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Updated Mods for FAF and Vanilla Steam

Scheduled Pinned Locked Moved Modding & Tools
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  • H
    holybeast67
    last edited by 18 Jul 2023, 04:53

    Also does anyone know where i can find a 4th Dimension Mod which works for FAF?

    1 Reply Last reply Reply Quote 0
    • R
      Raziel_xD
      last edited by 3 Aug 2023, 00:44

      Hello, I have a problem with the Black Ops mod for FAF, the mod for some reason gives me a bug that makes the ground units stop doing their animations or don't respond, besides that they don't attack anymore, any solution

      1 Reply Last reply Reply Quote 0
      • M MostLostNoob referenced this topic on 23 Aug 2023, 20:56
      • M
        MrPhalanx
        last edited by 25 Aug 2023, 10:57

        Hi, I also want to report some issues with Xtreme Wars , a lot of Cybran units movement animation is not working, and the T3 Scorpion also not shooting.

        1 Reply Last reply Reply Quote 0
        • J
          Jip
          last edited by 25 Aug 2023, 12:02

          @Uveso What is the repo of Xtreme Wars?

          A work of art is never finished, merely abandoned

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          • U
            Uveso
            last edited by 29 Aug 2023, 02:17

            @Jip

            Unfortunately, there is no Extreme Wars repository 😞

            I only have a repo for Black Ops and Uveso-AI

            1 Reply Last reply Reply Quote 0
            • M
              MrPhalanx
              last edited by 28 Sept 2023, 11:48

              Hello again, I encountered a problem, or maybe I'm just too greedy. I tried to install M28 AI on top of all my other mods (AiUveso, Wyvern Battle Pack, BlackOpsFAF: ACU, ExUnits, Unleashed, BrewLAN + Additional unit mods, Storage Z Rebalanced, T4 Energy Generators, Total Mayhem , Extreme Wars), but when I start the game, it crashes with an "Unhandled Exception" error... And I saw on Youtube to you CAN use both AI simoultaneusly... Maybe conflict with one of the mods ?

              1 Reply Last reply Reply Quote 0
              • R
                Rowey
                last edited by 28 Sept 2023, 21:44

                if its a mod issue best easy thing to do is start disabling them one at a time

                "The needs of the many outweigh the needs of the few" - Spock

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                • G
                  Gatorized
                  last edited by 3 Oct 2023, 00:01

                  Why doesn't your AI do anything with a 4 digit mass income? This is 5x cheating multiplier. https://i.imgur.com/Dn9h47C.png

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                  • U
                    Uveso
                    last edited by 3 Oct 2023, 02:38

                    @Trixie_Lulamoon

                    I'm sorry, but from the screenshot I can't tell what happened here.
                    Do you have maybe a game.log?

                    1 Reply Last reply Reply Quote 0
                    • G
                      Gatorized
                      last edited by 3 Oct 2023, 03:17

                      After 15 minutes it had built T3 factories, economy, and engineers, but only like a dozen T1 offense and no other military apart from a few PD.

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                      • U
                        Uveso
                        last edited by 3 Oct 2023, 14:56

                        @Trixie_Lulamoon

                        Sorry, but do you have a game.log so that i can see what settings you have, maybe buildrestrictions or errors in general?

                        1 Reply Last reply Reply Quote 0
                        • U Uveso referenced this topic on 24 Oct 2023, 14:05
                        • Z
                          zhanghm18
                          last edited by 7 Jan 2024, 07:25

                          @Uveso BUG report: The AEON experimental siege weapon (BAL0401) in the blackops MOD will summon 8 meteorites from the sky to attack, if you command the unit to stop or move when the 8 meteorites are halfway summoned (e.g., 3 or 4), The unit would be completely stuck here, unable to attack, unable to move, unable to give any commands.

                          1 Reply Last reply Reply Quote 0
                          • M
                            Morgul
                            last edited by 25 Jan 2024, 08:48

                            People on FaF Launcher XTreme Wars page says that the mod it's half broken, is that true ?

                            1 Reply Last reply Reply Quote 0
                            • U
                              Uveso
                              last edited by 2 Nov 2024, 00:41

                              BlackOpsFAF-Unleashed (v20)

                              • fixed AIEconomicBuilders.lua (removed dependency for sorian buildconditions)
                              • fixed SorianEconomicBuilders.lua (removed dependency for sorian buildconditions)
                              • fixed VisionRadius, OmniRadius, WaterVisionRadius
                              • fixed cloak

                              BlackOpsFAF-EXUnits (v22)

                              • UEFClusterCruise01_proj.bp fix DesiredShooterCap not matching health
                              • fixed VisionRadius, OmniRadius, WaterVisionRadius
                              • Unit eeb0402 (Stellar Generator) Fixed collision size (for torpedo hit)
                              • fixed cloak ERL0301

                              BlackOpsFAF-Unleashed (v25)

                              Fixes by Basilisk3:

                              • Unit bes0402 (Experimental Dreadnaught) Hitbox enlarged downwards so that torpedoes can hit the unit more effectively
                              • Unit uaa0310 (Experimental Aircraft Carrier) Add switch and fix animation for Superweapon

                              Fixes by Uveso:

                              • fixed SorianDefenseBuilders.lua (removed dependency for sorian buildconditions)
                              • fixed TransportClass on several units
                              • GargEMPWarhead01_proj.bp fix DesiredShooterCap not matching health
                              • ArtemisCannon02_proj.bp fix DesiredShooterCap not matching health
                              • Unit eeb0402 (Stellar Generator) Hitbox enlarged downwards so that torpedoes can hit the unit more effectively
                              • Unit uaa0310 (Experimental Aircraft Carrier) Add shield from FAF CZAR
                              • Unit bal0206 (Medium Assault Tank) fix collision box
                              • Unit bel9010 (Jammer Crystal) fix collision box

                              Ninja Reclaim Drones (v19)

                              • fixed cloak
                              1 Reply Last reply Reply Quote 3
                              • D
                                Doompants
                                last edited by 9 Nov 2024, 18:54

                                @Uveso - can you (or someone else) explain what effect the 'DesiredShooterCap' fixes have on gameplay?

                                1 Reply Last reply Reply Quote 0
                                • J
                                  Jip
                                  last edited by 9 Nov 2024, 20:48

                                  @Doompants You can read more about it on GitHub, see also #3893 and #5518.

                                  A work of art is never finished, merely abandoned

                                  1 Reply Last reply Reply Quote 2
                                  • UvesoU
                                    Uveso
                                    last edited by 11 Nov 2024, 03:41

                                    Thank you, Jip, I wouldn't have been able to explain it like that. 🙂

                                    1 Reply Last reply Reply Quote 1
                                    • D
                                      Doompants
                                      last edited by 16 Nov 2024, 01:50

                                      Perfect. Thanks Jip!

                                      1 Reply Last reply Reply Quote 0
                                      • UvesoU
                                        Uveso
                                        last edited by 18 Nov 2024, 10:58

                                        Update: 18.Nov.2024

                                        XtremWars (v1.7)

                                        • removed Hydroelectric Power Generator from custom units. (was stalling eco for AI in early game)
                                        • unit ualew0001 (Tech 1 Hover Tank Experimental) changed TransportClass from 4 to 3
                                        • unit ual0401 (Experimental Assault Bot) changed TransportClass from 4 to 3
                                        • unit urlew0001 (Tech 1 Experimental Deployable Bot) changed TransportClass from 4 to 3
                                        • unit url0402 (Experimental Spiderbot) changed TransportClass from 4 to 3
                                        • unit xsle0001 (Experimental Tech 1 Assault Bot) changed TransportClass from 4 to 3
                                        • unit xsl0401 (Experimental Assault Bot) changed TransportClass from 4 to 3
                                        • unit uelew0001 (Tech 1 Heavy Tank Experimental) changed TransportClass from 4 to 3
                                        • unit uea0112 (Tech 1 Gunship) added Class1Capacity = 1
                                        • unit uea0112 (Tech 1 Gunship) fixed wrong class name
                                        • unit uea0112 (Tech 1 Gunship) fix values in weapon TDFGunShipMissile01_proj.bp
                                        • unit uea0203 (Tech 1 Gunship) Added missing transport capacity variable (Class1Capacity = 1,)
                                        • unit ueb2201 (Anti Navy Installation) fixed wrong weapon hook (wrong file)
                                        • unit uea0105 (A215F Support Rev Destructor) fixed wrong weapon hook (wrong file)
                                        • unit urb4401 (Tech 3 Experimental Anti-Nuke.) fixed wrong weapon hook (wrong file)
                                        • unit url0320 (Scorpion) fixed wrong weapon hook (wrong file)
                                        • unit urb2306 (Obelisk) fixed wrong weapon hook (wrong file)
                                        • unit xsse0001 (Experimental Tech1 Spaceship) fixed wrong weapon hook (wrong file)
                                        • unit uea0402 (Tech 3 Experimental Transportation Spaceship) Added missing transport capacity variable (Class1Capacity = 3,)
                                        • unit ura0402 (Tech 3 Experimental Transportation Spaceship) Added missing transport capacity variable (Class1Capacity = 1,)
                                        • unit dea0202 (Fighter/Bomber) fixed nil error in case the unit is dead
                                        • unit xel0306 (Mobile Missile Platform) Added Effect groups table with bone lists to blueprint
                                        • unit uas0203 (Attack Submarine) fixed missing MuzzleBone (muzzle_01)
                                        • unit dra0202 (Fighter/Bomber) fix nil error in monitor wings
                                        • unit xss0104 (Arty Frigate) fixed missing MuzzleBone Back_Turret_Muzzle01, ...02, ...03
                                        • projectile UEFTorp (Angler Torpedo) fixed physics values
                                        • projectile TDFAntiShipGauss01 (Gauss Cannon) fixed physics values
                                        • projectile Tech1UpgradeMissile01_proj.bp (Nanite Missile System) fixed physics values
                                        • projectile TDFGunShipMissile01_proj.bp (Nanite Missile System) fixed physics values
                                        1 Reply Last reply Reply Quote 0
                                        • UvesoU
                                          Uveso
                                          last edited by 19 Nov 2024, 02:39

                                          Update: 19.Nov.2024

                                          AI-Uveso (v113)

                                          • Fix: Fixed some typos in upgrade templates
                                          • Fix: Marker print to log
                                          • Fix: Naval factory template names
                                          • Fix: Land factory template names
                                          • Fix: Add safeguard for function ComHealth(cdr)
                                          • Fix: CategoriesHash indexing
                                          • Fix: Resolved bug in AddFactoryToClosestManager function due to missing LocationType.
                                          • Fix: Removed unused funktion GetMarkerGridPositionFromIndex
                                          • Fix: Added helper function for missing named indexes in MASTERCHAIN.
                                          • Opt: Scouts no longer create a path; they now fly straight to the destination.
                                          • Opt: Replaced self:GetBlueprint() with self.Blueprint for improved performance.
                                          • Opt: Cached position for GetHeatMapGridPositionFromIndex
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