Supcom engine rewrite
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Hello guys.
I've started working* on mac engine rewrite. This is quite crazy idea so please don't have high hopes yet. It all will be (is already) open source. I'll write later when I have more to show.

- with heavy help from LLMs, original game exe+dll analysis, some ideas from Beyond all Reason
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Rewrite = compatibility to all existing lua game code? And also map, mod, textures and model compatibility?
Also Repo url or didn't happen!

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More curious about simulation and netcode

Still interesting. -
https://github.com/akwiatkowski/recoil-metal
compatibility with lua code - for now "no" but it will use lua AI code. When game would work I'll try to make to use lua code similar as supcom.
network - it won't be compatible with old supcom definitely. simulation - it looks like it's doable to analyze exe+dlls but I think sooner I could ship "something similar to supcom" and tweak differences while playing.please don't have high hope but if you want feel free to use everything from repo. Not 100% sure how we could licence LLM generated code.
just uploaded short movie https://www.youtube.com/watch?v=t0BG9lP4tG4 . As you can see something is working (it should use actual AI from lua code), but a lot is not working yet.
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That looks really Interesting.
I remember that someone worked on an Mobile/App Version of Supcom in the past.
But unfortunately the Development was aborted by Copyright Reasons and didn't get an Release.
Anyway good look on this Project.
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I believe you are probably already aware of this, but if you are serious about the project, make sure to not include any copyrighted asset in your engine rewriteโyou can have the engine require these assets from a legal copy (see projects like OpenMW).
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With your input, this post could be even better ๐
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