SUGGESTION: AEON T2 Shield Generator Fix
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@Nomander covered my thoughts on the subject better than I could have myself. Stats wise Aeon has a very good shield, especially once you factor in its build time. I could see a buff for another 0.1-0.5 radius, but moreso as a consistency fix than because it's underpowered.
Reworking it to a 2x2 structure with ED1 (or worse) stats would be interesting, but the balance implications of such a huge change are so massive that I don't feel confident theorizing whether it'd be a good idea without testing.
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Aeon T2 shields are great as they are. They're small but they have great HP and they're cheap to run only made better my adjacency bonuses.
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@Nomander said in SUGGESTION: AEON T2 Shield Generator Fix:
I don't think being unable to upgrade the shield is a huge drawback
The inability to upgrade the shield is a huge disadvantage in the late game, because it requires a lot of micromanagement and there is not always time to manually destroy the T2 shield and build a T3 shield instead, since this takes time, which gives the opponent a significant advantage.
Also, rebuilding can be hindered by other units that can take the empty space when the shield is destroyed, which also affects the effectiveness of the game.I do not see any excuses why the shield cannot be upgraded, maybe the developers did not have enough time to add this functionality or forgot.
In the late stages of the game, the T2 shield does not provide any advantages, the radius is too small and the HP of the T2 shield does not play such a big role anymore.
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@ZetRoy said in SUGGESTION: AEON T2 Shield Generator Fix:
I do not see any excuses why the shield cannot be upgraded, maybe the developers did not have enough time to add this functionality or forgot.
As far as I remember the current state is "we agree to add it as long as someone makes the upgrade animation."
Nobody has made the upgrade animation.
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@Deribus said in SUGGESTION: AEON T2 Shield Generator Fix:
@ZetRoy said in SUGGESTION: AEON T2 Shield Generator Fix:
I do not see any excuses why the shield cannot be upgraded, maybe the developers did not have enough time to add this functionality or forgot.
As far as I remember the current state is "we agree to add it as long as someone makes the upgrade animation."
Nobody has made the upgrade animation.
While this is not what Hyperiox is suggesting, I will comment on this specific point people have mentioned: I have made this observation in another post almost 2 years ago; in that the BrewLan Mod by Balthazar has the option to upgrade the Aeon T2 shield to the T3, including the animation for the upgrade.
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Hello, I could also create the animation if desired.
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I just checked using the FAF version and BrewLAN's animation is the same as the build animation. Basically the shield just builds the upgrade under itself, it doesn't transition into the upgraded form like other upgrade animations.
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The T2 shield deviates too much from its basic form compared to the T3 shield. I'll create a mod for this function, but the T2 shield needs to visually incorporate the T3 elements to provide a suitable assembly animation. When it's finished, I'll post pictures of the assembly here and possibly upload a mod just for this function so everyone can test it out and see how it works. Regards, Saver
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When I last looked at it the panels at the top just needed to be duplicated in the T2 shield to become the T3 shield, and some panels needed to somehow appear at the bottom of the T2 shield to create the base of the T3 shield. Anyway, I look forward to it.
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@Nomander
Hello, here's my first attempt. I have to admit, the two additional wings take some getting used to, but unfortunately, given the shape for the later T3, I couldn't think of a better way. Here are some pictures for comparison. first normalmod version
Unfortunately, I still have a small bug in the animation. This is triggered by the rotation movement script. How does it manifest itself? Quite simply, the ball in the center starts rotating incorrectly at a certain angle. I'm still looking for an update for the script. So far, that's the status. PS: For those interested in testing, the mod is on FAF# AEON T2 to T3 Shield
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a small update for AI support ^^