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Matchmaker Pool Feedback Thread

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  • F
    FtXCommando
    last edited by 3 Jun 2024, 16:45

    The one you posted is fine for 500-1000 since that bracket tends to dislike asymmetrical spawns

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    • S
      Sladow-Noob @Sainse
      last edited by 3 Jun 2024, 17:39

      @sainserow
      I do not have the knowledge if you can just re-create maps with spawns or if there are problems with the permissions to do that;

      Overall usually the technical things are not the limit, the manpower is.
      If you have any map suggestions, you can always reach out to me via Discord (Or another Matchmaker Team member), I'll take a look and if something seems good, I'll post it in the MM team channel. Applying is also always an option.
      I'll stop posting here for now as I want to wait until someone with more knowledge than I do responds, just FYI so it doesn't seem like I'd just ignore you.

      Inactive.

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      • S
        StormLantern Team Lead
        last edited by 3 Jun 2024, 21:35

        @Jip or @MadMax would know the rules

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        • J
          Jip
          last edited by Jip 6 Apr 2024, 05:50 4 Jun 2024, 05:50

          If the map has a license that allows you to do it then that's fine. All the maps of @IndexLibrorum , @CaptainKlutz and I think @MadMax and my own maps have such a license.

          Otherwise you need permission of the author.

          A work of art is never finished, merely abandoned

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          • I
            IndexLibrorum Global Moderator
            last edited by 4 Jun 2024, 08:34

            And in case of my maps, just send me a PM and I'll fix issues 😉

            "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

            See all my projects:

            1 Reply Last reply Reply Quote 1
            • M
              maudlin27 @StormLantern
              last edited by maudlin27 6 Apr 2024, 09:06 4 Jun 2024, 09:05

              @stormlantern Re changing the uneven mex distribution frequency, how much less often are we talking? I enjoyed the variety that the asymmetry provides and it encourages teams to work together more, so will be a shame to see it feature much less; I’m at around 1.3-1.4k. Appreciate you can’t please everyone so I was inputting just to avoid the risk of the impression that everyone at <1.5k dislikes the mapgen asymmetry.

              Depending on the rating of those disliking the asymmetry could a scaled system be done instead (eg <750 average - very unlikely; 750-1500 slightly less likely; 1.5k+ as it currently is)?

              M27AI and M28AI developer; Devlogs and more general AI development guide:
              https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
              https://forum.faforever.com/topic/5331/m28ai-devlog-v150

              S 1 Reply Last reply 4 Jun 2024, 09:37 Reply Quote 1
              • S
                StormLantern Team Lead @maudlin27
                last edited by StormLantern 6 Apr 2024, 09:39 4 Jun 2024, 09:37

                @maudlin27

                We'll be changing the two encircled maps to having 6 slots. So for your bracket that only means a somewhat added chance for getting a more balanced distribution of mexes. For the lower brackets the chance becomes almost 100%.

                8a546930-fa7b-44ec-b6f1-ece8f4e44676-image.png

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                • M
                  maudlin27
                  last edited by 2 Aug 2024, 06:34

                  FYI based on discord there's a bug with coastal bridge spawns in 1v1: https://discord.com/channels/197033481883222026/408556023180296193/1268746892708282368

                  M27AI and M28AI developer; Devlogs and more general AI development guide:
                  https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v71-devlog
                  https://forum.faforever.com/topic/5331/m28ai-devlog-v150

                  S 1 Reply Last reply 2 Aug 2024, 06:38 Reply Quote 1
                  • S
                    StormLantern Team Lead @maudlin27
                    last edited by 2 Aug 2024, 06:38

                    @maudlin27

                    Thanks for reporting it. Ill replace the map.

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                    • I
                      IndexLibrorum Global Moderator
                      last edited by 29 Nov 2024, 10:49

                      I'd like to request that 'The Cold Place' is never again put in the 1v1 pool. The center reclaim makes it super volatile, the start is just very unpleasant, the map is really boring, it is very poorly designed and has no aesthetic value whatsoever, and god forbid you play as cybran/uef against an Aeon or seraphim.

                      "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                      See all my projects:

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                      • W
                        waffelzNoob
                        last edited by 29 Nov 2024, 13:11

                        I think it's a pretty creative map. Boring is subjective and I don't get what you mean with "poorly designed". Its visuals are simple but not ugly
                        Playing versus aeon on it definitely sets you back though because of the early aurora in mid but there are ways to go around it. Think ghetto gunship, jester, rushing a naval fac, walking acu over to reclaim enemy naval fac, or playing very aggressively on land while your opponent spent time controlling the middle and building pgens trying to accommodate all that mass. There's plenty reclaim on land to fuel these strategies early on

                        It's not easy but there are things you can try doing to win over your aeon opponent. Things other than simple t1 spam that most other maps encourage

                        frick snoops!

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