Supcom engine rewrite
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Hello guys.
I've started working* on mac engine rewrite. This is quite crazy idea so please don't have high hopes yet. It all will be (is already) open source. I'll write later when I have more to show.

- with heavy help from LLMs, original game exe+dll analysis, some ideas from Beyond all Reason
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Rewrite = compatibility to all existing lua game code? And also map, mod, textures and model compatibility?
Also Repo url or didn't happen!

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More curious about simulation and netcode

Still interesting. -
https://github.com/akwiatkowski/recoil-metal
compatibility with lua code - for now "no" but it will use lua AI code. When game would work I'll try to make to use lua code similar as supcom.
network - it won't be compatible with old supcom definitely. simulation - it looks like it's doable to analyze exe+dlls but I think sooner I could ship "something similar to supcom" and tweak differences while playing.please don't have high hope but if you want feel free to use everything from repo. Not 100% sure how we could licence LLM generated code.
just uploaded short movie https://www.youtube.com/watch?v=t0BG9lP4tG4 . As you can see something is working (it should use actual AI from lua code), but a lot is not working yet.
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