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    Updated Mods for FAF and Vanilla Steam

    Scheduled Pinned Locked Moved Modding & Tools
    51 Posts 17 Posters 14.7k Views 1 Watching
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    • H Offline
      holybeast67
      last edited by

      Hi there im new to FAF, I honestly downloaded it mainly due to trying out the Nomads and they are amazing however, I noticed that while doing so i had to disable all my mods that i had in order to play them. So the main reason as to why im posting here because im wondering if the conversion to FAF compared to the steam is it worth it?

      I noticed your list of mods and the Blackops seems to be updated but solely on the FAF and i dont seem to see the Brewlan on there and wanted to know prior to shifting over if i do so will it be worth it or is it any different?

      apologies if im explaining it terribly but im just worried on losing old files from when blackops last updated on og version

      arma473A 1 Reply Last reply Reply Quote 0
      • S Offline
        s1203544961
        last edited by

        hi there,both XtremWars 1.6 and Wyvern Battle Pack v5 can;t download,pls reupload the mod

        1 Reply Last reply Reply Quote 0
        • arma473A Offline
          arma473 @holybeast67
          last edited by

          @holybeast67 said in Updated Mods for FAF and Vanilla Steam:

          im wondering if the conversion to FAF compared to the steam is it worth it?

          Based on what you wrote, it sounds like you would like LOUD:AI more than FAF. That provides an easy way to play against AIs in big games with lots of big super-powerful units. As I understand it, LOUD:AI even supports multiplayer so you could play with other people, like multiplayer games where you cooperate against enemy AIs.

          Also: you should be able to keep mods separate for use with FAF and use not with FAF. So you should be able to try out FAF without wrecking any setups you have that already work. To be safe, you could backup your files (make copies of the relevant directories where mods are kept)

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          • UvesoU Offline
            Uveso
            last edited by

            @s1203544961
            i checked the download link on the first post for XtremWars and Wyvern Battle Pack.
            Both downloads are working!

            Maybe your browser is set to only accept HTTPS pages? the download is on a HTTP page.

            1 Reply Last reply Reply Quote 0
            • H Offline
              holybeast67
              last edited by

              Thank you for updating the mods as the time goes by, i did however have an odd questions so i know that Both Xtreme war and the Experimental wars are not compatible with each other however why is that? I tried playing one over the other but they both seem quite rather identical aside with experimental assigning build techs to certain units. And also if they are still continued being worked on? like new additions etc?

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              • H Offline
                holybeast67
                last edited by

                Also does anyone know where i can find a 4th Dimension Mod which works for FAF?

                1 Reply Last reply Reply Quote 0
                • Raziel_xDR Offline
                  Raziel_xD
                  last edited by

                  Hello, I have a problem with the Black Ops mod for FAF, the mod for some reason gives me a bug that makes the ground units stop doing their animations or don't respond, besides that they don't attack anymore, any solution

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                  • MostLostNoobM MostLostNoob referenced this topic on
                  • M Offline
                    MrPhalanx
                    last edited by

                    Hi, I also want to report some issues with Xtreme Wars , a lot of Cybran units movement animation is not working, and the T3 Scorpion also not shooting.

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                    • JipJ Offline
                      Jip
                      last edited by

                      @Uveso What is the repo of Xtreme Wars?

                      A work of art is never finished, merely abandoned

                      1 Reply Last reply Reply Quote 0
                      • UvesoU Offline
                        Uveso
                        last edited by

                        @Jip

                        Unfortunately, there is no Extreme Wars repository 😞

                        I only have a repo for Black Ops and Uveso-AI

                        1 Reply Last reply Reply Quote 0
                        • M Offline
                          MrPhalanx
                          last edited by

                          Hello again, I encountered a problem, or maybe I'm just too greedy. I tried to install M28 AI on top of all my other mods (AiUveso, Wyvern Battle Pack, BlackOpsFAF: ACU, ExUnits, Unleashed, BrewLAN + Additional unit mods, Storage Z Rebalanced, T4 Energy Generators, Total Mayhem , Extreme Wars), but when I start the game, it crashes with an "Unhandled Exception" error... And I saw on Youtube to you CAN use both AI simoultaneusly... Maybe conflict with one of the mods ?

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                          • RoweyR Offline
                            Rowey
                            last edited by

                            if its a mod issue best easy thing to do is start disabling them one at a time

                            "The needs of the many outweigh the needs of the few" - Spock

                            1 Reply Last reply Reply Quote 0
                            • G Offline
                              Gatorized
                              last edited by

                              Why doesn't your AI do anything with a 4 digit mass income? This is 5x cheating multiplier. https://i.imgur.com/Dn9h47C.png

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                              • UvesoU Offline
                                Uveso
                                last edited by

                                @Trixie_Lulamoon

                                I'm sorry, but from the screenshot I can't tell what happened here.
                                Do you have maybe a game.log?

                                1 Reply Last reply Reply Quote 0
                                • G Offline
                                  Gatorized
                                  last edited by

                                  After 15 minutes it had built T3 factories, economy, and engineers, but only like a dozen T1 offense and no other military apart from a few PD.

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                                  • UvesoU Offline
                                    Uveso
                                    last edited by

                                    @Trixie_Lulamoon

                                    Sorry, but do you have a game.log so that i can see what settings you have, maybe buildrestrictions or errors in general?

                                    1 Reply Last reply Reply Quote 0
                                    • UvesoU Uveso referenced this topic on
                                    • Z Offline
                                      zhanghm18
                                      last edited by

                                      @Uveso BUG report: The AEON experimental siege weapon (BAL0401) in the blackops MOD will summon 8 meteorites from the sky to attack, if you command the unit to stop or move when the 8 meteorites are halfway summoned (e.g., 3 or 4), The unit would be completely stuck here, unable to attack, unable to move, unable to give any commands.

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                                      • M Offline
                                        Morgul
                                        last edited by

                                        People on FaF Launcher XTreme Wars page says that the mod it's half broken, is that true ?

                                        1 Reply Last reply Reply Quote 0
                                        • UvesoU Offline
                                          Uveso
                                          last edited by

                                          BlackOpsFAF-Unleashed (v20)

                                          • fixed AIEconomicBuilders.lua (removed dependency for sorian buildconditions)
                                          • fixed SorianEconomicBuilders.lua (removed dependency for sorian buildconditions)
                                          • fixed VisionRadius, OmniRadius, WaterVisionRadius
                                          • fixed cloak

                                          BlackOpsFAF-EXUnits (v22)

                                          • UEFClusterCruise01_proj.bp fix DesiredShooterCap not matching health
                                          • fixed VisionRadius, OmniRadius, WaterVisionRadius
                                          • Unit eeb0402 (Stellar Generator) Fixed collision size (for torpedo hit)
                                          • fixed cloak ERL0301

                                          BlackOpsFAF-Unleashed (v25)

                                          Fixes by Basilisk3:

                                          • Unit bes0402 (Experimental Dreadnaught) Hitbox enlarged downwards so that torpedoes can hit the unit more effectively
                                          • Unit uaa0310 (Experimental Aircraft Carrier) Add switch and fix animation for Superweapon

                                          Fixes by Uveso:

                                          • fixed SorianDefenseBuilders.lua (removed dependency for sorian buildconditions)
                                          • fixed TransportClass on several units
                                          • GargEMPWarhead01_proj.bp fix DesiredShooterCap not matching health
                                          • ArtemisCannon02_proj.bp fix DesiredShooterCap not matching health
                                          • Unit eeb0402 (Stellar Generator) Hitbox enlarged downwards so that torpedoes can hit the unit more effectively
                                          • Unit uaa0310 (Experimental Aircraft Carrier) Add shield from FAF CZAR
                                          • Unit bal0206 (Medium Assault Tank) fix collision box
                                          • Unit bel9010 (Jammer Crystal) fix collision box

                                          Ninja Reclaim Drones (v19)

                                          • fixed cloak
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                                          • DoompantsD Offline
                                            Doompants
                                            last edited by

                                            @Uveso - can you (or someone else) explain what effect the 'DesiredShooterCap' fixes have on gameplay?

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