Aeon: effort vs. reward (average-ish player?)
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@immortal-d I think what he is saying is that instead of commenting on balance maybe a change to your mindset would have better results. Does not seem toxic to me.
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@immortal-d I think you misunderstood something. I heavily assume he's talking about the "ingame-effort", e.g. what the goal should be.
"You don't want to stay on t1 as Aeon anyway (aka rush Blazes) [...]"can feel you on the other post though lol
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@immortal-d We're not all native speakers and we're all from different cultures. I'm not reading anything toxic here - just people trying to express their opinions.
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Moved to Balance Discussion
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How is this not a troll post, only thing missing is that he thinks snipers are bad and need a buff.
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@femtozetta My snipers always die to t1 bombers. Plz buff HP
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@sladow-noob better to give them a personal shield kappa
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@immortal-d so you call me sharing the sacred knowledge with you a toxicity? Fine.
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I wanted to say that you dont know where to put that effort. And i did indeed simplified you saying that losing your guard with aurora could deal huge damage into aurora sucks, which is basicly true in 90% cases. I never intended to be toxic, if i wanted to be toxic i wouldnt even bothered to answer your each point and would have called you a retard instead.
I hope i clarified the misunderstanding. -
I have always seen Aeon as the SUPERIOR MASTER RACE, but also one that focuses each unit on being the best at one thing. Like their frigate, it only attacks ground. Or the shard, which only attacks air. I like that they are kinda specialized and do one thing. I feel the GC fits this philosophy perfectly well. No aeon unit should be perfect without support, they are essentially the combined arms faction. You always need to mix things together to make sure every weakness is covered. The GC is no different, it needs a swarm of units supporting it. Like shields (which I'm not sure if they block any fire) or harbingers to reclaim it's kills, and repair it in-between assaults.
I would say the CZAR and Mercy need help. But I'm not sure how? Perhaps making the CZAR an "air game ender" Every 10 seconds it pops out an old Corona fighters with AOE flak guns, slaved to the CZAR like drones. Slowly snowballing into air superiority, but vulnerable to ground AA.
Mercy is just not great. I mean, most bombers are suicide bombers anyway. If I ever need to use them I spread them out so they don't all approach the target from the same angle (and thus get wiped by one flak shell). I also support them with t1 air scouts to draw flak fire.
Anyway, I love Aeon and am always up for changes and fun stuff
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CZAR is already fun and really good since it was buffed. Now Aeon just needs really good combat SCU's to round out their late game ground combat options.
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@thomashiatt It has been great since the shield was added. Ive even seen it in games! It just doesn't feel as decisive as other experimentals.
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Only T4 more decisive is the asswasher which is OP in the first place.
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The mercy is broken with more hp. I need to mess with it more but I'd maybe like to see 10hp and 6-8 range