Seriously when are you guys going to undo the Scathis changes
-
Everything is fine just the way it is.
-
I'd like to see the "Mobile" aspect of the Scathis to be useful somehow rather than just a way to build it underwater then crawl onto land. Perhaps the unpack/repack animation time could be reduced? Should not affect its power while making those treads not just for show.
-
Lol make it shoot on the move with even less accuracy and or rof so it's harder to to kill scathis with a t3 arty war
-
@veteranashe An inaccurate on-the-move scathis would by funny
-
Honestly I think the Scathis would be significantly better if it was a static building that could receive fire rate adjacency buffs from T3 pgens. I also think that would make the Scathis too good and it being static but not getting fire rate adjacency as a special exception would be unintuitive. So it’s mobility being kind of useless should probably remain? Maybe make it a little bit quicker on the move but I think a lengthy unpack is also appropriate.
-
Why would it need to be better?
-
Imagine if you started moving it and it shot your allies base on accident
-
To move, the Scathis should transform into a big wheel and roll really fast
-
To move, the Scathis should just point its weapons into the ground and use the kinetic energy of the shots to propel itself into the air. It can then deploy a parachute and land safely.
-
We can reuse the existing firing animation as helicopter blades
-
I like these ideas - lets make a few toggle's so that people can determine how they would want to move the scathis
-
Current firing animation looks like a bad joke considering how massive the scathis is.
-
If we talking about moving scathis then it should pack up into a giant robot with arms that shoot scathis arty shells, or maybe grows spider legs and becomes a mega megalith with a scathis on its back and laser out its face otherwise just leave it as it is
-
I support making the scathis into a transformer. I want to see more optimus prime inclusion in this game.