Updated Mods for FAF and Vanilla Steam
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Hello, I have a problem with the Black Ops mod for FAF, the mod for some reason gives me a bug that makes the ground units stop doing their animations or don't respond, besides that they don't attack anymore, any solution
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Hi, I also want to report some issues with Xtreme Wars , a lot of Cybran units movement animation is not working, and the T3 Scorpion also not shooting.
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@Uveso What is the repo of Xtreme Wars?
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Unfortunately, there is no Extreme Wars repository
I only have a repo for Black Ops and Uveso-AI
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Hello again, I encountered a problem, or maybe I'm just too greedy. I tried to install M28 AI on top of all my other mods (AiUveso, Wyvern Battle Pack, BlackOpsFAF: ACU, ExUnits, Unleashed, BrewLAN + Additional unit mods, Storage Z Rebalanced, T4 Energy Generators, Total Mayhem , Extreme Wars), but when I start the game, it crashes with an "Unhandled Exception" error... And I saw on Youtube to you CAN use both AI simoultaneusly... Maybe conflict with one of the mods ?
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if its a mod issue best easy thing to do is start disabling them one at a time
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Why doesn't your AI do anything with a 4 digit mass income? This is 5x cheating multiplier. https://i.imgur.com/Dn9h47C.png
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@Trixie_Lulamoon
I'm sorry, but from the screenshot I can't tell what happened here.
Do you have maybe a game.log? -
After 15 minutes it had built T3 factories, economy, and engineers, but only like a dozen T1 offense and no other military apart from a few PD.
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@Trixie_Lulamoon
Sorry, but do you have a game.log so that i can see what settings you have, maybe buildrestrictions or errors in general?
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@Uveso BUG report: The AEON experimental siege weapon (BAL0401) in the blackops MOD will summon 8 meteorites from the sky to attack, if you command the unit to stop or move when the 8 meteorites are halfway summoned (e.g., 3 or 4), The unit would be completely stuck here, unable to attack, unable to move, unable to give any commands.
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People on FaF Launcher XTreme Wars page says that the mod it's half broken, is that true ?
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BlackOpsFAF-Unleashed (v20)
- fixed AIEconomicBuilders.lua (removed dependency for sorian buildconditions)
- fixed SorianEconomicBuilders.lua (removed dependency for sorian buildconditions)
- fixed VisionRadius, OmniRadius, WaterVisionRadius
- fixed cloak
BlackOpsFAF-EXUnits (v22)
- UEFClusterCruise01_proj.bp fix DesiredShooterCap not matching health
- fixed VisionRadius, OmniRadius, WaterVisionRadius
- Unit eeb0402 (Stellar Generator) Fixed collision size (for torpedo hit)
- fixed cloak ERL0301
BlackOpsFAF-Unleashed (v25)
Fixes by Basilisk3:
- Unit bes0402 (Experimental Dreadnaught) Hitbox enlarged downwards so that torpedoes can hit the unit more effectively
- Unit uaa0310 (Experimental Aircraft Carrier) Add switch and fix animation for Superweapon
Fixes by Uveso:
- fixed SorianDefenseBuilders.lua (removed dependency for sorian buildconditions)
- fixed TransportClass on several units
- GargEMPWarhead01_proj.bp fix DesiredShooterCap not matching health
- ArtemisCannon02_proj.bp fix DesiredShooterCap not matching health
- Unit eeb0402 (Stellar Generator) Hitbox enlarged downwards so that torpedoes can hit the unit more effectively
- Unit uaa0310 (Experimental Aircraft Carrier) Add shield from FAF CZAR
- Unit bal0206 (Medium Assault Tank) fix collision box
- Unit bel9010 (Jammer Crystal) fix collision box
Ninja Reclaim Drones (v19)
- fixed cloak