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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    SUGGESTION: AEON T2 Shield Generator Fix

    Scheduled Pinned Locked Moved Balance Discussion
    aeonshield gent2 shieldbalance
    51 Posts 16 Posters 3.3k Views 3 Watching
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    • BlackrobeB Offline
      Blackrobe @Deribus
      last edited by

      @Deribus said in SUGGESTION: AEON T2 Shield Generator Fix:

      @ZetRoy said in SUGGESTION: AEON T2 Shield Generator Fix:

      I do not see any excuses why the shield cannot be upgraded, maybe the developers did not have enough time to add this functionality or forgot.

      As far as I remember the current state is "we agree to add it as long as someone makes the upgrade animation."

      Nobody has made the upgrade animation.

      While this is not what Hyperiox is suggesting, I will comment on this specific point people have mentioned: I have made this observation in another post almost 2 years ago; in that the BrewLan Mod by Balthazar has the option to upgrade the Aeon T2 shield to the T3, including the animation for the upgrade.

      1 Reply Last reply Reply Quote 1
      • SaverS Offline
        Saver
        last edited by

        Hello, I could also create the animation if desired.

        auch mal fünf gerade sein lassen

        1 Reply Last reply Reply Quote 0
        • N Offline
          Nomander Balance Team
          last edited by

          I just checked using the FAF version and BrewLAN's animation is the same as the build animation. Basically the shield just builds the upgrade under itself, it doesn't transition into the upgraded form like other upgrade animations.

          1 Reply Last reply Reply Quote 0
          • SaverS Offline
            Saver
            last edited by

            The T2 shield deviates too much from its basic form compared to the T3 shield. I'll create a mod for this function, but the T2 shield needs to visually incorporate the T3 elements to provide a suitable assembly animation. When it's finished, I'll post pictures of the assembly here and possibly upload a mod just for this function so everyone can test it out and see how it works. Regards, Saver

            auch mal fünf gerade sein lassen

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            • N Offline
              Nomander Balance Team
              last edited by

              When I last looked at it the panels at the top just needed to be duplicated in the T2 shield to become the T3 shield, and some panels needed to somehow appear at the bottom of the T2 shield to create the base of the T3 shield. Anyway, I look forward to it.

              SaverS 1 Reply Last reply Reply Quote 0
              • SaverS Offline
                Saver @Nomander
                last edited by

                @Nomander
                Hello, here's my first attempt. I have to admit, the two additional wings take some getting used to, but unfortunately, given the shape for the later T3, I couldn't think of a better way. Here are some pictures for comparison. first normal ed0986d5-d397-4d47-8b1e-f966e71e0fe1-image.png mod version 6d482632-16ad-4531-9317-8ee412cd67d4-image.png 652c8f39-5bf1-4b92-bd1a-f31ed3d15cd1-image.png eac6925f-925f-45c2-ac3e-37b2d49eb1c8-image.png 31859650-9c5f-4644-ba2b-69c74cd55c87-image.png 9c6044f3-df22-4553-a02d-442d13fe42c4-image.png
                Unfortunately, I still have a small bug in the animation. This is triggered by the rotation movement script. How does it manifest itself? Quite simply, the ball in the center starts rotating incorrectly at a certain angle. I'm still looking for an update for the script. So far, that's the status. PS: For those interested in testing, the mod is on FAF 😉 # AEON T2 to T3 Shield

                auch mal fünf gerade sein lassen

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                • SaverS Offline
                  Saver
                  last edited by

                  a small update for AI support ^^

                  auch mal fünf gerade sein lassen

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                  • SaverS Offline
                    Saver
                    last edited by

                    One more small point: I moved the wings a bit further apart in T2 mode. I think it looks a bit better that way.
                    image.png I'm still tinkering with the script, but if anyone wants to help me, I'd be happy to hear it. The current problem is that the script, when moving in T2 mode, affects the movement to T3. I need an add-on that stops the orb's rotation in the middle. As a precaution, I've already integrated this movement into the new animation.

                    auch mal fünf gerade sein lassen

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                    • SaverS Offline
                      Saver
                      last edited by

                      --- UpgradingState = State(AShieldStructureUnit.UpgradingState) {
                      --- Main = function(self)
                      --- AShieldStructureUnit.UpgradingState.Main(self)
                      --- self.OrbManip1:SetTargetSpeed(0)
                      --- self.OrbManip2:SetTargetSpeed(0)
                      --- self.OrbManip1:SetSpinDown(true)
                      --- self.OrbManip2:SetSpinDown(true)
                      --- end,
                      --- },

                      auch mal fünf gerade sein lassen

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                      • SaverS Offline
                        Saver
                        last edited by Saver

                        Hello everyone, I have now uploaded the latest update of the mod # AEON T2 to T3 Shield. I had to solve the problem with the orb egging in a different way, as I thought. But I am satisfied with the result. The animation and the structure now correspond to other T3 shields. But who am I. If you like this function, you are welcome to test it and give a little feedback here. I wish you a lot of fun with it and hope to have come close to the purpose. Greetings SAVER

                        auch mal fünf gerade sein lassen

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                        • DeribusD Offline
                          Deribus Moderator
                          last edited by

                          ShieldUpgrade.webp
                          Here's a (very compressed) video of @Saver's modded animation, just for visibility.

                          1 Reply Last reply Reply Quote 6
                          • SaverS Offline
                            Saver
                            last edited by

                            That's better, thanks

                            auch mal fünf gerade sein lassen

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                            • DeribusD Offline
                              Deribus Moderator
                              last edited by

                              Personally I don't like the 4 "petal" T2 shield generator model. Would it be possible to have an additional set of petals come out of the first?

                              JipJ 1 Reply Last reply Reply Quote 1
                              • JipJ Offline
                                Jip @Deribus
                                last edited by

                                @Deribus said in SUGGESTION: AEON T2 Shield Generator Fix:

                                Personally I don't like the 4 "petal" T2 shield generator model. Would it be possible to have an additional set of petals come out of the first?

                                Other structures (looking at you, factories) hide 'additional' mesh information for the upgrade underground. You can't do that here for things that are up in the sky.

                                The current shield generator:

                                c2e42db5-0830-4968-be62-e0c0f713d839-image.png

                                The new shield generator, next to its upgraded counterpart.

                                803b97a7-82c7-44cf-9a3e-3417fe47e7f3-image.png

                                I feel like it having two 'petals' at the top is important for the silhouette (looking at hq rework discussions, I learned). But based on how animations work, you can't scale them into existence or something like that. All you have is rotation and translation.

                                Top petals

                                Direction 1

                                About the top petals. Move the top petals on top of each other. Then hide the bones Arm_03 and Arm_01 recursively. That way it looks like the original model:

                                590bae5c-546e-4a0f-a64e-260623233654-image.png

                                Then the first thing you do when you start upgrading is unhide the petals and move them to the right position. This way the time it 'overlaps' is minimal. And the original base model looks the same.

                                Now, this type of upgrade animation where we 'duplicate' the mesh is unusual. I don't think any other structure does this. It may feel out of place because of it.

                                Direction 2

                                This is based on how the animation of the Seraphim shields work. We could create a 'puddle' at the core of the base of the shield to create the new shield. Somehow, seraphim units manage to apply the build shader to only the upgraded parts. I'm not sure how that happens, but if we can reproduce that then we can re-use the build shader for the Aeon unit to scale the new 'top part' from small to large. Just like we do with regular structures.

                                This direction requires additional investigation.

                                Bottom petals

                                Move the bottom petals underground. During the animation you can make them move up from the ground. And as they do that, they start pushing the structure 'up' as they get into position. Hiding mesh below the ground is applied by a lot of animations of structures. The benefit is that the base of the model is then essentially unchanged to the original model, until you start upgrading of course.

                                With all of that said, thank you for your time on this. You took the extra step. Not only did you make the animation, you also took the time and effort to make it compatible with AIs.

                                A work of art is never finished, merely abandoned

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                                • SaverS Offline
                                  Saver
                                  last edited by

                                  @Jip @Deribus :Thank you for your feedback and constructive suggestions.

                                  I will gladly continue my efforts to create a more suitable approach in the basic form. To make sure which version is more popular with most people, I will present the other versions in the mod as a new unit. If we decide on a favorite, I will remove the other versions from the mod. If you also want to work on the mod, I will gladly give you my approval. However, please do not fill the mod vault with unnecessary variants. Maybe you can integrate a new model, similar to my approach, as a new unit in the existing mod.

                                  PS: Other ideas are welcome 🙂

                                  auch mal fünf gerade sein lassen

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                                  • S Offline
                                    Set
                                    last edited by

                                    This thread is an incredible example of how the community can work together to solve problems and make FAF better. Well done everyone involved with a special shout out to Saver for bringing it home.

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                                    • N Offline
                                      Nomander Balance Team
                                      last edited by

                                      The clipping on the T2 shield bottom petals is a bit much. My idea was that they could pivot in the same place where they're attached for the T3 shield to raise the T2 shield as it upgrades. But that would make the T2 shield look quite busy, so hiding them underground and then creating a small Aeon build effect (fun fact it's called a mercury pool) for the petals to come out of would be better.

                                      SaverS 1 Reply Last reply Reply Quote 0
                                      • SaverS Offline
                                        Saver @Nomander
                                        last edited by

                                        @Nomander I'm tinkering with this thought poetry right now. However, I don't know whether I can get the construction effect of the Aeon to the unit (Silver Sea). Unfortunately, I have already tried this in vain with another unit without success.

                                        auch mal fünf gerade sein lassen

                                        JipJ 1 Reply Last reply Reply Quote 0
                                        • JipJ Offline
                                          Jip @Saver
                                          last edited by

                                          @Saver said in SUGGESTION: AEON T2 Shield Generator Fix:

                                          @Nomander I'm tinkering with this thought poetry right now. However, I don't know whether I can get the construction effect of the Aeon to the unit (Silver Sea). Unfortunately, I have already tried this in vain with another unit without success.

                                          Reach out to us in Discord, it is easier to discuss the details there.

                                          A work of art is never finished, merely abandoned

                                          1 Reply Last reply Reply Quote 1
                                          • SaverS Offline
                                            Saver
                                            last edited by

                                            Hello everyone,

                                            I have been able to create two new versions in the last two days, in addition to the holidays. These are, as announced, contained in the same mod.

                                            1.jpg 2.jpg 3.jpg 4.jpg 5.jpg 6.jpg 7.jpg 8.jpg 9.jpg

                                            Unfortunately, I have not yet learned to create small videos for the versions. But I hope the pictures give you a little incentive to test the version.
                                            I would be happy to get an evaluation from you. I hope that a version can be determined by a vote, which might also be included in the game.
                                            An update was uploaded to FAF.

                                            auch mal fünf gerade sein lassen

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