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    Patch 3721 / hotfix 3722 / hotfix 3723 / Patch 3724

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    • L
      LinusTech
      last edited by

      Fantastic work everyone! What a huge patch!

      It broke for me since I launched a 1v1 match while the game appeared to be updating in the background and so now I'm trying to figure out how to fix that haha, but I'm looking forward to trying it πŸ™‚

      1 Reply Last reply Reply Quote 1
      • FtXCommandoF
        FtXCommando
        last edited by

        https://easyupload.io/we6oyd (env)

        https://easyupload.io/rkv2n6 (units)

        https://easyupload.io/nmae2f (textures)

        Pretty suspicious links to randomly download but here are the three biggest files from the game patch for Americans taking 2 hours to download the patch.

        The other stuff is like 10 MB total so I didn't bother (http://95.216.153.185/gamedatafiles/)

        You need to download and paste it into your ProgramData/FAForever/gamedata folder (this is not where your stream forged alliance is located).

        It should shave off the vast majority of the download waiting at least. Also these links only work for 7 days.

        1 Reply Last reply Reply Quote 1
        • S
          Strife
          last edited by Strife

          Advanced strategic icons does not worke properly since this patch.

          To be precise, this only seems to affect the symbols for energy and Mass. So the overlay is not working for the following structures:

          • T1/T2/T3 Mex.
          • T1/T2/T3 Pgen
          • Hydrocarbon Power Plant
          • Energy Storage
          • T2/T3 Mass Fabricator

          I would really like to be able to continue using the overlay as it seems much clearer to me.

          Can someone tell me if this can be fixed again?

          H 1 Reply Last reply Reply Quote 0
          • JipJ
            Jip
            last edited by Jip

            We've been hearing about this - we'll look into it. Thank you for reporting it to us and determine what structures are affected.

            edit: @Strife If you're interested, you can help out here.

            A work of art is never finished, merely abandoned

            1 Reply Last reply Reply Quote 0
            • LenkinL
              Lenkin
              last edited by

              good job

              1 Reply Last reply Reply Quote 0
              • MoraxM
                Morax
                last edited by

                Looks really good! I hope to have some actual test experience in the coming days but as of yesterday nearly 3 hours elapsed and the download still did not finish for me.

                1 Reply Last reply Reply Quote 0
                • H
                  HOSCHMOSCH @Strife
                  last edited by

                  @strife said in Patch 3721 / hotfix 3722 / hotfix 3723:

                  Advanced strategic icons does not worke properly since this patch.

                  To be precise, this only seems to affect the symbols for energy and Mass. So the overlay is not working for the following structures:

                  • T1/T2/T3 Mex.
                  • T1/T2/T3 Pgen
                  • Hydrocarbon Power Plant
                  • Energy Storage
                  • T2/T3 Mass Fabricator

                  I would really like to be able to continue using the overlay as it seems much clearer to me.

                  Can someone tell me if this can be fixed again?

                  same for me .. i really need that stuff

                  AmygdalaA 1 Reply Last reply Reply Quote 0
                  • AmygdalaA
                    Amygdala @HOSCHMOSCH
                    last edited by Amygdala

                    @hoschmosch @Strife
                    you can transfer the asi icons you use into a personal mod.
                    This thread (https://forum.faforever.com/topic/2571/how-to-use-different-strategic-icons) explains how to setup the mod.
                    Then, all you need to do is copy/paste the icons from ASI-installation file "advanced strategic icons.nxt" (usually in FAForever/gamedata) into the mod folder. You can open the .nxt with winrar/7zip. You can also open the icons using e.g. irfanview with a plugin to see whats what.

                    S 1 Reply Last reply Reply Quote 0
                    • AzraaaA
                      Azraaa
                      last edited by

                      Hope everyone is enjoying the massive patch. Havnt had time to enjoy the patch with everyone, but it seems like every is loving it!

                      Developer for LOUD Project | https://discord.gg/DfWXMg9
                      AI Development FAF Discord | https://discord.gg/ChRfhB3
                      AI Developer for FAF

                      Community Manager for FAF
                      Member of the FAF Association
                      FAF Developer

                      1 Reply Last reply Reply Quote 0
                      • S
                        Strife @Amygdala
                        last edited by Strife

                        @amygdala
                        Thank's alot, works again! πŸ˜ƒ

                        As announced here I will upload ASI as a normal UI Mod in the Vault if we are allowed to do so.

                        https://forum.faforever.com/topic/2577/converting-advanced-strategic-icons

                        @HOSCHMOSCH
                        Guess you can PM me if you need it in the meantime.

                        1 Reply Last reply Reply Quote 0
                        • C
                          Cyborg16
                          last edited by

                          Added feature : preselection of mex when selection engineer and hovering the cursor over a mass spot

                          I don't like this so much. Is there an option to turn it off? It can require an extra click when doing the "assist mex" thing to build storages.

                          E 1 Reply Last reply Reply Quote 2
                          • E
                            Exselsior @Cyborg16
                            last edited by

                            @cyborg16 There’s an option in the in game settings to turn it off.

                            1 Reply Last reply Reply Quote 2
                            • P
                              P64444 @Jip
                              last edited by

                              @jip game crashes now

                              JipJ 1 Reply Last reply Reply Quote 0
                              • JipJ
                                Jip @P64444
                                last edited by

                                @p64444 I need more information than this, logs, timestamps, replays, etc.

                                A work of art is never finished, merely abandoned

                                P 1 Reply Last reply Reply Quote 0
                                • T
                                  thecore
                                  last edited by

                                  Had a gap game crash for all player, it was weird because we could still talk but the debugger popped up
                                  https://replay.faforever.com/15353522

                                  Sadly i do not have the error log for it.

                                  Never Fear, A Geek is Here!

                                  1 Reply Last reply Reply Quote 0
                                  • JipJ
                                    Jip
                                    last edited by

                                    did anyone copy the information of the debugger?

                                    A work of art is never finished, merely abandoned

                                    T 1 Reply Last reply Reply Quote 0
                                    • T
                                      thecore @Jip
                                      last edited by

                                      @jip I am not sure, you may need to ask them

                                      Never Fear, A Geek is Here!

                                      1 Reply Last reply Reply Quote 0
                                      • SukhiS
                                        Sukhi
                                        last edited by Sukhi

                                        Incredible, this is much appreciated as my friend and I had some delay and lag issues when selecting units with an engineer suite, upgrading mexes and factories, reclaiming. All that lag has disappeared!
                                        Also loving the new props for the map editor!

                                        1 Reply Last reply Reply Quote 1
                                        • G
                                          Gobblerpl
                                          last edited by

                                          Me and other players on the server had crash today.

                                          EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x0050dfd8
                                          attempted to read memory at 0x0000005c

                                          Program : C:\ProgramData\FAForever\bin\ForgedAlliance.exe
                                          Cmd line arguments : /init init.lua /nobugreport /log C:\ProgramData\FAForever\logs\game_15362291.log /gpgnet 127.0.0.1:18519 /mean 1157.78 /deviation 110.825 /savereplay gpgnet://127.0.0.1:61428/15362291/Gobblerpl.SCFAreplay /country PL /numgames 134

                                          Callstack:
                                          Unknown symbol (address 0x0050dfd8)
                                          Unknown symbol (address 0x0068af40)
                                          Unknown symbol (address 0x3a20736f)

                                          Last 100 lines of log...

                                          debug: Loading module '\000/units/xeb2402/xeb2402_script.lua\000'
                                          info: UI_ApplySelectionSet 1
                                          debug: Loading module '\000/projectiles/sboohwallistrategicbomb01/sboohwallistrategicbomb01_script.lua\000'
                                          info: UI_ApplySelectionSet 2
                                          info: UI_ApplySelectionSet 1
                                          debug: Loading module '\000/effects/entities/sboohwallibombeffectcontroller01/sboohwallibombeffectcontroller01_script.lua\000'
                                          debug: Loading module '\000/effects/entities/sboohwallibombeffect03/sboohwallibombeffect03_script.lua\000'
                                          debug: Loading module '\000/effects/entities/sboohwallibombeffect05/sboohwallibombeffect05_script.lua\000'
                                          debug: Loading module '\000/lua/ui/game/confirmunitdestroy.lua\000'
                                          info: UI_Lua import("/lua/ui/game/confirmunitdestroy.lua").ConfirmUnitDestruction(false)
                                          debug: Loading module '\000/effects/entities/sboohwallibombeffect01/sboohwallibombeffect01_script.lua\000'
                                          debug: Loading module '\000/lua/ui/game/unittext.lua\000'
                                          debug: Loading module '\000/effects/entities/sboohwallibombeffect02/sboohwallibombeffect02_script.lua\000'
                                          debug: Loading module '\000/effects/entities/sboohwallibombeffect06/sboohwallibombeffect06_script.lua\000'
                                          debug: Current gametime: 00:44:00
                                          debug: Loading module '\000/effects/entities/sboohwallibombeffect04/sboohwallibombeffect04_script.lua\000'
                                          debug: Loading module '\000/units/ual0401/ual0401_script.lua\000'
                                          debug: Loading module '\000/projectiles/saalosaareautocannon02/saalosaareautocannon02_script.lua\000'
                                          debug: Current gametime: 00:44:30
                                          info: CWldSession::DoBeat() unknown entity id (0x2ff002ff) supplied in a pose update.
                                          warning: playing peace music track 2
                                          warning: Next peace track 3
                                          debug: Loading module '\000/units/xab2307/xab2307_script.lua\000'
                                          debug: Current gametime: 00:45:00
                                          info: UI_ApplySelectionSet 1
                                          info: UI_ApplySelectionSet 1
                                          info: UI_ApplySelectionSet 1
                                          debug: Loading module '\000/units/xea0002/xea0002_script.lua\000'
                                          info: UI_ApplySelectionSet 2
                                          debug: Loading module '\000/units/xsb2302/xsb2302_script.lua\000'
                                          info: UI_ApplySelectionSet 1
                                          info: UI_ApplySelectionSet 2
                                          debug: Current gametime: 00:45:30
                                          info: UI_ApplySelectionSet 1
                                          info: UI_ApplySelectionSet 2
                                          info: UI_ApplySelectionSet 1
                                          info: UI_MakeSelectionSet 1
                                          info: UI_ApplySelectionSet 2
                                          info: UI_ApplySelectionSet 1
                                          info: UI_ApplySelectionSet 2
                                          info: UI_ApplySelectionSet 1
                                          debug: Current gametime: 00:46:00
                                          info: UI_ApplySelectionSet 2
                                          info: UI_ApplySelectionSet 1
                                          info: UI_ApplySelectionSet 2
                                          info: UI_ApplySelectionSet 1
                                          warning: playing battle music track 5
                                          warning: Next battle track 6
                                          info: UI_ApplySelectionSet 2
                                          info: UI_ApplySelectionSet 1
                                          info: UI_ApplySelectionSet 2
                                          debug: Current gametime: 00:46:30
                                          info: UI_ApplySelectionSet 2
                                          info: UI_ApplySelectionSet 1
                                          info: UI_ApplySelectionSet 2
                                          info: UI_ApplySelectionSet 1
                                          debug: Current gametime: 00:47:00
                                          info: UI_ApplySelectionSet 1
                                          info: UI_ApplySelectionSet 2
                                          info: UI_ApplySelectionSet 1
                                          debug: Loading module '\000/projectiles/cdfbolter02/cdfbolter02_script.lua\000'
                                          info: UI_ApplySelectionSet 2
                                          warning: playing peace music track 3
                                          warning: Next peace track 4
                                          debug: Loading module '\000/projectiles/aiffragmentationsensorshell01/aiffragmentationsensorshell01_script.lua\000'
                                          info: UI_ApplySelectionSet 2
                                          debug: Current gametime: 00:47:30
                                          debug: [uiutil.lua, function UIFile()] - Unable to find file:/textures/ui/seraphim/icons/units/unknown_icon.dds
                                          info: UI_ApplySelectionSet 2
                                          warning: Error running OnRelease script in <deleted object>: ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): Game object has been destroyed
                                          stack traceback:
                                          [C]: in function `Play'
                                          ...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua(84): in function <...mdata\faforever\gamedata\lua.nx2\lua\maui\button.lua:78>
                                          info: CWldSession::DoBeat() unknown entity id (0x2ff003ec) supplied in a pose update.
                                          debug: Loading module '\000/units/xsb3104/xsb3104_script.lua\000'
                                          debug: Loading module '\000/lua/ui/dialogs/console.lua\000'
                                          info: UI_ApplySelectionSet 1
                                          info: UI_ApplySelectionSet 2
                                          debug: Loading module '\000/projectiles/aiffragmentationsensorshell02/aiffragmentationsensorshell02_script.lua\000'
                                          warning: playing battle music track 6
                                          warning: Next battle track 1
                                          debug: Loading module '\000/projectiles/aiffragmentationsensorshell03/aiffragmentationsensorshell03_script.lua\000'
                                          debug: Loading module '\000/units/urb4207/urb4207_script.lua\000'
                                          info: UI_ApplySelectionSet 1
                                          info: UI_ApplySelectionSet 2
                                          debug: Current gametime: 00:48:00
                                          info: UI_ApplySelectionSet 1
                                          info: UI_ApplySelectionSet 2
                                          info: UI_ApplySelectionSet 1
                                          info: UI_ApplySelectionSet 2
                                          info: UI_ApplySelectionSet 1
                                          debug: Loading module '\000/projectiles/adfgraviton01/adfgraviton01_script.lua\000'
                                          info: UI_ApplySelectionSet 2
                                          info: UI_ApplySelectionSet 2
                                          info: CWldSession::DoBeat() unknown entity id (0x2ff00462) supplied in a pose update.
                                          info: CWldSession::DoBeat() unknown entity id (0x2ff00466) supplied in a pose update.
                                          info: CWldSession::DoBeat() unknown entity id (0x2ff00469) supplied in a pose update.
                                          info: CWldSession::DoBeat() unknown entity id (0x2ff0047d) supplied in a pose update.
                                          info: CWldSession::DoBeat() unknown entity id (0x2ff0047e) supplied in a pose update.
                                          info: CWldSession::DoBeat() unknown entity id (0x2ff0047f) supplied in a pose update.
                                          info: CWldSession::DoBeat() unknown entity id (0x2ff00484) supplied in a pose update.
                                          debug: Current gametime: 00:48:30
                                          info: UI_ApplySelectionSet 1

                                          1 Reply Last reply Reply Quote 0
                                          • JipJ
                                            Jip
                                            last edited by

                                            @Gobblerpl Added to the tracker, thank you for reporting it.

                                            @Sukhi Great to hear πŸ™‚

                                            A work of art is never finished, merely abandoned

                                            1 Reply Last reply Reply Quote 0
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