@ninrai said in New version of the map generator has been released:
@xiaomao
When you open with "my man" you know its gonna be hyperbolic cringe. well done
Dear @Ninrai . I'm writing this post to you to let you know that the foul language I have used in my previous post is unacceptable. And as such I will refrain from using the phrase "my man" in my future correspondence with your person.
So if you will allow, please let me reiterate my last post in a more acceptable manner.
Regarding your point about reducing the contrast, it is something that I don't really agree with you as the colours used in the new version of the mapgen are now closely corresponding to the colours used not only by mappers, but also the different biomes in the game. As such I don't think it is acceptable to be pushing the blame on Blackyps who is doing his best to make sure that RMG can generate maps that not only are playable but also closely resembling polished man made maps. Instead of presenting a colourful mismatch of random colour palettes.
I also do have to raise a point about water blending in with the part traversable by land. In my rather subjective opinion it is non issue. The traversable land areas are clearly distinguished by different colouring and more importantly by different texturing of the ground. Another big giveaway of the the map having water in it is the clear as day texturing used by water(you can see as the beautiful waves roll around). If you will look at the map it's pretty clear where the water cuts itself apart from the traversable land mass.
I could understand if there was no way to distinguish submerged parts of the map from hills or ravines. But fortunately due to the amazing work of people behind RMG this is not an issue. As such, the benevolent man I am I have to ask what kind of PC are you gaming on, what kind of graphical settings are you using, what type monitor etc. Cuz' at this moment everything points that there is some kind of hardware or setting problem on your side. Which I hope we will be able to troubleshoot together in the near future so that you can fully enjoy this new iteration of map gen.
As for the HQ debate, I think that we should simply move on to other more appropriate place. Either on forum or discord, as both of those places have already an ongoing and more importantly quite substantial debate happening on this topic. As such I really do not think there is a reason to bring up this topic here.
And lastly. I'm glad that you have pointed out the issue with see through aeon shields. Unfortunately it is something that's been part of this game for years and is not aeon specific. It happen to all of the shields, but each of them suffers from it in different biome. As such it's not really something that can be fixed on RMG part, rather I would kindly ask you to forward your complaint to the art departament in the next meeting.
Sincerely Endranii.