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Patch 3721 / hotfix 3722 / hotfix 3723 / Patch 3724

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  • L Offline
    Lenkin
    last edited by 20 Sept 2021, 12:35

    good job

    1 Reply Last reply Reply Quote 0
    • M Offline
      Morax
      last edited by 20 Sept 2021, 13:52

      Looks really good! I hope to have some actual test experience in the coming days but as of yesterday nearly 3 hours elapsed and the download still did not finish for me.

      1 Reply Last reply Reply Quote 0
      • H Offline
        HOSCHMOSCH @Strife
        last edited by 20 Sept 2021, 15:51

        @strife said in Patch 3721 / hotfix 3722 / hotfix 3723:

        Advanced strategic icons does not worke properly since this patch.

        To be precise, this only seems to affect the symbols for energy and Mass. So the overlay is not working for the following structures:

        • T1/T2/T3 Mex.
        • T1/T2/T3 Pgen
        • Hydrocarbon Power Plant
        • Energy Storage
        • T2/T3 Mass Fabricator

        I would really like to be able to continue using the overlay as it seems much clearer to me.

        Can someone tell me if this can be fixed again?

        same for me .. i really need that stuff

        A 1 Reply Last reply 20 Sept 2021, 17:56 Reply Quote 0
        • A Offline
          Amygdala @HOSCHMOSCH
          last edited by Amygdala 20 Sept 2021, 17:56

          @hoschmosch @Strife
          you can transfer the asi icons you use into a personal mod.
          This thread (https://forum.faforever.com/topic/2571/how-to-use-different-strategic-icons) explains how to setup the mod.
          Then, all you need to do is copy/paste the icons from ASI-installation file "advanced strategic icons.nxt" (usually in FAForever/gamedata) into the mod folder. You can open the .nxt with winrar/7zip. You can also open the icons using e.g. irfanview with a plugin to see whats what.

          S 1 Reply Last reply 20 Sept 2021, 18:24 Reply Quote 0
          • A Offline
            Azraaa
            last edited by 20 Sept 2021, 18:15

            Hope everyone is enjoying the massive patch. Havnt had time to enjoy the patch with everyone, but it seems like every is loving it!

            Developer for LOUD Project | https://discord.gg/DfWXMg9
            AI Development FAF Discord | https://discord.gg/ChRfhB3
            AI Developer for FAF

            Community Manager for FAF
            Member of the FAF Association
            FAF Developer

            1 Reply Last reply Reply Quote 0
            • S Offline
              Strife @Amygdala
              last edited by Strife 20 Sept 2021, 18:24

              @amygdala
              Thank's alot, works again! ๐Ÿ˜ƒ

              As announced here I will upload ASI as a normal UI Mod in the Vault if we are allowed to do so.

              https://forum.faforever.com/topic/2577/converting-advanced-strategic-icons

              @HOSCHMOSCH
              Guess you can PM me if you need it in the meantime.

              1 Reply Last reply Reply Quote 0
              • C Offline
                Cyborg16
                last edited by 20 Sept 2021, 19:35

                Added feature : preselection of mex when selection engineer and hovering the cursor over a mass spot

                I don't like this so much. Is there an option to turn it off? It can require an extra click when doing the "assist mex" thing to build storages.

                E 1 Reply Last reply 20 Sept 2021, 20:21 Reply Quote 2
                • E Offline
                  Exselsior @Cyborg16
                  last edited by 20 Sept 2021, 20:21

                  @cyborg16 Thereโ€™s an option in the in game settings to turn it off.

                  1 Reply Last reply Reply Quote 2
                  • P Offline
                    P64444 @Jip
                    last edited by 21 Sept 2021, 00:51

                    @jip game crashes now

                    J 1 Reply Last reply 21 Sept 2021, 06:52 Reply Quote 0
                    • J Offline
                      Jip @P64444
                      last edited by 21 Sept 2021, 06:52

                      @p64444 I need more information than this, logs, timestamps, replays, etc.

                      A work of art is never finished, merely abandoned

                      P 1 Reply Last reply 26 Sept 2021, 23:09 Reply Quote 0
                      • T Offline
                        thecore
                        last edited by 21 Sept 2021, 07:21

                        Had a gap game crash for all player, it was weird because we could still talk but the debugger popped up
                        https://replay.faforever.com/15353522

                        Sadly i do not have the error log for it.

                        Never Fear, A Geek is Here!

                        1 Reply Last reply Reply Quote 0
                        • J Offline
                          Jip
                          last edited by 21 Sept 2021, 07:56

                          did anyone copy the information of the debugger?

                          A work of art is never finished, merely abandoned

                          T 1 Reply Last reply 21 Sept 2021, 08:36 Reply Quote 0
                          • T Offline
                            thecore @Jip
                            last edited by 21 Sept 2021, 08:36

                            @jip I am not sure, you may need to ask them

                            Never Fear, A Geek is Here!

                            1 Reply Last reply Reply Quote 0
                            • S Offline
                              Sukhi
                              last edited by Sukhi 21 Sept 2021, 09:39

                              Incredible, this is much appreciated as my friend and I had some delay and lag issues when selecting units with an engineer suite, upgrading mexes and factories, reclaiming. All that lag has disappeared!
                              Also loving the new props for the map editor!

                              1 Reply Last reply Reply Quote 1
                              • G Offline
                                Gobblerpl
                                last edited by 21 Sept 2021, 15:37

                                Me and other players on the server had crash today.

                                EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                                attempted to read memory at 0x0000005c

                                Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                                Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15362291.log /gpgnet 127.0.0.1:18519 /mean 1157.78 /deviation 110.825 /savereplay gpgnet://127.0.0.1:61428/15362291/Gobblerpl.SCFAreplay /country PL /numgames 134

                                Callstack:
                                Unknown symbol (address 0x0050dfd8)
                                Unknown symbol (address 0x0068af40)
                                Unknown symbol (address 0x3a20736f)

                                Last 100 lines of log...

                                debug: Loading module '\000/units/xeb2402/xeb2402_script.lua\000'
                                info: UI_ApplySelectionSet 1
                                debug: Loading module '\000/projectiles/sboohwallistrategicbomb01/sboohwallistrategicbomb01_script.lua\000'
                                info: UI_ApplySelectionSet 2
                                info: UI_ApplySelectionSet 1
                                debug: Loading module '\000/effects/entities/sboohwallibombeffectcontroller01/sboohwallibombeffectcontroller01_script.lua\000'
                                debug: Loading module '\000/effects/entities/sboohwallibombeffect03/sboohwallibombeffect03_script.lua\000'
                                debug: Loading module '\000/effects/entities/sboohwallibombeffect05/sboohwallibombeffect05_script.lua\000'
                                debug: Loading module '\000/lua/ui/game/confirmunitdestroy.lua\000'
                                info: UI_Lua import("/lua/ui/game/confirmunitdestroy.lua").ConfirmUnitDestruction(false)
                                debug: Loading module '\000/effects/entities/sboohwallibombeffect01/sboohwallibombeffect01_script.lua\000'
                                debug: Loading module '\000/lua/ui/game/unittext.lua\000'
                                debug: Loading module '\000/effects/entities/sboohwallibombeffect02/sboohwallibombeffect02_script.lua\000'
                                debug: Loading module '\000/effects/entities/sboohwallibombeffect06/sboohwallibombeffect06_script.lua\000'
                                debug: Current gametime: 00:44:00
                                debug: Loading module '\000/effects/entities/sboohwallibombeffect04/sboohwallibombeffect04_script.lua\000'
                                debug: Loading module '\000/units/ual0401/ual0401_script.lua\000'
                                debug: Loading module '\000/projectiles/saalosaareautocannon02/saalosaareautocannon02_script.lua\000'
                                debug: Current gametime: 00:44:30
                                info: CWldSession::DoBeat() unknown entity id (0x2ff002ff) supplied in a pose update.
                                warning: playing peace music track 2
                                warning: Next peace track 3
                                debug: Loading module '\000/units/xab2307/xab2307_script.lua\000'
                                debug: Current gametime: 00:45:00
                                info: UI_ApplySelectionSet 1
                                info: UI_ApplySelectionSet 1
                                info: UI_ApplySelectionSet 1
                                debug: Loading module '\000/units/xea0002/xea0002_script.lua\000'
                                info: UI_ApplySelectionSet 2
                                debug: Loading module '\000/units/xsb2302/xsb2302_script.lua\000'
                                info: UI_ApplySelectionSet 1
                                info: UI_ApplySelectionSet 2
                                debug: Current gametime: 00:45:30
                                info: UI_ApplySelectionSet 1
                                info: UI_ApplySelectionSet 2
                                info: UI_ApplySelectionSet 1
                                info: UI_MakeSelectionSet 1
                                info: UI_ApplySelectionSet 2
                                info: UI_ApplySelectionSet 1
                                info: UI_ApplySelectionSet 2
                                info: UI_ApplySelectionSet 1
                                debug: Current gametime: 00:46:00
                                info: UI_ApplySelectionSet 2
                                info: UI_ApplySelectionSet 1
                                info: UI_ApplySelectionSet 2
                                info: UI_ApplySelectionSet 1
                                warning: playing battle music track 5
                                warning: Next battle track 6
                                info: UI_ApplySelectionSet 2
                                info: UI_ApplySelectionSet 1
                                info: UI_ApplySelectionSet 2
                                debug: Current gametime: 00:46:30
                                info: UI_ApplySelectionSet 2
                                info: UI_ApplySelectionSet 1
                                info: UI_ApplySelectionSet 2
                                info: UI_ApplySelectionSet 1
                                debug: Current gametime: 00:47:00
                                info: UI_ApplySelectionSet 1
                                info: UI_ApplySelectionSet 2
                                info: UI_ApplySelectionSet 1
                                debug: Loading module '\000/projectiles/cdfbolter02/cdfbolter02_script.lua\000'
                                info: UI_ApplySelectionSet 2
                                warning: playing peace music track 3
                                warning: Next peace track 4
                                debug: Loading module '\000/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua\000'
                                info: UI_ApplySelectionSet 2
                                debug: Current gametime: 00:47:30
                                debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/unknown_icon.dds
                                info: UI_ApplySelectionSet 2
                                warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): Game object has been destroyed
                                stack traceback:
                                [C]: in function `Play'
                                ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:78>
                                info: CWldSession::DoBeat() unknown entity id (0x2ff003ec) supplied in a pose update.
                                debug: Loading module '\000/units/xsb3104/xsb3104_script.lua\000'
                                debug: Loading module '\000/lua/ui/dialogs/console.lua\000'
                                info: UI_ApplySelectionSet 1
                                info: UI_ApplySelectionSet 2
                                debug: Loading module '\000/projectiles/aiffragmentationsensorshell02/aiffragmentationsensorshell02_script.lua\000'
                                warning: playing battle music track 6
                                warning: Next battle track 1
                                debug: Loading module '\000/projectiles/aiffragmentationsensorshell03/aiffragmentationsensorshell03_script.lua\000'
                                debug: Loading module '\000/units/urb4207/urb4207_script.lua\000'
                                info: UI_ApplySelectionSet 1
                                info: UI_ApplySelectionSet 2
                                debug: Current gametime: 00:48:00
                                info: UI_ApplySelectionSet 1
                                info: UI_ApplySelectionSet 2
                                info: UI_ApplySelectionSet 1
                                info: UI_ApplySelectionSet 2
                                info: UI_ApplySelectionSet 1
                                debug: Loading module '\000/projectiles/adfgraviton01/adfgraviton01_script.lua\000'
                                info: UI_ApplySelectionSet 2
                                info: UI_ApplySelectionSet 2
                                info: CWldSession::DoBeat() unknown entity id (0x2ff00462) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff00466) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff00469) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff0047d) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff0047e) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff0047f) supplied in a pose update.
                                info: CWldSession::DoBeat() unknown entity id (0x2ff00484) supplied in a pose update.
                                debug: Current gametime: 00:48:30
                                info: UI_ApplySelectionSet 1

                                1 Reply Last reply Reply Quote 0
                                • J Offline
                                  Jip
                                  last edited by 21 Sept 2021, 17:40

                                  @Gobblerpl Added to the tracker, thank you for reporting it.

                                  @Sukhi Great to hear ๐Ÿ™‚

                                  A work of art is never finished, merely abandoned

                                  1 Reply Last reply Reply Quote 0
                                  • R Offline
                                    RomanGiant06
                                    last edited by 22 Sept 2021, 04:56

                                    Had a crash today. we cant get through any games since update. here is the info to help get it fixed.
                                    EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                                    attempted to read memory at 0x0000005c

                                    Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                                    Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15366794.log /gpgnet 127.0.0.1:2777 /mean 1500.0 /deviation 500.0 /savereplay gpgnet://127.0.0.1:63574/15366794/RomanGiant06.SCFAreplay /country US /numgames 0

                                    Callstack:
                                    Unknown symbol (address 0x0050dfd8)
                                    Unknown symbol (address 0x0068af40)
                                    Unknown symbol (address 0x1c31c5fb)

                                    Last 100 lines of log...

                                    debug: Loading module '\000/units/urb0303/urb0303_script.lua\000'
                                    debug: Current gametime: 00:56:30
                                    debug: Loading module '\000/projectiles/tdfginsu01/tdfginsu01_script.lua\000'
                                    debug: Loading module '\000/units/xss0304/xss0304_script.lua\000'
                                    debug: Current gametime: 00:57:00
                                    debug: Current gametime: 00:57:30
                                    debug: Loading module '\000/projectiles/taamissileflayer01/taamissileflayer01_script.lua\000'
                                    debug: Loading module '\000/units/dslk004/dslk004_script.lua\000'
                                    debug: Current gametime: 00:58:00
                                    debug: Current gametime: 00:58:30
                                    debug: Current gametime: 00:59:00
                                    debug: Loading module '\000/units/xsb4203/xsb4203_script.lua\000'
                                    debug: Current gametime: 00:59:30
                                    debug: Loading module '\000/projectiles/sanuallcavitationtorpedo04/sanuallcavitationtorpedo04_script.lua\000'
                                    debug: Current gametime: 01:00:00
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff06fd2) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff070e8) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff070e9) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff070ea) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff0712c) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff07175) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff073eb) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff073f4) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff073f6) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff073fb) supplied in a pose update.
                                    debug: Current gametime: 01:00:30
                                    debug: Current gametime: 01:01:00
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff00905) supplied in a pose update.
                                    debug: Current gametime: 01:01:30
                                    debug: Loading module '\000/projectiles/tdfheavyplasmagatlingcannon01/tdfheavyplasmagatlingcannon01_script.lua\000'
                                    debug: Current gametime: 01:02:00
                                    debug: Current gametime: 01:02:30
                                    info: UI_Lua import("/lua/ui/uimain.lua").EscapeHandler()
                                    debug: Current gametime: 01:03:00
                                    debug: Current gametime: 01:03:30
                                    debug: Loading module '\000/units/ueb2401/ueb2401_script.lua\000'
                                    debug: Current gametime: 01:04:00
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff022e2) supplied in a pose update.
                                    debug: Loading module '\000/projectiles/saalosaareautocannon03/saalosaareautocannon03_script.lua\000'
                                    debug: Current gametime: 01:04:30
                                    debug: Current gametime: 01:05:00
                                    debug: Loading module '\000/projectiles/sdftaucannon01/sdftaucannon01_script.lua\000'
                                    debug: Loading module '\000/units/xrb2308/xrb2308_script.lua\000'
                                    debug: Loading module '\000/projectiles/caananodartexgr/caananodartexgr_script.lua\000'
                                    debug: Current gametime: 01:05:30
                                    debug: Loading module '\000/units/zsb9601/zsb9601_script.lua\000'
                                    debug: Loading module '\000/projectiles/tdfionizedplasmagatlingcannon01/tdfionizedplasmagatlingcannon01_script.lua\000'
                                    debug: Current gametime: 01:06:00
                                    debug: Current gametime: 01:06:30
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff009e2) supplied in a pose update.
                                    debug: Current gametime: 01:07:00
                                    debug: Current gametime: 01:07:30
                                    debug: Loading module '\000/effects/entities/debrisboneattachchassis01/debrisboneattachchassis01_script.lua\000'
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff00b53) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff093c2) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff09460) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff09462) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff0947c) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff0950b) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff09533) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff0954f) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff09583) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff09586) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff00b4f) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff0958b) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff09594) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff09595) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff09598) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff0959e) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff0959f) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff095a9) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff095ac) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff095bb) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff095bc) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff095bd) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff095be) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff095d1) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff00f64) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff0124b) supplied in a pose update.
                                    debug: Current gametime: 01:08:00
                                    debug: Loading module '\000/units/xrb2309/xrb2309_script.lua\000'
                                    debug: Current gametime: 01:08:30
                                    debug: Loading module '\000/units/xsl0401/xsl0401_script.lua\000'
                                    debug: Current gametime: 01:09:00
                                    debug: Loading module '\000/projectiles/caananodartex/caananodartex_script.lua\000'
                                    debug: Current gametime: 01:09:30
                                    debug: Loading module '\000/units/urb2302/urb2302_script.lua\000'
                                    debug: Loading module '\000/units/urb2305/urb2305_script.lua\000'
                                    debug: Current gametime: 01:10:00
                                    debug: Current gametime: 01:10:30
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff0026f) supplied in a pose update.
                                    debug: Loading module '\000/effects/entities/debrisboneattachhigh01/debrisboneattachhigh01_script.lua\000'
                                    debug: Current gametime: 01:11:00
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff01f17) supplied in a pose update.
                                    debug: Loading module '\000/units/urb4203/urb4203_script.lua\000'
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff007ae) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff00d55) supplied in a pose update.
                                    debug: Current gametime: 01:11:30
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff0267d) supplied in a pose update.
                                    info: CWldSession::DoBeat() unknown entity id (0x2ff027c2) supplied in a pose update.

                                    java.lang.RuntimeException: Forged Alliance Crashed with exit code -1073741819. See C:\ProgramData\FAForever\logs\game_15366794.log for more information
                                    at com.faforever.client.game.GameService.lambda$spawnTerminationListener$43(GameService.java:701)
                                    at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1130)
                                    at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:630)
                                    at java.base/java.lang.Thread.run(Thread.java:832)

                                    1 Reply Last reply Reply Quote 0
                                    • JipJ Offline
                                      Jip
                                      last edited by Jip 22 Sept 2021, 07:02

                                      Thank you for reporting it, it is the same type of crash as the one before you. I've added it to the trace of exception codes!

                                      A work of art is never finished, merely abandoned

                                      1 Reply Last reply Reply Quote 0
                                      • D Offline
                                        DiatonicScale
                                        last edited by 24 Sept 2021, 03:01

                                        Any word on fixing the icons? Thanks.

                                        FemtoZettaF 1 Reply Last reply 24 Sept 2021, 08:28 Reply Quote 1
                                        • ArranA Offline
                                          Arran
                                          last edited by 24 Sept 2021, 05:36

                                          @Jip. Like your Added feature : preselection of mex when selection engineer and hovering the cursor over a mass spot.
                                          One suggestion. If the option "Highest tech" is selected and the mexus is T3, can it also automatically ring it? Small quality of life improvement.

                                          archsimkatA JipJ 2 Replies Last reply 24 Sept 2021, 06:04 Reply Quote 0
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