Matchmaker Pool Feedback Thread
-
And in case of my maps, just send me a PM and I'll fix issues

-
@stormlantern Re changing the uneven mex distribution frequency, how much less often are we talking? I enjoyed the variety that the asymmetry provides and it encourages teams to work together more, so will be a shame to see it feature much less; I’m at around 1.3-1.4k. Appreciate you can’t please everyone so I was inputting just to avoid the risk of the impression that everyone at <1.5k dislikes the mapgen asymmetry.
Depending on the rating of those disliking the asymmetry could a scaled system be done instead (eg <750 average - very unlikely; 750-1500 slightly less likely; 1.5k+ as it currently is)?
-
We'll be changing the two encircled maps to having 6 slots. So for your bracket that only means a somewhat added chance for getting a more balanced distribution of mexes. For the lower brackets the chance becomes almost 100%.

-
FYI based on discord there's a bug with coastal bridge spawns in 1v1: https://discord.com/channels/197033481883222026/408556023180296193/1268746892708282368
-
Thanks for reporting it. Ill replace the map.
-
I'd like to request that 'The Cold Place' is never again put in the 1v1 pool. The center reclaim makes it super volatile, the start is just very unpleasant, the map is really boring, it is very poorly designed and has no aesthetic value whatsoever, and god forbid you play as cybran/uef against an Aeon or seraphim.
-
I think it's a pretty creative map. Boring is subjective and I don't get what you mean with "poorly designed". Its visuals are simple but not ugly
Playing versus aeon on it definitely sets you back though because of the early aurora in mid but there are ways to go around it. Think ghetto gunship, jester, rushing a naval fac, walking acu over to reclaim enemy naval fac, or playing very aggressively on land while your opponent spent time controlling the middle and building pgens trying to accommodate all that mass. There's plenty reclaim on land to fuel these strategies early onIt's not easy but there are things you can try doing to win over your aeon opponent. Things other than simple t1 spam that most other maps encourage
-
Some feedback on the high rated pool:
Tumulus - Haven't played it
Amoor - decent map no issue
Open palms - classic
Valenvaryon - decent map no issue
Vya -3 - classic macro 10x
Asteria - ok as a one off in the pool, not a normal 1v1 map at all, bo heavy macro map, 1v1 against the map
Bluelands - not good, very bo heavy, high mass navy map, one dimensional
moonshine - haven't played it in probably 8 years, don't remember it being good
cadmium green - decent map
eye of the storm - classic
Map gen 13x - who knows, probably not good though
adaptive sin - bad, completely non interactive map for a long time, macro map, nothing to do but play against the map not your opponent
crossfire canal - classic but in a pool with lots of other macro maps
gateway and rose - haven't played recently, another bo and macro heavy mapThe pool is really unbalanced towards large maps where it barely matters what your opponent is doing. Just macro better or have a better bo, boring.
If you have more 20x maps they also take longer to play so they will probably take up even more of the pool in terms of time played, something to consider.
-
Just to be clear I think Asteria is a lot better than sin or bluelands.
-
I made the pool this month. I can honestly see your point that the pool is too macro heavy. I would try to replace one large macro map with an additional 10x10 moderate scaling map in future.
-
In future meaning when?
-
Even as someone who likes to play only 20x20 maps i think this is too much for a pool. There are 5 20x20 and only 6 10x10 maps (ignoring mapgen cause its in between them).
Not only that, but 3/5 20x20 maps (asteria, bluelands, sin) are non standard maps as in either they're new and haven't been played in 1v1 before (bluelands) or they're maps that were clearly not designed for 1v1 (asteria/sin). Meanwhile the 10x10 pool just has classic/standard maps with no outliers.
@JaggedAppliance said in Matchmaker Pool Feedback Thread:
gateway and rose - haven't played recently, another bo and macro heavy map
Wouldn't call this a bo/macro heavy map tbh (not for a 20x20 that is).
-
Valenvaryon hadnt been in the pool since 2019, so its an outlier as well. Ill ask the team to replace Sin with a human 10x10 since im seeing a consensus.
-
Bring back 5x5! (But only some of them)
-
@waffelzNoob When veto drops it will be back. The pool will probably have lots of maps that you can veto down.
-
Bring back only 5x5 in pool for a month to revive thomas!
-
A archsimkat referenced this topic on
-
It would be great if you guys would somehow mark the ones in the pool that are going to stay for longer than the current month. this would help with the decision which maps need more attention in training sessions. Something like a specific background color or an asterisk in the pool thread and/or the pool visible on the client.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login