<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Supcom engine rewrite]]></title><description><![CDATA[<p dir="auto">Hello guys.</p>
<p dir="auto">I've started working* on mac engine rewrite. This is quite crazy idea so please don't have high hopes yet. It all will be (is already) open source. I'll write later when I have more to show.</p>
<p dir="auto"><img src="/assets/uploads/files/1788107762711-7a4e76ad-a92b-42bc-b6f0-4e6a5d49a0eb-supcom.jpg" alt="7a4e76ad-a92b-42bc-b6f0-4e6a5d49a0eb-supcom.jpg" class=" img-fluid img-markdown" /></p>
<ul>
<li>with heavy help from LLMs, original game exe+dll analysis, some ideas from Beyond all Reason</li>
</ul>
]]></description><link>https://forum.faforever.com/topic/10384/supcom-engine-rewrite</link><generator>RSS for Node</generator><lastBuildDate>Tue, 01 Sep 2026 04:21:42 GMT</lastBuildDate><atom:link href="https://forum.faforever.com/topic/10384.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 30 Aug 2026 16:39:22 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Supcom engine rewrite on Sun, 30 Aug 2026 19:38:14 GMT]]></title><description><![CDATA[<p dir="auto"><a href="https://github.com/akwiatkowski/recoil-metal" rel="nofollow ugc">https://github.com/akwiatkowski/recoil-metal</a><br />
compatibility with lua code - for now "no" but it will use lua AI code. When game would work I'll try to make to use lua code similar as supcom.<br />
network - it won't be compatible with old supcom definitely. simulation - it looks like it's doable to analyze exe+dlls but I think sooner I could ship "something similar to supcom" and tweak differences while playing.</p>
<p dir="auto">please don't have high hope but if you want feel free to use everything from repo. Not 100% sure how we could licence LLM generated code.</p>
<p dir="auto">just uploaded short movie <a href="https://www.youtube.com/watch?v=t0BG9lP4tG4" rel="nofollow ugc">https://www.youtube.com/watch?v=t0BG9lP4tG4</a> . As you can see something is working (it should use actual AI from lua code), but a lot is not working yet.</p>
]]></description><link>https://forum.faforever.com/post/74712</link><guid isPermaLink="true">https://forum.faforever.com/post/74712</guid><dc:creator><![CDATA[bobik314]]></dc:creator><pubDate>Sun, 30 Aug 2026 19:38:14 GMT</pubDate></item><item><title><![CDATA[Reply to Supcom engine rewrite on Sun, 30 Aug 2026 17:52:40 GMT]]></title><description><![CDATA[<p dir="auto">More curious about simulation and netcode <img src="https://forum.faforever.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=d1b117c731a" class="not-responsive emoji emoji-android emoji--slightly_smiling_face" style="height:23px;width:auto;vertical-align:middle" title=":)" alt="🙂" /><br />
Still interesting.</p>
]]></description><link>https://forum.faforever.com/post/74708</link><guid isPermaLink="true">https://forum.faforever.com/post/74708</guid><dc:creator><![CDATA[Giebmasse]]></dc:creator><pubDate>Sun, 30 Aug 2026 17:52:40 GMT</pubDate></item><item><title><![CDATA[Reply to Supcom engine rewrite on Sun, 30 Aug 2026 17:50:34 GMT]]></title><description><![CDATA[<p dir="auto">Rewrite = compatibility to all existing lua game code? And also map, mod, textures and model compatibility?</p>
<p dir="auto">Also Repo url or didn't happen! <img src="https://forum.faforever.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f61b.png?v=d1b117c731a" class="not-responsive emoji emoji-android emoji--stuck_out_tongue" style="height:23px;width:auto;vertical-align:middle" title=":stuck_out_tongue:" alt="😛" /></p>
]]></description><link>https://forum.faforever.com/post/74707</link><guid isPermaLink="true">https://forum.faforever.com/post/74707</guid><dc:creator><![CDATA[Brutus5000]]></dc:creator><pubDate>Sun, 30 Aug 2026 17:50:34 GMT</pubDate></item></channel></rss>