Why would you have left FAF?

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Maybe instead of trying to get them to adjust to our values, you can try and dive into theirs. I'm sure the majority of all of us are just messing around but due to a language barrier and a preconception of a situation one can quickly draw the wrong conclusions.

A work of art is never finished, merely abandoned

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@jip Hearthstone solved that with 6 standard messages, especially if it is just text it shouldn't be to hard to develop, write and mod in.

  1. List the required messages. (Example: Prepare to attack soon, Scale up Eco & Tech, I take your lead, Follow my instructions, No / you idiot, Yes / good idea - to be accompanied with pings and general understanding)
  2. Get nationals to write it in every language.
  3. Mod in under hot menu

Tbh I might use this sometimes even without a language barrier...

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I'm all in for such a feature - we just need to figure out what we want to type.

A work of art is never finished, merely abandoned

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Sounds like something you have e.g. in Killing Floor games and maaany other FPS/Co-op type of games behind a button, opens up some communication menu with default messages categorized.

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@valki said in Why would you have left FAF?:

@jip Hearthstone solved that with 6 standard messages, especially if it is just text it shouldn't be to hard to develop, write and mod in.

  1. List the required messages. (Example: Prepare to attack soon, Scale up Eco & Tech, I take your lead, Follow my instructions, No / you idiot, Yes / good idea - to be accompanied with pings and general understanding)
  2. Get nationals to write it in every language.
  3. Mod in under hot menu

Tbh I might use this sometimes even without a language barrier...

Same shit in dota, chat-wheel has like 10 translated commands and its enought for a game. Somethling like attack/fallback/don't go here/look. Basically same as 3 existing pings but more different texts

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If someone can open up a different topic and discuss what type of messages they'd like to have, then I'll think about a way to implement it intuitively.

A work of art is never finished, merely abandoned

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@jip said in Why would you have left FAF?:

If someone can open up a different topic and discuss what type of messages they'd like to have, then I'll think about a way to implement it intuitively.

https://forum.faforever.com/topic/2738/overcome-language-barriers-with-a-chat-wheel-with-standard-messages

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Ctrl+click on "small guy" icon on scoreboard asks for engi already. The same with asking power and mass. Shift+click gives unit, or in case of power/mass, gives 25%.

Most of on screen messages I have seen are easy to understand/universel: ACU, nuke, antinuke, mavor, tml, eco, yellow ping for assist, blue for move and red for attack... People use multiple pings for more precision: Blue ping on unit (group) you want to be moved, followed by blue ping in place you want it to be moved to.

Official FAF language is english. I am not native english speaker, but as most players I respect to use of english ingame. Even when there are players from my nationality ingame, I speak english. As almost all other players (ecxept russians somtimes). And I dont use my langauage to make worst teams for other nationalitys. Or to bully them. Or to insult them.

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@wikingest said in Why would you have left FAF?:

Ctrl+click on "small guy" icon on scoreboard asks for engi already. The same with asking power and mass. Shift+click gives unit, or in case of power/mass, gives 25%.

I did not know that! This is so counter-intuitive, imagine a noob figuring this out on his own.

Other case, if information like this was added to the loading screen tips.

Strategic Noob Defense

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@fiercelv I don't disagree, but if you happen to hover on the icons, it will tell you.