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    The current pre-release of the client ("pioneer" in the version) is only compatible to itself. So you can only play with other testers. Please be aware!

    Matchmaker Pool Feedback Thread

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    • JipJ Offline
      Jip
      last edited by Jip

      If the map has a license that allows you to do it then that's fine. All the maps of @IndexLibrorum , @CaptainKlutz and I think @MadMax and my own maps have such a license.

      Otherwise you need permission of the author.

      A work of art is never finished, merely abandoned

      1 Reply Last reply Reply Quote 2
      • IndexLibrorumI Offline
        IndexLibrorum Moderator
        last edited by

        And in case of my maps, just send me a PM and I'll fix issues 😉

        "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

        See all my projects:

        1 Reply Last reply Reply Quote 1
        • maudlin27M Online
          maudlin27 @StormLantern
          last edited by maudlin27

          @stormlantern Re changing the uneven mex distribution frequency, how much less often are we talking? I enjoyed the variety that the asymmetry provides and it encourages teams to work together more, so will be a shame to see it feature much less; I’m at around 1.3-1.4k. Appreciate you can’t please everyone so I was inputting just to avoid the risk of the impression that everyone at <1.5k dislikes the mapgen asymmetry.

          Depending on the rating of those disliking the asymmetry could a scaled system be done instead (eg <750 average - very unlikely; 750-1500 slightly less likely; 1.5k+ as it currently is)?

          M27AI and M28AI developer:
          https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
          https://forum.faforever.com/topic/5331/m28ai-devlog-v294
          M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

          S 1 Reply Last reply Reply Quote 1
          • S Offline
            StormLantern @maudlin27
            last edited by StormLantern

            @maudlin27

            We'll be changing the two encircled maps to having 6 slots. So for your bracket that only means a somewhat added chance for getting a more balanced distribution of mexes. For the lower brackets the chance becomes almost 100%.

            8a546930-fa7b-44ec-b6f1-ece8f4e44676-image.png

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            • maudlin27M Online
              maudlin27
              last edited by

              FYI based on discord there's a bug with coastal bridge spawns in 1v1: https://discord.com/channels/197033481883222026/408556023180296193/1268746892708282368

              M27AI and M28AI developer:
              https://forum.faforever.com/topic/2373/ai-development-guide-and-m27ai-v81-devlog
              https://forum.faforever.com/topic/5331/m28ai-devlog-v294
              M28 trophy holders: Radde, Yew (Radde trophy, v285) and Zwaffel (Sladow trophy, v284)

              S 1 Reply Last reply Reply Quote 1
              • S Offline
                StormLantern @maudlin27
                last edited by

                @maudlin27

                Thanks for reporting it. Ill replace the map.

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                • IndexLibrorumI Offline
                  IndexLibrorum Moderator
                  last edited by

                  I'd like to request that 'The Cold Place' is never again put in the 1v1 pool. The center reclaim makes it super volatile, the start is just very unpleasant, the map is really boring, it is very poorly designed and has no aesthetic value whatsoever, and god forbid you play as cybran/uef against an Aeon or seraphim.

                  "Design is an iterative process. The required number of iterations is one more than the number you have currently done. This is true at any point in time."

                  See all my projects:

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                  • waffelzNoobW Offline
                    waffelzNoob
                    last edited by

                    I think it's a pretty creative map. Boring is subjective and I don't get what you mean with "poorly designed". Its visuals are simple but not ugly
                    Playing versus aeon on it definitely sets you back though because of the early aurora in mid but there are ways to go around it. Think ghetto gunship, jester, rushing a naval fac, walking acu over to reclaim enemy naval fac, or playing very aggressively on land while your opponent spent time controlling the middle and building pgens trying to accommodate all that mass. There's plenty reclaim on land to fuel these strategies early on

                    It's not easy but there are things you can try doing to win over your aeon opponent. Things other than simple t1 spam that most other maps encourage

                    frick snoops!

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                    • J Offline
                      JaggedAppliance Balance Team
                      last edited by

                      Some feedback on the high rated pool:

                      Tumulus - Haven't played it
                      Amoor - decent map no issue
                      Open palms - classic
                      Valenvaryon - decent map no issue
                      Vya -3 - classic macro 10x
                      Asteria - ok as a one off in the pool, not a normal 1v1 map at all, bo heavy macro map, 1v1 against the map
                      Bluelands - not good, very bo heavy, high mass navy map, one dimensional
                      moonshine - haven't played it in probably 8 years, don't remember it being good
                      cadmium green - decent map
                      eye of the storm - classic
                      Map gen 13x - who knows, probably not good though
                      adaptive sin - bad, completely non interactive map for a long time, macro map, nothing to do but play against the map not your opponent
                      crossfire canal - classic but in a pool with lots of other macro maps
                      gateway and rose - haven't played recently, another bo and macro heavy map

                      The pool is really unbalanced towards large maps where it barely matters what your opponent is doing. Just macro better or have a better bo, boring.

                      If you have more 20x maps they also take longer to play so they will probably take up even more of the pool in terms of time played, something to consider.

                      https://www.youtube.com/c/jaggedappliance

                      1 Reply Last reply Reply Quote 1
                      • J Offline
                        JaggedAppliance Balance Team
                        last edited by

                        Just to be clear I think Asteria is a lot better than sin or bluelands.

                        https://www.youtube.com/c/jaggedappliance

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                        • Paradox_of_WarP Offline
                          Paradox_of_War
                          last edited by

                          I made the pool this month. I can honestly see your point that the pool is too macro heavy. I would try to replace one large macro map with an additional 10x10 moderate scaling map in future.

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                          • J Offline
                            JaggedAppliance Balance Team
                            last edited by

                            In future meaning when?

                            https://www.youtube.com/c/jaggedappliance

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                            • KnownSniperK Offline
                              KnownSniper
                              last edited by

                              Even as someone who likes to play only 20x20 maps i think this is too much for a pool. There are 5 20x20 and only 6 10x10 maps (ignoring mapgen cause its in between them).

                              Not only that, but 3/5 20x20 maps (asteria, bluelands, sin) are non standard maps as in either they're new and haven't been played in 1v1 before (bluelands) or they're maps that were clearly not designed for 1v1 (asteria/sin). Meanwhile the 10x10 pool just has classic/standard maps with no outliers.

                              @JaggedAppliance said in Matchmaker Pool Feedback Thread:

                              gateway and rose - haven't played recently, another bo and macro heavy map

                              Wouldn't call this a bo/macro heavy map tbh (not for a 20x20 that is).

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                              • Paradox_of_WarP Offline
                                Paradox_of_War
                                last edited by

                                Valenvaryon hadnt been in the pool since 2019, so its an outlier as well. Ill ask the team to replace Sin with a human 10x10 since im seeing a consensus.

                                1 Reply Last reply Reply Quote 0
                                • waffelzNoobW Offline
                                  waffelzNoob
                                  last edited by waffelzNoob

                                  Bring back 5x5! (But only some of them)

                                  frick snoops!

                                  V 1 Reply Last reply Reply Quote 1
                                  • V Offline
                                    VindexNoob @waffelzNoob
                                    last edited by

                                    @waffelzNoob When veto drops it will be back. The pool will probably have lots of maps that you can veto down.

                                    1 Reply Last reply Reply Quote 0
                                    • LunyshkoL Offline
                                      Lunyshko
                                      last edited by

                                      Bring back only 5x5 in pool for a month to revive thomas!

                                      "Good luck and a safe landing commanders!"

                                      1 Reply Last reply Reply Quote 1
                                      • archsimkatA archsimkat referenced this topic on
                                      • wilson_W Offline
                                        wilson_
                                        last edited by wilson_

                                        It would be great if you guys would somehow mark the ones in the pool that are going to stay for longer than the current month. this would help with the decision which maps need more attention in training sessions. Something like a specific background color or an asterisk in the pool thread and/or the pool visible on the client.

                                        1 Reply Last reply Reply Quote 2

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