the base gun fires as well as the chest laser, I love the overkill 🙂

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                • CaliberC Offline
                  Caliber
                  last edited by

                  Interesting that the gun upgrade improves the range on all weapons, did not know that.

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                  • veteranasheV Offline
                    veteranashe
                    last edited by

                    What's the torpedo base range?

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                    • maudlin27M Offline
                      maudlin27
                      last edited by

                      60 according to the blueprint, so getting gun nerfs torpedo?!

                      M27AI and M28AI developer; Devlogs and more general AI development guide:
                      https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                      https://forum.faforever.com/topic/5331/m28ai-devlog-v150

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                      • angelofd347hA Offline
                        angelofd347h Global Moderator
                        last edited by

                        Gun doesn't effect torp upgrade. Always 60 range

                        UvesoU 1 Reply Last reply Reply Quote 0
                        • UvesoU Offline
                          Uveso @angelofd347h
                          last edited by

                          @angelofd347h said in Cybran Acu upgrades:

                          Gun doesn't effect torp upgrade. Always 60 range

                          The NaniteTorpedoTube itself is not set to a new range, but it will be effected by the DummyWeapon.

                          The CoolingUpgrade has this codeline:

                          if not (self.Layer == 'Seabed' and self:HasEnhancement('NaniteTorpedoTube')) then
                              self:GetWeaponByLabel('DummyWeapon'):ChangeMaxRadius(self.normalRange)
                          end
                          

                          And if you look at the DummyWeapon you will find this note:

                          -- special dummy weapon to make the unit able to target at max torpedo range in the water
                          

                          btw, the dummy weapon has a MaxRadius = 22.

                          The funny part, it depends if you are under water or on land when you issue the CoolingUpgrade.
                          Way better, when you issue the upgrade on land, but remove the upgrade when you are in water...

                          J 1 Reply Last reply Reply Quote 0
                          • J Offline
                            jcvjcvjcvjcv @Uveso
                            last edited by

                            @uveso said in Cybran Acu upgrades:

                            The funny part, it depends if you are under water or on land when you issue the CoolingUpgrade.
                            Way better, when you issue the upgrade on land, but remove the upgrade when you are in water...

                            What do you mean?

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