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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Updated Mods for FAF and Vanilla Steam

    Scheduled Pinned Locked Moved Modding & Tools
    51 Posts 17 Posters 16.4k Views 2 Watching
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    • UvesoU Offline
      Uveso
      last edited by

      @s1203544961
      i checked the download link on the first post for XtremWars and Wyvern Battle Pack.
      Both downloads are working!

      Maybe your browser is set to only accept HTTPS pages? the download is on a HTTP page.

      1 Reply Last reply Reply Quote 0
      • H Offline
        holybeast67
        last edited by

        Thank you for updating the mods as the time goes by, i did however have an odd questions so i know that Both Xtreme war and the Experimental wars are not compatible with each other however why is that? I tried playing one over the other but they both seem quite rather identical aside with experimental assigning build techs to certain units. And also if they are still continued being worked on? like new additions etc?

        1 Reply Last reply Reply Quote 0
        • H Offline
          holybeast67
          last edited by

          Also does anyone know where i can find a 4th Dimension Mod which works for FAF?

          1 Reply Last reply Reply Quote 0
          • Raziel_xDR Offline
            Raziel_xD
            last edited by

            Hello, I have a problem with the Black Ops mod for FAF, the mod for some reason gives me a bug that makes the ground units stop doing their animations or don't respond, besides that they don't attack anymore, any solution

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            • MostLostNoobM MostLostNoob referenced this topic on
            • M Offline
              MrPhalanx
              last edited by

              Hi, I also want to report some issues with Xtreme Wars , a lot of Cybran units movement animation is not working, and the T3 Scorpion also not shooting.

              1 Reply Last reply Reply Quote 0
              • JipJ Offline
                Jip
                last edited by

                @Uveso What is the repo of Xtreme Wars?

                A work of art is never finished, merely abandoned

                1 Reply Last reply Reply Quote 0
                • UvesoU Offline
                  Uveso
                  last edited by

                  @Jip

                  Unfortunately, there is no Extreme Wars repository 😞

                  I only have a repo for Black Ops and Uveso-AI

                  1 Reply Last reply Reply Quote 0
                  • M Offline
                    MrPhalanx
                    last edited by

                    Hello again, I encountered a problem, or maybe I'm just too greedy. I tried to install M28 AI on top of all my other mods (AiUveso, Wyvern Battle Pack, BlackOpsFAF: ACU, ExUnits, Unleashed, BrewLAN + Additional unit mods, Storage Z Rebalanced, T4 Energy Generators, Total Mayhem , Extreme Wars), but when I start the game, it crashes with an "Unhandled Exception" error... And I saw on Youtube to you CAN use both AI simoultaneusly... Maybe conflict with one of the mods ?

                    1 Reply Last reply Reply Quote 0
                    • RoweyR Offline
                      Rowey
                      last edited by

                      if its a mod issue best easy thing to do is start disabling them one at a time

                      "The needs of the many outweigh the needs of the few" - Spock

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                      • G Offline
                        Gatorized
                        last edited by

                        Why doesn't your AI do anything with a 4 digit mass income? This is 5x cheating multiplier. https://i.imgur.com/Dn9h47C.png

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                        • UvesoU Offline
                          Uveso
                          last edited by

                          @Trixie_Lulamoon

                          I'm sorry, but from the screenshot I can't tell what happened here.
                          Do you have maybe a game.log?

                          1 Reply Last reply Reply Quote 0
                          • G Offline
                            Gatorized
                            last edited by

                            After 15 minutes it had built T3 factories, economy, and engineers, but only like a dozen T1 offense and no other military apart from a few PD.

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                            • UvesoU Offline
                              Uveso
                              last edited by

                              @Trixie_Lulamoon

                              Sorry, but do you have a game.log so that i can see what settings you have, maybe buildrestrictions or errors in general?

                              1 Reply Last reply Reply Quote 0
                              • UvesoU Uveso referenced this topic on
                              • Z Offline
                                zhanghm18
                                last edited by

                                @Uveso BUG report: The AEON experimental siege weapon (BAL0401) in the blackops MOD will summon 8 meteorites from the sky to attack, if you command the unit to stop or move when the 8 meteorites are halfway summoned (e.g., 3 or 4), The unit would be completely stuck here, unable to attack, unable to move, unable to give any commands.

                                1 Reply Last reply Reply Quote 0
                                • M Offline
                                  Morgul
                                  last edited by

                                  People on FaF Launcher XTreme Wars page says that the mod it's half broken, is that true ?

                                  1 Reply Last reply Reply Quote 0
                                  • UvesoU Offline
                                    Uveso
                                    last edited by

                                    BlackOpsFAF-Unleashed (v20)

                                    • fixed AIEconomicBuilders.lua (removed dependency for sorian buildconditions)
                                    • fixed SorianEconomicBuilders.lua (removed dependency for sorian buildconditions)
                                    • fixed VisionRadius, OmniRadius, WaterVisionRadius
                                    • fixed cloak

                                    BlackOpsFAF-EXUnits (v22)

                                    • UEFClusterCruise01_proj.bp fix DesiredShooterCap not matching health
                                    • fixed VisionRadius, OmniRadius, WaterVisionRadius
                                    • Unit eeb0402 (Stellar Generator) Fixed collision size (for torpedo hit)
                                    • fixed cloak ERL0301

                                    BlackOpsFAF-Unleashed (v25)

                                    Fixes by Basilisk3:

                                    • Unit bes0402 (Experimental Dreadnaught) Hitbox enlarged downwards so that torpedoes can hit the unit more effectively
                                    • Unit uaa0310 (Experimental Aircraft Carrier) Add switch and fix animation for Superweapon

                                    Fixes by Uveso:

                                    • fixed SorianDefenseBuilders.lua (removed dependency for sorian buildconditions)
                                    • fixed TransportClass on several units
                                    • GargEMPWarhead01_proj.bp fix DesiredShooterCap not matching health
                                    • ArtemisCannon02_proj.bp fix DesiredShooterCap not matching health
                                    • Unit eeb0402 (Stellar Generator) Hitbox enlarged downwards so that torpedoes can hit the unit more effectively
                                    • Unit uaa0310 (Experimental Aircraft Carrier) Add shield from FAF CZAR
                                    • Unit bal0206 (Medium Assault Tank) fix collision box
                                    • Unit bel9010 (Jammer Crystal) fix collision box

                                    Ninja Reclaim Drones (v19)

                                    • fixed cloak
                                    1 Reply Last reply Reply Quote 3
                                    • DoompantsD Offline
                                      Doompants
                                      last edited by

                                      @Uveso - can you (or someone else) explain what effect the 'DesiredShooterCap' fixes have on gameplay?

                                      1 Reply Last reply Reply Quote 0
                                      • JipJ Offline
                                        Jip
                                        last edited by

                                        @Doompants You can read more about it on GitHub, see also #3893 and #5518.

                                        A work of art is never finished, merely abandoned

                                        1 Reply Last reply Reply Quote 2
                                        • UvesoU Offline
                                          Uveso
                                          last edited by

                                          Thank you, Jip, I wouldn't have been able to explain it like that. 🙂

                                          1 Reply Last reply Reply Quote 1
                                          • DoompantsD Offline
                                            Doompants
                                            last edited by

                                            Perfect. Thanks Jip!

                                            1 Reply Last reply Reply Quote 0

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